As soon as they showed the JoyCon mouse control I was hoping there would be support for standard mice. It still doesn’t do anything to steer me toward a Switch 2 over a Steam Deck, but it’s an excellent move for accessibility.
Yeah it’s about use-case. Owning 2 handhelds from the same generation really only makes sense if you collect consoles. I didn’t buy a Steam Deck because I got gifted a Switch Lite. I’m covered as far as handhelds go until there are new games I can’t play. I would argue most people think this way.
Your perspective is way off. It sounds like you’re young, single (no kids, at least), and doing well for yourself. Which is great!
I have a pretty well-paying job, at least enough for my family and I to live comfortably. But I also have adult responsibilities, including taking care of said family. Sure, on paper, I could feasibly afford to get both, but there’s no sense in getting two systems that–to my earlier point–seem to serve identical functions. Especially not when I’d also like to go out with my wife, prep a high schooler for college, help my younger child with severe special needs with everything he needs to thrive, sometimes go on vacation, do some other hobbies, responsibly maintain vehicles and things around the house, and so on. All that on top of purchasing frugally (every single piece of furniture in my living room, for example, we got secondhand for free).
So yes, it’s very much an either/or decision for me, as it is for a lot of people.
Funny you mention it, the next large purchase I have planned is a gaming PC to replace my aging 2018 laptop, and I plan on going all-in on Linux. From what I can tell, AMD seems to be the way to go, and as a long time Fedora user, I’m interested in Nobara.
On one hand difficulty settings seem good because it gives players choices.
But on the other this genre is meant to challenge you. And for me if Dark Souls hadn’t been one difficulty only and hard was the way it is now I probably would have never beaten it on the hard difficulty. But I persevered and did something that felt great because of that design choice.
They’re gonna have to have a main cast who is just a literal chimpanzee in a vacation shirt flinging actual shit all the time just to achieve any level of unrealistic over the top satire. The real world is just too ridiculous for anything less to be their usual exaggerated caricature.
Nintendo are trying to avoid a shortage and scalpers at launch, which is why they are producing the device in large numbers before having officially unveiled it. Given how highly anticipated this console has been for years and how many people have seen it or at least parts of it by sheer necessity, the leaks are unsurprising.
They were also wise to not have revealed the Switch 2 any earlier, because it would have jeopardized sales of the Switch 1. Enough companies have made this mistake in the past. Leaks - which the vast majority of their overwhelmingly non-techie customer base will barely even hear about - are a small price to pay for the obvious economic advantages of this approach.
I’m not listening to any podcasts. I think these are pretty obvious conclusions that anyone can easily reach on their own with the available information.
i heard very similar remarks on Jeff Gerstmann’s podcast on Tuesday. He’s an old GameSpot/Giant Bomb dude. Sorry if my original reply came off as snarky in any way, reading back i can see how maybe it comes off like i’m accusing your response of being not your own.
I’m actually super curious how easy/hard it’ll be to grab a console at launch. I’m also very curious if the switch 2 will have a stable launch without any weird launchday bugs like the original had.
What kind of bugs did the console have at launch? I must admit, I wasn’t taking it particularly seriously when it came out and didn’t pay much attention to it.
I actually don’t know how widespread the issues were or if they were overblown, but I remember seeing them pop up for the first couple of months after release. I didn’t really hear about any problems after that, so I don’t really know.
My assumption is that the likelihood of these issues repeating is very slim. They probably based the software and hardware off of the existing switch, so I would think it would be less buggy and more refined, but I guess we’ll have to see.
They were also wise to not have revealed the Switch 2 any earlier, because it would have jeopardized sales of the Switch 1. Enough companies have made this mistake in the past.
I feel like this is really a consequence of what many called the “bad deal” the SAG/AFTRA merger was years ago. When the union can effectively exclude you from the bargaining process and arbitrate you to it, what’s the point? They’re behaving like a cartel, and not like a union. This is not praxis, brothers and sisters!
If this is true... Oof...
Like, imagine losing your job because somebody decided to drop over 70 milion in something like this... I bet everybody affected would have predicted that this needed to be canned way earlier. Yet the people responsible for this unforced error will be largely unaffected because since business is accepted to be a gamble at times, I guess that means you get to make stupid mistakes that ruin hundreds of livelihoods for no reason and just go oops, my bad, we'll have to do a tactical restructuring I guess.
Seriously, the first trailer was unanimously received with "another one of these games?" reactions. There is no excuse for any dollar spent after that! Anybody could have told you it was a miss! Aaaarrrgh.
Also much less important but still frustrating, knowing that so many properties under SEGA have struggled to get a budget and support, while they were spending all of the money in a fire pit instead. Now that it's been cancelled, we can say ANYTHING would have been a better use of that money. Don't ever let SEGA tell you that anything would be a bad project ever again! Oh, SEGA, you still think a localized port to modern platforms of Valkyria Chronicles 3 would be a bad project? Well let me tell you, it sure as hell wouldn't have lost DOZENS OF MILLIONS.
And in that line, nothing hurts more for me personally than knowing all of the issues that the Total War franchise has had, with products that didn't get the development time they needed, additional content policies that went way overboard with pricing, very small degree of evolution and investment between entries... And the money that could have gone to that consistently performing franchise that has no true substitute competitors was instead going to... To burn it in a pit with funny colors and masks and dances and...
Far different games though. Completely different genres and I don’t find dwarf fortress as immersive as even nethack due to it being more of a god game. It really pulls me far out of the experience when you don’t control a single character. I still find it fun but more in a strategy system way rather than an RPG.
For me Dwarf fortress is like watching TV, nethack is like reading a book.
I feel like I’ll watching some bizarre sitcom with such great stories as “dwarven child sees an elephant trample a goblin and then gets possessed, keeps making bone carvings of the scene, and then gathers all the elephant meat in a forge and kills three grown men by slapping them with meat.” I’m not anyone in that story, but it’s fun to watch.
Nethack is like getting to know the quirks of your character as they narrowly escape death.
Have you only played the Steam version? The non-steam build has Adventure mode, where you control just a single character in a turn-based roguelike. IDK why it wasn’t included with the Steam release, but it’s always been my favorite part of the game.
Almost certainly still stuck with their fork of gamebryo. On the bright side, the footage I’ve seen of Starfield suggests that they’ve actually gotten around to implementing a better animation system.
I’m not sure on the specifics of how animations work at the engine level (I know there’s stuff about animation rigs, but not much beyond that) but all their games up until now have had the same system of character animations and it consistently looked ancient. Straight from the late 90s levels.
Oh man, I remember in Oblivion how bad the third person view looked. Characters were stiff and stood perfectly upright while their limbs flailed around in nonsensical ways. I was amazed at how bad it was for a game of that gen.
Then Fallout 3 was a little better but still pretty shit. And Skyrim massively improved it, but it still wasnt up to par with games that actually put some effort into the animation systems (like GTA4).
Major quality of life feature. People make mistakes, sometimes the character lighting in the gen screen is completely different from in-game and now your character is stuck with purple eyes.
What I’d like to see afterwards is player PC slot kicking / clearing. Far too many people have started a game with some friends only for a person to quit/leave after dropping by to realize to their horror that character is permanently locked to that save and can’t be replaced with an NPC.
Lol. Goodbye BlazeIt! Go out in a...YourName of glory!
But I think people want those characters to show up when the player does and disappear the rest of the time. Otherwise your CoOp saves pretty much need to be 100% co-op. Can't really drop in and out with your friends.
sometimes the character lighting in the gen screen is completely different from in-game
I’ve seen this in a lot of games recently and it annoys me a bit. Diablo 4 for example the character creation hair color looks sometimes okay, but then in-game horrible.
“The current Early Access version also falls short in terms of content volume.We are deeply disappointed by the former leadership’s conduct, and above all, we feel a profound sense of betrayal by their failure to honor the trust placed in them by our fans.”
This statement seems manipulative to me. As a Subnautica fan, I have always been interested in quality of content, not how fast it gets created. I can wait for a good game. Krafton is trying to disguise their own profit-driven expectations as if they came from me and others like me, deceptively using us as pawns in guilt-laden psychological warfare against the people who have been developing the game.
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