Okay, so every time I decide I'm going to play a retro game through emulation, a remaster is announced, giving me access and an opportunity to enjoy a better version of the game instead. It happened with Metroid Prime, Link's Awakening, Baten Kaitos, Trails from Zero/to Azure, FF pixel remasters, KOTOR, Baldur's Gate Dark Alliance, and now this I guess... So for the sake of everyone else, what retro games are worth adding to my list?
Look I'm just saying if you have the ability to conjure into our reality remasters and remakes of old games, I'm going to suck your fucking dick if we can get an Illusion of Gaia (snes) remaster sometime soon.
I'd rather them do this one really well than have them do the both of them at the same time. I love Dark Forces 2, it's the Star Wars game I grew up with. I haven't looked but I'm assuming Disney has some involvement due to the ownership and honestly, it makes sense they want to give it a shot at remastering these titles since canon tied in the Dark Troopers, both white and black versions from what I can tell.
Mostly what I'm excited for? Dark Forces 2 multiplayer... oh man, those were the days.
TL;DW: Mark lays out 3 reasons why a game dev might choose to make a game challenging, discusses why it is difficult to balance difficulty, and then talks about how Silksong balances difficulty by always giving players another path to explore when they hit a boss that seems impossible.
Either wait for sales or just stop crying with these poorly constructed takes already, most of us have been telling you for years about this. It is entirely on you.
And I’m tired of pretending a completely unwelcome and tone deaf price increase is “evil.” I hate paying more for videogames as much as the next gamer, but the cost of living has increased by 50% in basically every metric. Rent, food, power, gas, restaurants, movie theatres, snacks, alcohol… Literally everything I spend money on has gone up between 25-50%. Nintendo is the first asshole in the video game industry cocky enough to up their prices by the same amout, and suddenly, “The Switch 2 is EVIL.” Really?
Listen, I am not a fan. $10 for a tech demo that should be packaged in is insane. But pull your head back and look at the wider picture instead of coming in here with these terminally online takes. If you can’t distinguish between “evil,” (like health insurance corporations condemning millions to chronic pain and, in extremes, death) and “shit I wish wasn’t so expensive” (like a singular brand of videogames) then maybe it’s worth figuring out where the nearest patch of grass is.
I mean the cost of living going up in all those other ways is also evil. Corporations soullessly sucking every possible shred of profit they can from a suffering population ks evil. Its not just Nintendo but they’re defjnitely part of it and the fact that every other corporation is also evil doesn’t absolve them in any way.
The cost of food and shelter driving people homeless and hungry is evil. The cost of Nintendo products causing people to play fewer Nintendo games is rude and unfortunate.
I’m just pissed off at all this misdirected frustration. We should be lobbying governments to manage grocery and real estate megacorps, and instead we’re creating YouTube videos about Nintendo being evil because the price of an individual game went up $20. The gap between unfettered corporate greed of UHC causing suffering on scales previously only seen in wars against Nintendo getting an extra $20 here and there if you want to keep up with their products isn’t even a fucking comparison.
As someone who likes the difficulty of Hollow Knight and Silksong (despite being pretty bad at the game), I think the best point in the video is that it would be really nice to give the player options. I would still play on the hard setting, but there are friends I have who would love exploring the map and seeing all the amazing art, but I can’t recommend the game to them because I know they’d be super frustrated within an hour or two.
Dead cells has something called assist mode. Doesn’t disable achievements or anything. Personally I use it as a second chance, the only setting I’ve touched is lives. Normally in the game you die, get sent back the start. With assist mode you can respawn (either at the level start or door you crossed). I usually have it on one life extra to avoid the “that was so bullshit” deaths but still keep death an actual consequence
It also has some stuff like bigger parry windows, lower enemy health and damage.
IMO it’s great because people can make the game as causal and forgiving as you want
Those are great because they don’t change the nature of the game. You just adjust the difficulty of the self-imposed challenge. It’s still essentially the same experience. If you ruin the game for yourself by setting it too easy that’s on you.
When people say stuff like “I just want to explore Elden Ring”, that’s like watching behind-the-scenes content or looking at a concept art book of a movie without watching the movie. It can be enjoyable but it’s not a complete experience, you’re missing the original context entirely. I wish people realized that.
I assume they’re talking about the DLC as well. All together, the game + DLC over here is $140. I assume it’s closer to $120 for America, but haven’t done the conversions.
Is that really fair to add? Nobody did it for PSN or xbox live. Also who is to say this is the only game you want online for? Then there’s family pricing which is often split amongst members.
$100 is already a lot for a game. No need to inflate the figure.
Probably because neither Sony nor Microsoft are locking single player content behind their online subscriptions. Not to mention you’re strawmanning really hard right now. Those two do it. In PC circles you’ll hear it bashed all the time. Meanwhile, Nintendo is doing it worse than anyone else because they’re deliberately locking single player content behind a subscription, not just here but also for any of their classic library, which just isn’t available for sale. Meanwhile, I could go buy a digital copy of an original xbox game on the latest xbox and it’ll just play and if I owned a digital copy on a previous console it’s transferable.
Stop it. The things you’re arguing aren’t relevant and even if they were, Nintendo is STILL the worst offender.
It's not at all uncommon for games with an online component to have elements you need to play online to access. That's been a part of Pokemon since the series first added online play. Hell, even before that, Pokemon was conceived from the beginning to be a social game, built around the Game Boy's Link Cable if you want to see and do everything. It's never been exclusively singleplayer.
All I'm saying is that if you count online play as though it was part of a game's cost, you should be doing the same thing for games on other platforms too. You can't selectively pretend it only counts here.
I think these online subscriptions are proving to be a major factor in why there’s been a migration of audiences from consoles to PC. People are seemingly running the long-term calculus in their heads and realizing PC is cheaper at a certain threshold.
Not too surprised. They have really improved their controller support over the last few years. I am able to play the game without issue with my HTPC using a controller.
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