Listening to this on and off between meetings and been vaguely aware of the bullshit over the years (also apparently rampant transphobia) so not sure if this gets addressed in the video but:
ARE there good options if I want bugfixes for Bethesda games without all the “extras”? Back in the day I needed wryebash (?) and the like to have any chance of running my giant Morrowind stack. These days? I just want to play mostly the base game but with less run ending jank.
If you want to just play Morrowind. OpenMW is the start and end of your needs. Optionally the I heart vanilla modpack. Which is basically just visual updates and minor fixes.
The game feels and plays like vanilla. But with less cashing and bugs.
Good fucking luck for oblivion or Skyrim. I got nothing.
Strange how the sponsor is an electronics store whose “experts” built most of the custom HW but solid-state switching, which is obviously faster than mechanical relays, only gets an off-hand mention at the very end.
I love dying light. Played first one till the end. Nearly played the second one till the end and now this! :D Only sad part is that the company TenCent managed to grab this game and is sadly infecting it with some ‘enshittification’. Hope tencent will leave them be in the future
What is endshittafication? You mean spyware? Tenent is a contest company. I won’t be surprised if it is mandated by mainland China to have their software companies install bots in their app.
It generally means to degrade a product to maximize profits for shareholders. In this case, it is very likely to be done by locking content or quality of life features behind microtransactions. That is the usual trend with games made by developers after Tencent invests. Hopefully it will just be cosmetics, or just being able to unlock things easier then in game, but even that can be a slippery slope considering they may increase the grind required to absurd levels in order to push people to spend money.
This is in answer to the Stop Killing Games Initiative. He falsely claims that if SKG were successful every game would be forced to do all that stuff. While not realising that what he is describing is continued support for a game, not a dead game that continues to work without support.
It’s just a strawman, incorrectly inflating the costs by claiming continued support is the same as no support.
Absolutely. I am just fed up with MS regarding their increasingly shitty Windows. Forcing “AI” whenever possible. (No, I don’t need outlook to write emails for me. Thank you.) And generally just funding this AI craze.
This is in my top ten list for certain, I’m glad they’re remastering it so a new generation can enjoy it! I would like to see more new content with this same style though.
I was expecting shit content… Oh boy was I wrong. This video was absolute bonkers hilarious. The nostalgia driven host delivers a top notch hyperbolic criticism coupled with acid sarcasm that not only hits Nintendo in the right spots but does so in a hilarious and original way.
Some of them are just fine with the switch 2 hardware and even understand that game prices have been stagnant for some time. But Nintendo has been constantly showing us they aren’t a company we want to continue to support and if you couple that with affordability you’re gonna have a bad time.
They’re charging $90 for a game that plays better on non-oem hardware than it did on it’s original intended hardware, a game a lot of fans have already bought (who would still need to pay an additional $10 fee just to get the game running the way it probably should have run from the start).
I mean this in the best possible way, but Nintendo fans are avid collectors and they want this, but Nintendo dissuades them in multiple ways from showing support.
I have to disagree with you on the pricing point. Just because people “understand” that pricing for games has been behind other entertainment doesn’t mean they are willing to stomach that increase. Most people buy video games as an impulse buy from their discretionary funds after bills have been paid. At the price point they are at currently it has stopped being impulse buys. This has led to so.many of the AAA failures of the past two console gens(current and last). When a brand new game costs $60(and gaining) and a weeks worth of groceries cost $100 you don’t think in terms of “will this game be fun” but instead "will this game be worth a weeks worth of groceries. And while this isn’t a problem for indies who are currently eating the lunch of the AAA pubs right in front of their faces, it will crater those legacy studios.
It’s a bad time for an increase economically. But when you realize that we have been paying $60 USD for games since at least the 90’s and $60 in 90’s money is something like $150 in 2025 money, you realize just how good we’ve had it for a long time. And then take into account that games have become more and more expensive to make (yeah yeah I understand that a lot of the cost is down to a lot of non-game development relevant jobs), you don’t start to wonder why they didn’t increase prices before?
I’m not saying we like it. I’m saying that anyone who’s given it some thought can see why they might want to increase prices.
No one with sense is saying that they wouldn’t want to increase prices. The debate is whether or not the publishers who are pushing for higher cost of games realize that the higher it goes the less sales they’re actually going to make. Because again it doesn’t matter if the consumer knows why the cost has gone up or not. It’s a matter of whether or not the cost is going to seem justifiable for the customer. And that’s the rub everyone keeps saying that oh games should cost more game should cost more. The problem with that statement is after a certain price point games are no longer going to be a hobby purchase. They’re no longer going to be that impulse buy that they’ve survived on. They’re going to be that thing where you end up waiting for it to go below $25 or for it to be a runaway smash hit that everyone is telling you is a great game. And that isn’t even to say that good games are always going to cost more money look at Balatro, look at schedule 1, look at Repo. These are games that were made on shoestring budgets that players enjoyed. The problem with ballooning costs isn’t that games are getting bank breakingly expensive to make. It’s that risk averse publishers and investors are chasing trends that players have moved on from and they no longer are made up of people who actually play games.
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