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AFC1886VCC, do games w Hogwarts Legacy has officially cleared Zelda as 2023's best-selling game worldwide

I pirated the game. The first part in the actual school was really fun. But once you get out into the world, you quickly realise that it’s just another generic open world game with outposts, collectibles, and general busywork that you’ve seen in every other open world game. It got boring very quickly for me and I never finished it.

Eccitaze,
@Eccitaze@yiffit.net avatar

I also pirated it, and yeah, I definitely got my money’s worth from it. I tried to have fun, but it’s the poster child for “mile wide, inch deep.”

Maybe they can reuse the environment for a better game in the future.

yamanii,
@yamanii@lemmy.world avatar

I was very interested in mods for this game, people found all kinds of fun cut stuff that would’ve elevated this game so much like companions having commentary for several quests when you used a mod to bring them, and having actual consequences for using the dark arts. But it’s impossible to implement.

KairuByte,
@KairuByte@lemmy.dbzer0.com avatar

Technically it’s possible, but you’d have to reply on the cooperation of empress and that’s… not gonna happen.

Honytawk,

I loved the mod that turned all those animated paintings into anime vtubers, so goofy

cerulean_blue,

I agree. The magical feeling of being a student at Hogwarts soon evaporated as soon as you got a broom and didn’t really need to visit Hogwarts again and instead just fight endless random enemies, which gets pretty easy as you level up.

I was also disappointed by the endless voice acting. There was so much pointless talking and you couldn’t really control the outcome, all options seemed to result in a positive outcome when I just wanted to be a badass Malfoy but you’re not allowed, you jave to be a goody goody Hermione, juat in Slytherin clothes.

LiveLM, do games w Ubisoft CEO defends Skull and Bones’ $70 price despite its live service leanings, calls it ‘quadruple-A’

“Quadruple-A” lmao
Just the other day there was an article with the previous creative director saying that they had to axe the Single-player campaign because they just didn’t have the team to do it

essteeyou, do games w Ubisoft CEO defends Skull and Bones’ $70 price despite its live service leanings, calls it ‘quadruple-A’

That’s a quadruple paaaass from me, dawg.

Localhorst86, do games w Ubisoft CEO defends Skull and Bones’ $70 price despite its live service leanings, calls it ‘quadruple-A’

The extra “A” stands for “Asshole”

Paradachshund, do games w Ubisoft CEO defends Skull and Bones’ $70 price despite its live service leanings, calls it ‘quadruple-A’

Quadruple A must mean when you spend so many years in development hell that the game costed another A’s worth of budget.

verysoft, do games w Ubisoft CEO defends Skull and Bones’ $70 price despite its live service leanings, calls it ‘quadruple-A’

Game is boring. Ubisoft somehow eclipsing EA at shitting the bed in every aspect.

Fedizen, do games w Hogwarts Legacy has officially cleared Zelda as 2023's best-selling game worldwide

where do we find the stats for zelda?

inclementimmigrant, do games w Ubisoft CEO defends Skull and Bones’ $70 price despite its live service leanings, calls it ‘quadruple-A’

Leave it to Ubisoft to add an extra A to the already shitty landscape that is AAA gaming.

Scrof, do games w Ubisoft CEO defends Skull and Bones’ $70 price despite its live service leanings, calls it ‘quadruple-A’

Of course he would. Screw Ubisoft.

bane_killgrind,

Quadruple A is the coke talking

EdibleFriend, do games w Ubisoft CEO defends Skull and Bones’ $70 price despite its live service leanings, calls it ‘quadruple-A’
@EdibleFriend@lemmy.world avatar

vast and complete

‘It’s so finished you guys!’ is a fucking bragging point now.

thefartographer,

“We followed through on 60% of our promises, so you should pay us 200% of the value. If you want even more premium content, we’ll give it to ya! For a premium…”

hoshikarakitaridia, do games w Ubisoft CEO defends Skull and Bones’ $70 price despite its live service leanings, calls it ‘quadruple-A’

Lol

I played the closed beta. For 20min. I couldn’t continue because it felt so incredibly boring. Insanely uninspired. Even Blackwake, the buggy mess with the simplest game loop was more interesting.

garretble, do games w Ubisoft CEO defends Skull and Bones’ $70 price despite its live service leanings, calls it ‘quadruple-A’
@garretble@lemmy.world avatar

[x] Doubt

Grass, do games w Hogwarts Legacy has officially cleared Zelda as 2023's best-selling game worldwide

The open world Zeldazes were over hyped but still, really? I haven’t played it myself but watching others play, it didn’t seem all that great.

ThatWeirdGuy1001, (edited )
@ThatWeirdGuy1001@lemmy.world avatar

It really isn’t. They want you to play through each house but it’s literally the same story regardless of which house you choose.

The game is only fun until the hype of exploring Hogwarts fades. Then it’s just your average mid tier adventure game.

It only survived because it’s Harry Potter.

Edit: The broom flying was cool af though I’ll give them that

Edit 2: Something I’ve always brought up about this game is, once you get petrificus totalus it turns into Harry Potter and the Assassin’s Creed

Grass,

Edit 2 is what I needed to hear to know that this is definitely not for me.

ThatWeirdGuy1001,
@ThatWeirdGuy1001@lemmy.world avatar

I only say that because it’s like the stealth archer build from Skyrim. Once you unlock the ability you just naturally move to a stealthy approach.

That and you can unlock an upgrade that allows you to take out a bunch of people at once if they’re grouped up

comrade19, do games w Hogwarts Legacy has officially cleared Zelda as 2023's best-selling game worldwide

Has anyone played both? Im loving zelda at the moment and wouldn’t mind moving onto this next

simple,

I have. Hogwarts Legacy has really good graphics but it’s honestly pretty generic, it only sold so well because there are millions of harry potter fans out there.

CaptainEffort,

I mean clearly that’s not the only reason, right? If it were, every previous Harry Potter video game would’ve sold just as well.

o_oli,
@o_oli@lemmy.world avatar

Hogwarts is fun for about 30 hours roleplaying as a wizard, as a casual potter fan. I got really bored of it after that and never finished the game. At its core it really is very generic, it’s really propped up by the IP. That’s not to say it’s bad by any means but its not got the depth of Zelda.

Voytrekk,
@Voytrekk@lemmy.world avatar

I think the biggest issue for me was how large the map was. They did the castle and hogsmede very well, but then threw in a bunch of filler content in the other towns. If they had stuck to the more core areas only, the game wouldn’t have gotten so stale later on.

HerbalGamer,
@HerbalGamer@sh.itjust.works avatar

That’s because they needed somewhere for you to fly your broomstick since it was the most fun part of the game.

Voytrekk,
@Voytrekk@lemmy.world avatar

Sure, more room is nice, but the map could have been 1/3rd the size and still have a good sense of speed with it. A better option would have been to put in some fun mini games with the broom, but that would have been required then to make flying the broom more engaging.

Dasnap,
@Dasnap@lemmy.world avatar

deleted_by_author

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  • o_oli,
    @o_oli@lemmy.world avatar

    Eh I dunno, I got bored of it before I finished the story or explored the other half of the map. Feels like a bit of a failing there. 30 hours would be fine if it was a fully contained experience.

    jacksilver,

    I’m kinda curious in what way Zelda (assuming TOTK) has more depth. Combat wise HP has stealth, an attack typing system, comboing, special moves, and more if I recall correctly. TOTK does have a variety of weapons and you can craft weapons, but it generally boils down to just whacking away at things. You could also mention the ability to make vehicles/automaton, but the time to build things (until you find ultra hand?) mixed with limited resources made that more of a pain/chore than fun.

    I could go into other mechanics, but ultimately I think TOTK would be rated worse if it wasn’t for the Zelda branding carrying it.

    yamanii,
    @yamanii@lemmy.world avatar

    You aren’t wrong, there was an unpopular opinion thread some weeks ago and several zelda fans called both BOTW and TOTK just ubisoft open worlds with a zelda skin. They are both carried by their IP (even though I love these 2 zeldas), the worst Zelda (Skyward Sword) still sold 4.15 million units, just counting the HD version, the Wii version sold 3.67 million.

    jacksilver,

    Haha I appreciate the comment and the ability to call them out even though you like them.

    I just wish I felt the same. The longer they’ve been out the more I realize that we probably won’t get a more traditional zelda ever again. I think the thing I liked about zelda up to BOTW was that the world itself was a puzzle. Figuring out how to navigate and open up new areas was part of the fun and challenge to me. Not to mention dungeons being larger and more intricate puzzles than anything you come across in BOTW and TOTK.

    zkfcfbzr, (edited )

    I played both. Both are excellent games, and both also have flaws.

    I think Zelda was by far the better game - HL isn’t really on the same level as it at all, design-wise, story-wise, or or in terms of things to do.

    HL’s strength is definitely the world itself - the Hogwarts and Hogsmeade areas in particular are both incredibly well done and very faithful to the source material. The other areas are just alright.

    I’d say HL’s weaknesses become most apparent if you’re a completionist. Things can get very repetitive if you’re going for 100%. I did, and I honestly think you’ll like it a lot more if you just don’t.

    It’s still lots of fun though. Zelda was my most played game in 2023 and HL was kind of far behind, and everything else combined would still probably be a distant third.

    I absolutely agree with the other people saying HL is generic and propped up by the IP. But for me that was enough.

    winety,

    The story of HL is also one of its weaknesses. It’s a generic chosen one story with unmemorable characters.

    jacksilver,

    I’m really confused by all of the story comments in this thread. It’s fair to criticise HL’s story, but at least there is a story and characters. What story does TOTK even have? What characters have more than a line or two? While Zelda has never been big on complex narratives, at least previous entries (before BOTW and TOTK) could develop a story since they could have a linear progression. A couple of flashback scenes really doesn’t tell a great or compelling narrative and really disconnects the gameplay from the events going on.

    winety,

    Disclaimer: I haven’t played TOTK. I only played a bit of BOTW.

    It’s all about expectations. I never thought of Zelda as a game with a story, so BOTW not having one doesn’t bother me. Harry Potter, on the other hand, I’ve always associated with memorable characters and a bonkers world. HL translates this bonkers world into a game quite well, but its story doesn’t (in my opinion) fit that world nor does it have memorable characters. (Some of the characters look and feel like Lidl versions of the characters from the original books.)

    520,

    Zelda is the better game. Problem is (sales wise) the Zelda franchise isn't nearly as popular outside of gaming circles, and access to this game is locked to those that own a Switch, whereas HL is on all platforms

    morphballganon,

    Zelda has tighter gameplay and holds your attention longer.

    HL is decent.

    moon, do games w Hogwarts Legacy has officially cleared Zelda as 2023's best-selling game worldwide

    Nooooooooo!

    I mean both were good games, but Zelda is just legendary status and on another level. It holds a special place for me, and they somehow nailed it out of the park yet again with TOTK. I don’t know how they keep doing it! They have some geniuses over there.

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