As a preface, I used to do this a lot on Reddit. My hobby (sounds odd) was to make a little old-school-blog-style post, detailing what I found interesting in gaming in the last week or so. I got a name for it, for a time, but having long-since abandoned reddit I thought I might try the same thing here, if you’ll indulge me!...
This doesn't release any copyright work in the game. So you will need to go through and remove any sprites, images, audio, etc that is copyright. Which means you will need to own a copy of the game (to have a right to the copyright usage) to use any binary produced from THIS source.
Additionally, it indicates that you must include in any derivative that the source of your code is from the EA drop here.
Outside of that, it is GPLv3. Of course it has hard dependency on DirectX 5.0. So a fully free version will need to redo those parts. Also the code is very MS VC++ heavy. Don't expect gcc to build you a binary.
‘If it’s the only place to play Mario, you buy it’: Former PlayStation boss reacts to $80 Nintendo games (www.videogameschronicle.com) angielski
Bloomberg analyst anticipate Nintendo Switch 2 to be priced at 400$ or more (www.bloomberg.com) angielski
Steam Deck Gaming News (lemmy.world) angielski
As a preface, I used to do this a lot on Reddit. My hobby (sounds odd) was to make a little old-school-blog-style post, detailing what I found interesting in gaming in the last week or so. I got a name for it, for a time, but having long-since abandoned reddit I thought I might try the same thing here, if you’ll indulge me!...
EA has open sourced a bunch of old Command & Conquer games (github.com) angielski
I’m not well versed in C&C, but it’s always good to see more games open sourced.