Genuinely struggling to remember what that could even be about.
I mean, it’s been like 25 years since I played them, but I don’t recall any obviously bad things in there. It’s not like it was filled with old Jackie Chan film levels of cartoon racism.
The voice acting has quite a range of stereotyped accents. Nothing they say is overtly racist, but the over the top accents themselves are insensitive.
I haven’t played it but that doesn’t sound racist to me if the context is right. There are cannibal tribes today. They are black skinned. This is fact.
And is what they should do rather than trying to delete it.
Provide context so that future generations can enjoy what’s good about the media and acknowledge how parts of the content/media are problematic and not appropriate.
And why wouldn’t you? Resolution and framerate are the same either way… and I think you can even play with a real Wiimote on Dolphin, instead of the shitty Joy-Con motion controls.
So it’s basically $70 for… what? New pages in Rosalina’s storybook? Lmao no thanks.
Nintendo’s greed is staggering, this generation. I couldn’t believe they announced the Pokémon Legends DLC before the game is even out. “I know you haven’t given us your money yet, but… please can we have some more? 🥺”
I couldn't believe they announced the Pokémon Legends DLC before the game is even out. "I know you haven't given us your money yet, but... please can we have some more? 🥺"
Do it. I have a dedicated Ubuntu server with a bunch of docker instances on it. one of them being Romm. I just upload all my roms to it and I can play any game in any browser on any device connected to the internet. I have NES, SNES, Genesis, Saturn, PSX, PS2, Dreamcast, Saturn, Jaguar, 3DO, N64, Gamecube, Wii, Wii U, Gameboy/Color, GBA, DS, etc, etc, etc all ready to go.
Don't shell out $70 again to play these. they're already available free o charge online. Just set up dolphin and have at it.
Looks awesome. Every platform you say? reads more Ah shit, looks like they’re gonna make me learn Docker… Someday
They also say game progress sync is coming. My iPhone does that in Delta. It’s awesome. I can show someone a game I’m playing. Doesn’t matter what. I save with a save state. Give it a minute. Uninstall the app. It’s gone. All the games, gone. Reinstall the app. Empty library. Go into Settings. Connect my Google Drive. Wait a minute. Games sync. Open same game, load the state. Right where I left off. That shit is awesome. And it being Apple, I can AirDrop the game to another iPhone user, and they can add it right to their own library. Sadly, it’s iOS only — the emulator itself runs on a Mac, but it doesn’t run very well. Mac actually has a great emulator too, but it doesn’t sync with anything. If only I could get it to sync with my MacBook.
Something that syncs across all the platforms would be, like, the Holy Grail. (Actually you can kinda rig it with SyncThing, as like a proof of concept, I linked two Macs running the Switch emulator and they were able to play the same Animal Crossing island. Not at the same time, of course, but when one saves, it syncs, and the other can open it… due to the way Switches save, this is not very reliable at all!)
docker is painfully easy to learn...hell you really don't need to even "learn" anything. think of a docker compose.yml as very basic instructions on what you want the thing to install and what you want it to do. save it. and then run docker compose up -d on your server and you're done. that's it.
for example the docker-compose.yml for Romm is like 10 lines and you just tell it what version to download and run, what API to use to get the meta info for your games, user name and pw for romm and that's it really. Most cases whatever you want to use in a docker will have a yml file for you anyways to copy and paste. you can have it up and running in less than 10 minutes.
The beauty of Romm also is if you have A LOT of roms you can upload them all in one go, then let it scrap the meta data and walk away, turn off your browser, check it in the morning or whatever. It's a pretty good setup. all the emulators and what have you run off your server and are installed automatically via Romm depending on what roms you upload to it.
Here’s hoping Pokemon and Nintendo see disappointing sales. Everytime someone brings up Pokemon, bring up Palworld and how massive of a dick the Pokemon Company/Nintendo was. When people talk about the Switch 2, they bring up all the lawsuits Nintendo brought up on fans, all the YouTubers that dealt with issues because suing people, I’d assume, is Nintendo’s main income source at this point…
Worthy cause but a slim hope. Everyone who’s been planning to continue supporting Nintendo, and who I have talked about these issues with, most of them echo the sentiments and agree that Nintendo is bad, but go on to say ‘…but in the end, my favorite franchises are exclusive to Nintendo so…’. I fear nothing can make a dent in the nostalgia abuser that is Nintendo, not like this.
i doubt it, 10s millions still are pokemon fans, majority are children + they also have the TRADING card game which i heard they are making bank on that too, and then the extra side games like GO, and pocket, only boosts pokemons popularity.
they dint fall in sales when they enshittified sword and shield and beyond. they rightfully sued some research instituition, because naming some of thier stuff after oncogene is bad press.
Others answered but it’s easier/cheaper for them to use a vendor’s engine. It makes sense.
What sucks is that UE seems to almost have a monopoly on engine leasing. I wish there were more options. Having all games use the same engine is putting too many eggs in the same basket.
They claimed that it was expensive and was part of the reason for cyberpunk’s turbulent launch.
It’s a real shame though, most UE5 runs awful it seems, and are still limited by single thread performance, unlike RED Engine which scales far better with more CPU cores.
Tbh RED engine also has its plethora of problems, missing features, and makes it harder to onboard new team members (need to train on new engine instead of basically every single dev having experience with unity or unreal).
Aside from doing the work to maintain and update your own engine, there is also the problem of onboarding new hires. If you use a standard you can go out and hire people already experienced with working on the engine. If you use your own, you have to teach a new hire to use it before they can be any help.
I read that this caused a lot of development woes on Halo Infinite for example.
I feel like I’m in the minority when I’m looking forward to Nintendo making a high-powered console for once. The last time their hardware was on par with or better than the rest of the industry was the Gamecube, which was an amazing little system.
I dont think itll be high powered, thats just the reporter adding something for clickbait.
Im one to believe in Bobby Kottick mentioning that the Switch 2 is roughly the power of a PS4 as he was in contempt of the court when his leak of its performance was discussed. the handheld likely has better cpu performance though vs ps4, as its basically in the same playing field as the steam deck is, both companies who can sit and make thir 30% cut from developer games.
Tldr, dont expect Series S perf, expect steam deck performance with better battery and DLSS support to 4k (i personally believe itll target 1080p60, and use DLSS Performamce preset to upscale to 4k, as 1440p tvs arent common)
You’re not. I’ve been wanting this since the GameCube, the last Nintendo system that was built with performance in mind and advertised as such. The Wii was a step in the wrong direction, and it was all downhill from there as far as my head canon is concerned. I’m glad that Nintendo is finally catering to fans like us again after waiting patiently for 22 years.
videogameschronicle.com
Ważne