There are only two ways a difficulty setting has ever been used, and only one would be good for a game like this.
Either the health and damage (and possibly speed) is going to be adjusted so easier difficulty means you take less damage and deal more, while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.
Or they re-do every encounter, 3 times, adding, removing, or re-arranging the mobs so they are easier or more difficult by actually tweaking the challenge and not the just the “numbers.”
Almost every game chooses to do the former and not the latter because it’s cheap and easy to do. Takes literally no effort to adjust some numbers by a percentage. It actually takes some thought and planning and time to actually present different tiers of challenge, naturally.
Imagine if every boss took as long to kill as that one giant dragon in Elden Ring that doesn’t even move because it’s too big and would crash the game if it actually did even when you’re completely maxed out in every stat.
I want to appreciate the additions, but…this is also not a good way of doing it.
The difficulty is often the point in Soulslikes, but quite often it feels like these games are hard in 17 different ways, and a player may only have trouble with 1 of them.
Maybe that’s navigation, and finding the next path forward. Maybe that’s working out how to put together a functioning build, and realizing what each weapon does. Maybe it’s that the parry window is just a few frames too tight because they’re playing with an input delay.
That’s why the games I’ve liked have varied accessibility options to let you change just one thing, like getting your souls back on dying, slowing down the game, slightly decreasing damage values - or increasing them on both sides.
The last Nintendo console I bought was the Nintendo DS lite. The last Nintendo product I bought was Age of Empires DS The Age of Kings.
As you can probably tell, that was a rather long time ago. Since getting my first TTDS flash card I’ve more or less exclusively pirated Nintendo things. I’ll just continue doing that.
I’ve only pirated old stuff, games from my youth that are collectible items now for silly money or a complete crapshoot on whether 30 year old tech has stood the test of time.
If I had the time to play them I would definitely see my conscience clear on pirating new stuff from them now.
I jailbroke my Switch after they went after Yuzu in March last year. Every time I read about them, it makes pirating new games on it more satisfying. I’m really gonna enjoy Metroid Prime 4 on it!
Legal battles aren’t exactly cheap and they can drag on for years. Pocket Pair could end up bankrupt in the meantime from excessive legal costs, while Nintendo can keep that shit going for decades.
I would say it’s completely unnecessary in this example. Or are you worried that someone might think that, “Minecraft and Forza Horizon 5” is a single game?
Because being able to play your existing switch games with better performance is a big part of their sales pitch for this, but people were already starting to do that with the Steam Deck. At that point the comparison for the devices would look like:
Steam Deck: Cheaper, more ergonomic, can play more games, games cost less, games aren’t locked to the console, no charge for better performance if you upgrade to new hardware, can play any game from consoles up to some ps3 through emulation
Nintendo: Better battery life, 120Hz HDR screen, has a new Mario Kart and Donkey Kong game
In every other way it would lose the comparison.
With the emulator crackdown, people don’t perceive it that way, because they don’t think of emulation as an option for the switch. (I mean, some do, but even Retro Games Corps isn’t talking about that possibility anymore because of the strikes against his YouTube channel; they’ve greatly reduced the visibility of that as an option.)
For my part, I’m leaning towards sticking Moonlight on my existing Switch and just streaming from my desktop. It’s not elegant, but you can’t beat the price.
That also! My sense is that for the switch it’s basically only limited by emulator compatibility, but for ps3 and xbox one it’s partially limited by the available cpu and gpu power. I may be mistaken about that though, I don’t own a Deck and haven’t tested this stuff myself.
It’s been a couple years since I tried PS3 and Xbox 360 emulation, but when I did it on PC was the compatibility of the emulator rather than processing power that caused most game to not be playable. It ran Katamari Forever really well, so I’m hoping I can get it running on the Steam Deck, too!
I don’t understand. So he had a team of over 100 people who worked on a Sony deal for like 3 years before it was shut down. Now he’s got a new studio and a new Sony deal? Has no one learned their lessons here?
Truthfully, all sorts of players are asking for all sorts of things, and you’ve got co-op story-driven games still coming out from other sources. Systems-driven games are way up my alley, and I’ll happily take one of those even without co-op. Besides, if a PlayStation game came out with co-op, it wouldn’t be offline co-op.
Yeah. I personally love open world games. Obviously does not mean that every open world game is good but a good open world game can hook you for a much longer time than a linear story based game.
They said "a lot" of player freedom, so I'd definitely expect quite a bit more than just some dialog choices or whatever. ND also kinda tried to get into more open worldy stuff through their failed multiplayer projects, so it would not surprise me if they took that into a new format.
There are still a ton of ways to allow for a lot of player freedom without being open world. In fact, I’d say lots of open world games lack the freedom that a much smaller game like Streets of Rogue has, for instance. But yes, Naughty Dog has toyed with open world-ish designs in the Uncharted 4 era and Jak before that.
“So what you’re saying is: You like what my friends and I do with our Borderlands video games even more than you like what some of the biggest and best cast and crew of film makers on the planet have done,” he wrote. “I’m super flattered! We’re working extra hard four you on what’s next….”
…what? Lmao.
Having the best crew doesn’t matter if you’re trying to race the Daytona 500 with a box car with a monkey that was only trained to turn right and to have an actress in her late 50s play a character in her early 20s.
videogameschronicle.com
Ważne