It really is. I often find myself avoiding long games with intermittent text or dialog (RPGs!) because I get bored when there’s none and want to listen to a podcast but can’t because then I’ll miss the next dialog.
There’s also the “I’ve got something to do so I can’t deal with starting up a game” and then spending an hour on youtube
I’ve got a problem with having to watch YouTube or listen to a podcast while playing. And that includes RPGs… Though Expedition 33 has had me engrossed enough to shut the laptop while I’m playing
SHADE Protocol will be released on PC in 2026. Discover is a 2D cyber-fantasy Metroidvania where music, code, and combat collide. Swap between DAWN and SHADE forms to unleash devastating abilities, wield Instruments as weapons, and rewrite reality itself in a world on the brink of annihilation by the SHADE Protocol. The game introduces an interesting mechanic: the Protocols, thanks to them you will be able to encode your own playstyle, combining protocols and specialized code fragments, to alter your attacks, defenses, and abilities, but also recode the world around you at will, changing how it behaves to allow you to overcome the most dangerous threats.
Low res textures that would get resized with a bilinear filter, as opposed to the PS1 which used no filtering, resulting in a sharp but pixelated look.
Czas poznać fascynującą strategię jeża Tajwanu! W naszym najnowszym wideo odkryjecie, jak mała wyspa planuje zaskoczyć gigantycznego sąsiada - Chiny. Dowiedz się, jak drony, miny i rakiety mogą stworzyć barierę nie do pokonania. Czy strategia asymetryczna rzeczywiście może odstraszyć chińskie siły?
I’m playing through it now but I’m not enjoying it as much as the first one. I’m not sure if it’s my fault for not being able to give it the time and attention it requires.
You need the next piece of equipment, so you go to where the robot says it is. “Oh no we need a different piece of equipment to get there first. I’ve marked it on your map”. Cool ok. “Looks like to get that piece of equipment we need to craft this new piece first”. OK. “Looks like we need a special material so let’s go-”
At a certain point you forget what you wanted to do in the first place and just start following the next marker.
I love the world and the wackiness of it all, but I’m not enjoying the actual gameplay loop nearly as much as I did the first one.
I’m now 10 hours in and i’m not so sure if the gameplay loop really differs that much from the first one. The world is whacky, exploration works well, as does the movement, and character progress also feels good. What it might miss for me is the element of surprise. I know exactly what to expect, it’s not such a big revelation as the first one and that’s obviously something a second part can’t repeat. What i don’t like so much are the new videos and the third person perspective feels a bit off. Overall i like it though, it’s more of the same without huge surprise and that’s fine with me.
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