I pirated the game. The first part in the actual school was really fun. But once you get out into the world, you quickly realise that it’s just another generic open world game with outposts, collectibles, and general busywork that you’ve seen in every other open world game. It got boring very quickly for me and I never finished it.
I was very interested in mods for this game, people found all kinds of fun cut stuff that would’ve elevated this game so much like companions having commentary for several quests when you used a mod to bring them, and having actual consequences for using the dark arts. But it’s impossible to implement.
I agree. The magical feeling of being a student at Hogwarts soon evaporated as soon as you got a broom and didn’t really need to visit Hogwarts again and instead just fight endless random enemies, which gets pretty easy as you level up.
I was also disappointed by the endless voice acting. There was so much pointless talking and you couldn’t really control the outcome, all options seemed to result in a positive outcome when I just wanted to be a badass Malfoy but you’re not allowed, you jave to be a goody goody Hermione, juat in Slytherin clothes.
“Quadruple-A” lmao
Just the other day there was an article with the previous creative director saying that they had to axe the Single-player campaign because they just didn’t have the team to do it
“We followed through on 60% of our promises, so you should pay us 200% of the value. If you want even more premium content, we’ll give it to ya! For a premium…”
I played the closed beta. For 20min. I couldn’t continue because it felt so incredibly boring. Insanely uninspired. Even Blackwake, the buggy mess with the simplest game loop was more interesting.
I have. Hogwarts Legacy has really good graphics but it’s honestly pretty generic, it only sold so well because there are millions of harry potter fans out there.
Hogwarts is fun for about 30 hours roleplaying as a wizard, as a casual potter fan. I got really bored of it after that and never finished the game. At its core it really is very generic, it’s really propped up by the IP. That’s not to say it’s bad by any means but its not got the depth of Zelda.
I think the biggest issue for me was how large the map was. They did the castle and hogsmede very well, but then threw in a bunch of filler content in the other towns. If they had stuck to the more core areas only, the game wouldn’t have gotten so stale later on.
Sure, more room is nice, but the map could have been 1/3rd the size and still have a good sense of speed with it. A better option would have been to put in some fun mini games with the broom, but that would have been required then to make flying the broom more engaging.
Eh I dunno, I got bored of it before I finished the story or explored the other half of the map. Feels like a bit of a failing there. 30 hours would be fine if it was a fully contained experience.
I’m kinda curious in what way Zelda (assuming TOTK) has more depth. Combat wise HP has stealth, an attack typing system, comboing, special moves, and more if I recall correctly. TOTK does have a variety of weapons and you can craft weapons, but it generally boils down to just whacking away at things. You could also mention the ability to make vehicles/automaton, but the time to build things (until you find ultra hand?) mixed with limited resources made that more of a pain/chore than fun.
I could go into other mechanics, but ultimately I think TOTK would be rated worse if it wasn’t for the Zelda branding carrying it.
You aren’t wrong, there was an unpopular opinion thread some weeks ago and several zelda fans called both BOTW and TOTK just ubisoft open worlds with a zelda skin. They are both carried by their IP (even though I love these 2 zeldas), the worst Zelda (Skyward Sword) still sold 4.15 million units, just counting the HD version, the Wii version sold 3.67 million.
Haha I appreciate the comment and the ability to call them out even though you like them.
I just wish I felt the same. The longer they’ve been out the more I realize that we probably won’t get a more traditional zelda ever again. I think the thing I liked about zelda up to BOTW was that the world itself was a puzzle. Figuring out how to navigate and open up new areas was part of the fun and challenge to me. Not to mention dungeons being larger and more intricate puzzles than anything you come across in BOTW and TOTK.
I played both. Both are excellent games, and both also have flaws.
I think Zelda was by far the better game - HL isn’t really on the same level as it at all, design-wise, story-wise, or or in terms of things to do.
HL’s strength is definitely the world itself - the Hogwarts and Hogsmeade areas in particular are both incredibly well done and very faithful to the source material. The other areas are just alright.
I’d say HL’s weaknesses become most apparent if you’re a completionist. Things can get very repetitive if you’re going for 100%. I did, and I honestly think you’ll like it a lot more if you just don’t.
It’s still lots of fun though. Zelda was my most played game in 2023 and HL was kind of far behind, and everything else combined would still probably be a distant third.
I absolutely agree with the other people saying HL is generic and propped up by the IP. But for me that was enough.
I’m really confused by all of the story comments in this thread. It’s fair to criticise HL’s story, but at least there is a story and characters. What story does TOTK even have? What characters have more than a line or two? While Zelda has never been big on complex narratives, at least previous entries (before BOTW and TOTK) could develop a story since they could have a linear progression. A couple of flashback scenes really doesn’t tell a great or compelling narrative and really disconnects the gameplay from the events going on.
Disclaimer: I haven’t played TOTK. I only played a bit of BOTW.
It’s all about expectations. I never thought of Zelda as a game with a story, so BOTW not having one doesn’t bother me. Harry Potter, on the other hand, I’ve always associated with memorable characters and a bonkers world. HL translates this bonkers world into a game quite well, but its story doesn’t (in my opinion) fit that world nor does it have memorable characters. (Some of the characters look and feel like Lidl versions of the characters from the original books.)
Zelda is the better game. Problem is (sales wise) the Zelda franchise isn't nearly as popular outside of gaming circles, and access to this game is locked to those that own a Switch, whereas HL is on all platforms
I mean both were good games, but Zelda is just legendary status and on another level. It holds a special place for me, and they somehow nailed it out of the park yet again with TOTK. I don’t know how they keep doing it! They have some geniuses over there.
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