Thanks for the share. I laughed and agreed with most talking points. I do wish it was shorter, 20 minutes where a lot of the topics are repeated throughout definitely could have been edited down a bit. The funniest part to me is that this may cost US folks $600 when the $450 price was already on the idk if i can justify buying this side.
Yeah it was a bit lengthy. That’s why i only watch youtube videos when i am cleaning the house or doing other stuff. Well when they are more like a podcast anyway.
I never played ArmA before Reforger, but coming from Squad it feels great. From my understanding of common gripes long time ArmA players have with Reforger, it’s a bit less milsim, so take that into account if you want to jump in.
The vanilla community doesn’t seem to be always onboard with milsiming or tactics in general, , but as far as the mechanics and capabilities of the game I think you can get miles closer to simulating than we have in Squad. I love reforger and would recommend it to anybody.
Definitely. I love the freedom ArmA gives. It allows to really engage with any objective as you see fit. The structure of a typical AAS or RAAS match in squad doesn’t really allow for that to happen.
The day before yesterday a buddy and I managed to round up 4 people to come with us to retake Cabin on a WCS server. W After that we went to Chotain. While the team took farm, we went on to take Laruns, then quarry while the team took Camurac, and then Penant’s . We went from losing Military Hospital to the enemy team struggling to even field helicopters to the western coast.
Haven’t ever gotten close to that in Squad. Though I will say that rounding up enough volunteers to do that is kind of hard.
The mammoths and art style really are too much taken from Tabs for me to want to try this. It looks like copy that doesn’t offer any new or original ideas.
I feel like i see this a lot in indie games now (and some big name games too). The most common one i see is Stardew Valley. As happy as it makes me seeing someone try something new, it gets a bit tiring seeing 10 games every month that’s just “Stardew Valley but X”
Same reason Skyblivion is allowed to exist; they’re making all the assets from scratch. Usually, the issue developers have with in-engine remakes has little to do with the modification of the engine, but everything to do with the mod team basically stealing assets from a different game. In truth, there’s no difference between Skywind and your favorite Skyrim overhaul mod besides the scope and scale of what they’re trying to do.
Clarification: Skyblivion is making most of the assets from scratch, but requires users to own Oblivion in order to import some additional assets and the full voicework which is still coming from Oblivion. There’s an installer which checks for both.
BGS have shown us nothing but good will, we’re following their guidelines strictly on assets - i.e. nothing ported, everything remade from scratch - and we’re requiring both Morrowind and Skywind to be installed… but there’s no guarantee. We’re not stressed about it.
I honestly have no idea who greenlit this or why; but given just how obscure the source is - I have hopes that it’s a passion project, and will be made with love and care.
Didn’t know about the NES game, thanks for the heads-up! It looks like it was only released in Japan and based on the original Kyatto Ninden Teyandee version, and not the deranged English dub.
Even calling the original series notionally relevant is probably a stretch, it wasn’t even renewed for a second season! 🤣 But I guess we have its general failure to thank for setting in the Rube Goldberg series of events which led to the absurd English dub?
The video itself is as you say, surprisingly interesting. But to be honest, I expected that. This channel has often interesting content like this. BTW Masahiro Sakurai, the creator of Kirby and game designer of Smash Bros., had posted a video about this system too. Its very interesting watch as well: Family BASIC [Programming & Tech] by Masahiro Sakurai on Creating Games
youtu.be
Ważne