N++ is a platform video game developed and published by Metanet Software. It is the third and final installment of the N franchise, which started with the Adobe Flash game N. It is the sequel to N+. The game was initially released for the PlayStation 4 on July 28, 2015, in North America, and July 29, 2015, in Europe, and was later released for the Microsoft Windows and macOS operating systems on August 25, 2016, and December 26, 2016, respectively. The Xbox One version was released on October 4, 2017.[1] The Linux version of the game was released on May 31, 2018.
N+ is the console and handheld version of the Adobe Flash game N, which was developed by Metanet Software. N+ for Xbox Live Arcade was developed by Slick Entertainment and published by Metanet Software. Unique versions of the game were also ported separately to the PlayStation Portable[1] and Nintendo DS[2] by developers SilverBirch Studios and Atari.[3] Metanet Software licensed their N IP for this deal, provided single player level design for both versions, and consulted on the project.
The Xbox Live Arcade version was released on February 20, 2008, and three expansion packs were released later that year on July 23, September 10, and October 15.[4] The handheld versions were released on August 26, 2008.[5][6] N+ was followed by N++ in 2015.
N (stylized as n) is a freeware video game developed by Metanet Software. It was inspired in part by Lode Runner, Soldat, and other side-scrolling games. It was the first of the N series, followed by N+ and N++. N won the audience choice award in the downloadables category of the 2005 Independent Games Festival.[1]
Another Avatar sized bomb. It’s doubtful that Avatar fans are genuinely interested in that genre beyond wanting to see their favorite characters on screen.
I mean, the screen adaptations are all disasters in themselves, so there’s not a good track record there either.
Personally, I’d rather it just be left as a great animated show and to see companies stop trying to milk an IP where the show ended 17 years ago. We really don’t need cash-grab mobile games, fighting games, mediocre beat-em-up games, or either of the live-action adaptations.
A small, mulitplayer game like one that’s just pro-bending would be neat.
I’d play it, and I bet a lot of other people would as well.
However, it would require actual thought and creativity to pull off successfully. It’s not the kind of thing that the market analysts would greenlight because there’s no data point showing that it works.
Meanwhile, a generic fighting game that just has Avatar characters is an easy sell. No risk. No creativity. Just cold, hard, data.
then make a videogame, not part of a game for 59.99$ then you have to buy the rest of the game picmeal. only so the executives get bonuses and the people actually working get crunch time.
I am not an Avatar fan, but I will caution Avatar fans that Nickelodeon games are historically made for shoestring budgets; basically whatever they find in the couch cushions. As a fighting game fan, there’s enough left to the imagination here that this game could be literally anything, and the developer has no other games to its name on Steam.
Watch the Announcement Trailer for Avatar Legends: The Fighting Game (working title), an upcoming action fighting game based on the beloved Avatar franchise, developed by Gameplay Group International in collaboration with Paramount.
Nickelodeon isn’t mentioned and I don’t believe they’ve been a part of Avatar’s new development studio or creative direction for awhile.
While I do see a generic game, it’s worth blaming the right people.
Oh my god I’ve been waiting for this one for years. I thought it was dead at this point since I never saw another trailer since the reveal trailer years ago
The investors are betting that AI-based cost cuts will significantly boost EA’s profits in the coming years, people involved in the transition told the Financial Times
As an engineer who uses AI regularly, have built models, and knows the subject deeply - LOL. This is huge Bro energy with little understanding of AI and they are fully on the hype train.
I wish it was easier to predict when the AI bubble is going to pop. There’s likely lots of money to be made shorting them, but it’s not something small investors can do easily - and there’s a real possibility some thousands of investors instead pull harder on the copiumand just lie to themselves for the next decade that “it’s almost there bro, we just need another lake for cooling our doubled power output”
I like GN and Steve a lot and think they are ridiculously good at tech/data-based as well as consumer rights activism.
This… it is a fun video (if you like Steve) but he and his team are not qualified to talk about this topic. It is the same obnoxious youtuber “I am going to make forty jokes per minute and say every single quote in a nasty voice to show how bad they are”. Which, again, is fun but doesn’t convey much useful information and mostly just serves to spread “vibes based” news and borderline misinformation.
Most of the stuff on GNCA is pretty good and this kind of coverage is great for a quick blurb during the news show. But 27 minutes that doesn’t convey much (meaningful) information beyond a tweet… yeah.
The only destruction I remember in FC2 was the fire spreading system. 🤔
I also can’t believe Rust didn’t make the cut, considering how popular it still is and it having a destruction system similar to Teardown and Red Faction.
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