This is insane - Pokemon cannot trademark having mounts in games. Screw Niantic, the Pokemon company and especially Nintendo which basically controls the first two. Screw them
2 years seems like a nightmare for indie developers. Do you want a bunch of AI Chinese cash grabs pushing things out like Hollow Knight 2: Microtransaction Edition or Stardew Valley Romance Sims? Because without IP protection, indie developers will get creamed.
I don’t remember all of the differences, but I think you’re conflating copyright, patent, and trademark here. Software patents should almost not be a thing, but copyright and trademark should still exist.
in most countries, afaik, you actually can’t patent game mechanics, for the same reason you can’t patent rule sets for boardgames:
because they are essentially just logical connections. it would be like patenting math, which is also not allowed, for very obvious reasons. (with some very specific, very niche exceptions)
japan is just plain weird and wrong about their patent system.
that’s why all of the lawsuits about this stuff are happening in japan; not just because that’s where the companies are, but because japanese copyright law is (especially) fucked.
For trivial software features like these, definitely not. I think patents start to make sense in the area of really advanced algorithms, like SAT solvers, ML, and so on. So conditional on patents in general making sense, those kinds of patents seem legit to me.
I assume that the PS5 Pro is great for its target audience: people who care about getting the best possible graphics on a console. They bought it, they tried it, they loved it, and they praised it. The issue with the PS5 Pro is that not everyone fits into that niche. For people who are not playing on giant 4K TVs, what is the benefit? What does it provide that a regular PS5 (or even a PS4) does not? Sony has not provided an answer, from what I have seen.
So. You’re saying the developer and everyone that worked on the game are part of a crusade against a minority group?
Or is it just that you’re delusional enough to think that because the creator or the IP is a blowhard hag of a human being, everyone associated with her IP should be thoroughly punished?
Nah thats not what im saying. But the millions raked in by harry potter enterprises goes in to Rowlings pockets. Also, i dont weep for the devs, they were paid already…
The game allowed you to create a trans protagonist (male voice/female body, pronouns, …). It isn’t a crusade against them at all, it is empowering them. No matter what the author said.
I buy physical because I don't trust Nintendo's online services, but I'm not even going to get physical if it comes with DRM. I'm buying it expressly to dump it and run in an emulator eventually.
Not to mention that the Switch is already showing its age, so any added burden is going to come with noticeably performance loss.
I don’t play Palworld, but still hate firms that behaves like this. Not buying Nintendo anymore 🥳 Emulators from here on :)
Patenting common stuff like this is just stupid! Think I read somewhere that Apple patented squares with rounded corners 😂 Hope Nintendo doesn’t use rounded corners in any of their in-game menus.
I though patents were ment to protect important original ideas. Stuff with impact.
To be able to say “our map is 100x100km!” The only games where it is worth it to have a huge map like that, is army simulators and RTS. Anything else could probably be better off with polish in some other place, rather than a huge map.
One of the notorious examples in PS3 gen era that’s now can’t be purchased at all. It’s a derpy offroad racing game in what looks like a procedurally generated world emptier than ash deserts in Morrowind.
Games / game engines use units which correspond to size IRL. It’s needed to keep scale consistent. The characters are usually around 1.8m tall for instance
Right? Sports games in general back in the aughts had the best soundtracks of any games, so much edgy rock, punk and metal. I don’t think anything nowadays can compare unfortunately.
I’m tired of games getting songs removed, so I am actually glad Rockstar and hopefully others are going the route of trying to only get songs that won’t end up having to be removed down the line. Not cool getting an update getting a song removed.
I’m not an expert on this by any means, but I think the issue is they would have to work out how to encode the audio for surround themselves, and then it would be up to all of the different AV receivers out there to decode it properly. Using Dolby just standardizes it to where if your receiver supports that format you know it’ll decode it properly.
Yes there are other formats such as DTS and Auro 3D. You can even do it with straight up LPCM if you want, but DD is one of the quickest ways to do it and iirc DTS has similar licensing requirements with their logo, and barely anyone has Auro. You could try to use LPCM but you’d need a multichannel output such as 6x analog connections or a digital source using bitstreamed output which many didn’t have at the time.
Longer answer, no. This was a GameCube game. It only supports stereo output. It would have needed Dolby Surround/Pro Logic II libraries to do surround sound encoding within the stereo signal. The use would have also needed a receiver with Pro Logic II support and surround speakers.
Honestly I’m glad we’ve moved from “Censor out anything that might be slightly objectionable” (Like they did with Sam & Max for example, and I believe the GTA Trilogy got hit with a bit of this), to “Look the game is old and from a different time, what society deems acceptable is always changing, deal with it or move on.”
I’m so beyond tired of being told I can’t have a steak because a baby can’t chew it. I actually bought this three pack solely because it didn’t censor Tomb Raider, a game I was very sure they were going to censor
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