@IHeartBadCode@fedia.io avatar

IHeartBadCode

@IHeartBadCode@fedia.io

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

IHeartBadCode,
@IHeartBadCode@fedia.io avatar

I guess I don't play Mario then. It's a pretty simple concept.

IHeartBadCode,
@IHeartBadCode@fedia.io avatar

That's where the game pricing comes in.

Steam Deck Gaming News (lemmy.world) angielski

As a preface, I used to do this a lot on Reddit. My hobby (sounds odd) was to make a little old-school-blog-style post, detailing what I found interesting in gaming in the last week or so. I got a name for it, for a time, but having long-since abandoned reddit I thought I might try the same thing here, if you’ll indulge me!...

IHeartBadCode,
@IHeartBadCode@fedia.io avatar

You did amazing. Keep up the good work!

IHeartBadCode,
@IHeartBadCode@fedia.io avatar

This doesn't release any copyright work in the game. So you will need to go through and remove any sprites, images, audio, etc that is copyright. Which means you will need to own a copy of the game (to have a right to the copyright usage) to use any binary produced from THIS source.

Additionally, it indicates that you must include in any derivative that the source of your code is from the EA drop here.

Outside of that, it is GPLv3. Of course it has hard dependency on DirectX 5.0. So a fully free version will need to redo those parts. Also the code is very MS VC++ heavy. Don't expect gcc to build you a binary.

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