Basically Homeless is an absolute treasure. The gas powered PC (and followup) are a personal favourite but all his build videos and his Stupid Setups are absolute gold. Using a printer as a monitor was another highlight.
It’s not a dumb video and it’s not an edge case. It’s a great video that goes straight to the point, has timestamps, explains in detail how the exploit works and how consistently, and showcases it.
The exploit is BadUpdate v1.2, an evolution of the previously known BadUpdate, which was great as a proof of concept but not very useful in practice, as it required an average of 30 minutes to work, had a success rate of about 30%, and needed to be applied every time the console was rebooted (on a console with no sleep mode, may I add).
By comparison, as shown in the dumb video, the new version of BadUpdate works flawlessly in about a minute (10 max), and has a far greater success rate of about 80%, according to the creator. It can be launched from a USB stick and requires no additional software or hardware modification to the console, and most importantly, works on all X360 and not just earlier editions.
If you’re too lazy to click on a link, fine, but I’d suggest at least not acting so confidently when saying things you know nothing about.
The exploit is a race condition that requires precise timing and several other conditions to be met for it to trigger successfully. As such it can take a while for that to happen.
Which means that, sometimes, you run the code but it simply fails. When it happens, you can turn off the console and try again.
If i remember correctly, some memory address that needs to be overridden by the exploit is randomized on startup. The only way to find it is to just write to a random address, which often fails
You should re-read the discussion, because I’m pretty positive you didn’t even get the topic.
We are talking about being able to play pirated games and homebrew apps on the X360. Of course that doesn’t happen in the wild. Unless you think that I woke up one day with a modded PS1.
Uh. I never see thumbnails on my posts on either my app (Lemmy) or pc (either the standard lemmy site or Alexandrite). Maybe Voyager has a built-in functionality that allows it to fetch the thumbnails frok YT when they are missing in the post itself?
Back on Reddit, there were even complaints that EA's anticheat was conflicting with Riot's anticheat. Yep, now you potentially need two different installations of Windows to run each of your games. At this point, you would need to buy several SSDs and a SSD extension (or an external USB reader, since USB speeds nowadays are relatively fast enough to afford running those games from an external drive), then install each game (and operative system) in a different one, and swap between them before booting, just like a cartridge. Same would go, of course, for your actual main GNU/Linux drive that contains your actual personal data - that way, the anticheat can't even see your personal information, as it'd physically unplugged from your computer. And since Windows checks the license per motherboard, not per drive, you should be able to recycle the activation key between your Valorant "cartridge" and your Battlefield "cartridge". At this point, paying for a dedicated game console and the online pass starts becoming attractive...
...That, or just boycott multiplayer games altogether. If your group of friends doesn't mind, of course.
Didn’t this only happen if you tried to run both games at the same time, which realistically should never be happening? The only time this might trigger is if one anti-cheat misses or drops the command to close for whatever reason and keeps running while the game is closed and you go to play the other game instead.
Both anti-cheats could just whitelist each other, though. Anti-cheats already have software whitelists, there is no reason they can’t add each other. That automatically solves the problem without the consumer or developer needing to do anything other than update their software to the newest version.
I play games mostly on my Steam Deck after migrating from Xbox. Didn’t want to pay for Internet access to use the Internet I already pay for (Xbox Live).
Battlefield games like BF1 and BF4 used to run on the Deck about a year ago, but then EA toggled something and disallowed any and all Linux distros. Can’t remember their reasoning, but something something anti-cheat.
Now me, a paying customer, was fucking pissed. I purchased these games on my Steam Deck to avoid corporate walled gardens like the Xbox, and then EA lock me out of my purchase after the refund period had elapsed. What the fuck???
So I started dual booting Windows 10 on the Deck to regain access to a product I had paid for. Fucking shit I had to do this in the first place.
But now I need to enable Secure Boot to play the new shit, and I have no clue how to do this without bricking my Deck. I’m an engineer, but not the software type. I don’t want to fuck around with my gear just to play games.
Client-side AC is a poor solution to cheating that can be solved with server-side AC.
Fuck EA. Fuck M$. Fuck all the corporations that want to run spyware on my devices
Hm, yeah, it’s something every developer should know; client-side validation of input still needs server-side validation, because client-side is not reliable, no mather what you force on them.
Server side anticheats need to be considered. Clientside has been annoying users far too much, and can be bypassed. A combination of both (and I’d like a less intrusive clientside one) would be better
More proof that anti-cheat and bans just isn’t a working approach.
Almost every cheater I’ve talked to or seen interviewed has said they do it because they like winning. If thats the case, pushing them away isnt getting rid of them, its making them try to win harder, and they are literally spending money to make that happen.
This means, there is a market for cheaters, one that publishers and devs simply assault instead of realizing they could replace it entirely.
Create a marketplace in your game for cheats. When a player buys a cheat in game, they can turn it on but only in a specific playlist that cheaters get to play in. You dont need to own or turn on cheats to play in that playlist, in case you feel like challenging yourself, but cheaters can use them as much as they want in that playlist. If a cheater wants to go into cheat free playlist, their cheats get turned off by the game and they have to play like everyone else. Cheat free playlists can have cheat detection, and if you are caught cheating then you get banned from cheat free playlists permanently, but you arent banned from the game or the cheat playlist.
This deters cheaters from paying third parties for cheats, gives them a space to experiment in, makes money for the company running the game, and reduces the amount of cheaters in regular public lobbies. It also creates a space of challenge for people who don’t cheat, sorta like how people will do no death runs in souls games.
Sure, it isnt a perfect solution, but its far better than punishing every player with invasive tech, while simultaneously letting a market of cheat sellers thrive. For a bunch of capitalists, its wild they haven’t realized they are missing out on money with cheats.
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