PirateSoftware used to pop up in my feed all the time, and I’d roll my eyes every time he whiteboarded the most basic dev concepts like they were groundbreaking insights. The tech industry is full of these self-proclaimed gurus who oversell fundamentals and act like they’re reinventing the wheel. I’m glad people are finally catching on to him.
This is in answer to the Stop Killing Games Initiative. He falsely claims that if SKG were successful every game would be forced to do all that stuff. While not realising that what he is describing is continued support for a game, not a dead game that continues to work without support.
It’s just a strawman, incorrectly inflating the costs by claiming continued support is the same as no support.
Interesting video. For people who can’t tell from the title alone, this is Chet Faliszek, who worked for Valve on titles like Left 4 Dead, talking about making the game Anacrusis playable after his company shuts down. The game was meant to be a spiritual successor to Left 4 Dead, but was dead on arrival with player counts at all time lows after leaving early access.
I knew game companies license stuff but had no idea just how much content in a game can be licensed. In-game voice chat, art assets, music, and matchmaking all done by third-parties under licensed agreements that were really difficult to work around.
If his company stops paying their subscriptions, then the in-game voice chat and matchmaking stops working. The art assets and music he licensed can only be used in very specific ways and prevent handing over raw files.
It seems like he was able to get past most things by having Steam host everything as well as handle the matchmaking. His company can go out of business but players can still play through Steam (with some stuff removed like the in-game voice chat). Of course if Steam shuts down then the game truly does stop working.
The only way around these issue were if he never licensed anything and did absolutely everything in-house, which would be a huge burden. He just wants to make a game, not worry about load balancing matchmaking servers. That’s why he got another company to handle that part. Making development easier seems to also make end-of-life accessibility harder.
There needs to just be a Mortal Engines game at this point. Like honestly it would translate pretty well to some form RTS type game, what with the whole geopolitical nonsense that’s present throughout the books.
Just saw an interesting exhibit about societal shifts! It reminded me of the pressure cooker atmosphere in Papa's Pizzeria when the lunch rush hits – total chaos! It's a daily class war between hungry customers and my frantic attempts to fulfill their orders. Anyone else ever feel like managing Papa's Pizzeria is actually training for something bigger, like global domination? The struggle is real, folks.
I thought rogue one was an excellent movie but I always had a grudge against it for taking Kyle Katarn absolutely out of the picture in regards to retrieving the death star plans
Just make your own head canon. You can watch Andor and R1, play Jedi Outcast, and read the OG Thrawn Trilogy. That’s what I do. It’s all made up anyway.
Well you see, when Disney bought Star Wars, they took a look at all the amazing EU stuff and said “nah, we don’t need any of that!” and promptly threw it in the incinerator.
I’m slightly on the young side for FMV games, but Jedi Knight and Command & Conquer were childhood staples that shaped my tastes in so many weird ways. JK is up there with the original trilogy for “Star Wars that is good and I care about.” Katarn is easily the coolest Jedi.
Mapocolops played through Dark Forces II recently and it was incredible watching those FMVs again that blew my mind as a child. I will always love Kyle Katarn.
However… the level design is absolutely wild! I have no idea how I got through that game as an 8-year-old!
I think it’s interesting that Microsoft is leaning into Windows on Xbox devices. It lends credibility to the rumor that the next Xbox console will run Steam natively.
Absolutely. I am just fed up with MS regarding their increasingly shitty Windows. Forcing “AI” whenever possible. (No, I don’t need outlook to write emails for me. Thank you.) And generally just funding this AI craze.
Looking at the US PS store, atm Lies of P is on sale at $29.99, and this expansion goes for the same price, bringing the total to $59.98 if you buy them separately. This seems like the best option right now.
If you are a plus member, the Overture bundle, which is the exact same thing but in a single purchase, is on sale for $60.29 (31 cents more). Otherwise it’s $89.99.
For me personally, I’m interested in the game, but my time is split between so many other really great games at the moment that I don’t see myself really tempted into purchasing this until the bundle gets to something like a 50% discount.
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