I’ve been thinking of switching my framework 13 laptop over to bazzite as a toe dip into the Linux world (other than steam deck) if it’s not too bad I might try dual booting my big desktop gaming PC
Honestly, I like Bazzite because it’s very controller and gaming friendly and you won’t be disappointed with it. That said, for a daily driver workstation computer you might want to try Fedora Kinoite which is very similar but focused towards desktop use.
Also it doesn’t hurt to try both as I said they’re very similar! Would love to hear a follow up on your experience.
One caveat. If you have racing wheels or HOTAS you should check if Bazzite supports them. I ran into that issue with my Thrustmaster T300 where the right kernel module isn’t packaged with Bazzite and adding the module to Bazzite… Well, let’s just say it’s easier to reinstall a different OS than it is to add a custom kernel module to Bazzite.
I know. I found that issue when I was looking into how to get my T300 to work and it’s because of that issue that I’m raising the awareness because that issue has been open for over a year and the last maintainer activity there was months ago.
I get that they’re doing it out of their free time and they probably have more important things to do so I’m not faulting them for not being faster with it, but from the end user perspective you’re just going to fiddle your thumbs until something gets done because doing it yourself has the immutable OS getting in the way and it also defeats the purpose of having an immutable OS.
Meanwhile getting the wheel to work on Nobara went, relatively speaking, so smoothly I don’t even remember what I did to get it working.
Compared to Windows. To be clear I’m just basing that on vibes, and I haven’t done any 1:1 testing, but it’s absolutely not any worse than Windows with everything I’ve tried. But also, even if it was slightly worse, the benefit of almost never needing a mouse/keyboard still would make it worth it.
I went full AMD and Fedora. Can’t be happier. All games I’ve tested work. It’s been a while since I’ve had a gaming pc so I don’t have a reference point, but everything is as smooth as I’d want to. Some games may need a library or so as stated in protonDB but, I’m so impressed. Now I have desktop running KDE, steam deck has KDE too and my laptop also with fedora.
It gives error only when you try to login, the inspector would need to create an account and login. Possible but they barely do “it turns on, it works, can be resold”, it takes too much time, Amazon many times just disposes perfectly fine stuff just because they don’t want to pay $5 for someone to check it
I had this pop up on my feed this morning. They are doing the same thing they did on hacked Switch 1 consoles and basically revoking their certificate, so it can’t connect to Nintendo servers any longer. youtu.be/ExgYTA18_vo
That’s interesting and all, but I still don’t see a reason to upgrade my PS5 to a Pro, and frankly it wouldn’t even be that interesting for the price as a new player either.
Are there like any games that will really make use of the new hardware? Other than perhaps upgraded framerates and better 4K support. The average console player probably isn’t going to care that much, not for the giant price increase over minimal gains.
I feel like all games on this generation will still be limited to the base PS5 anyway, can’t imagine hardware matters much until the next generation consoles.
I know, but I was being impatient before. Ragnarok is already on PC and I kinda forgot about it. I’ll look into it once a sale hits, but even then it’ll be a debate with myself over the psn stuff.
People who don’t have a gaming PC but still want to game would be the next target audience in line, since they wouldn’t have another machine to play third-party games on anyway, so the exclusive would just be a bonus on top.
But I don’t think they’re even interested in paying so much extra for features they don’t even care about. Perhaps a smooth high framerate in casual shooters would be something they’d care for, but that can easily be achieved on base PS5 with at least 60+ FPS. I don’t think they’re the ones that care about true 4K, 120Hz/FPS or slightly better textures.
The only thing I can think of that people are hyped up for is GTA6. I fear that Rockstar might sell out to Sony and deliver a shitty 30FPS locked, low resolution and texture version of the game on older PS5 models on purpose, just to “push the hardware” of the newest model. But then again, they also couldn’t even be arsed to unlock framerate for RDR2 on PS5, not even after so many years.
I’m already decided. I’m not buying GTA 6. And GTA 6 was the whole reason I bought the PS5 to begin with.
Over the past year I’ve seen how rockstar are making moves to make GTA 6 even more of a pay to win multiplayer experience, and less focused on the $60 single player experience. All of this at a $60 or more price point to start with I’m sure.
If you want to be pay to win, you can’t also be AAA pricepoint to buy the game. I personally don’t play pay to win games, but when you charge for the base game it goes from being a sketchy game mechanic, to being an outright scam.
You know what I’m playing right now on PS5? Transportation Fever 2. Fuck off Rockstar. You lost me as a lifelong customer since the first GTA on PS1.
I haven’t read much into GTA 6 so far, only seen the trailer basically.
I do hope the singleplayer will still be as good as previous games, although I definitely would expect them to try and cash in on online even more.
T2 and Rockstar definitely fucked up with GTA 5 too. Originally there were supposed to be singleplayer expansions. Which they of course dropped in favor of how popular online got. And then they even proceeded to ban mods that took multiplayer-only cars to singleplayer, fucking disgusting move.
I’ll wait and see how the singleplayer is. I never bought GTA5 for its multiplayer, it only got less appealing the more they added to it too. The only part that interested me much later on were the RP servers, it genuinely looked fun on some of the moderated ones, so maybe Rockstar will try to get into that, but if online is just a carbon copy of GTA5 I won’t even bother.
I think you can expect about the same as with the PS4 Pro. Maybe finally this time it will be a smooth actual 4k (ok actually, UHD) gaming experience. But that’s kinda what we said last time too, so I don’t know.
Developers would still have to optimize their games to get the most out of the hardware, unless we’re talking about a game that was already performing suboptimal and throwing raw power at it will hide the surface level problems so it looks smoother.
I would love to see all this horsepower being used to actually make the games better by design, like pathfinding and NPC behaviour. The last big breakthrough we had was raytracing, which proved that it wasn’t photorealism that makes it look better, but accurate lighting and shadows. For the consoles it was using an SSD for almost instant loading times.
But I digress. I’m not upgrading my PS5 either, but I can see the value for power users that play competitively or something.
I've just assumed they don't care. They've done scummy shit for years, and it doesn't really matter because they'll still sell massive amounts of their first-party titles. So any bad faith they garner with a subset of their audience or old fans is just dust in the wind since it won't ultimately impact sales.
Oh, it VERY much will hurt their sales, just not this quarter. Though in ten years when Nintendo is wondering why they’re struggling to grow a new fan base, they might remember all the people they pissed off who now are not introducing their children to Nintendo.
Dude for every one of us there are 19 others that will introduce the children.
Same view as those thinking Reddit would die when we all came here.
I like to make the choices I do on moral grounds, not hoping for death to a company, it’s how I sleep at night. Does me never shopping on Amazon affect them? Nope. Do I feel better for not giving them my money. Yes.
All we can do is be the best person we want and nothing more.
Enshittification isn’t because people are not using their services. It’s because the growth isn’t happening at the rates they’re used to so they can either spend more money improving the product, or make it shit for the current customers to make more money.
They are all greedy suits as growth is the only metric they’re interested in.
That aside I’m not entirely sure what point you’re trying to make here fam.
Nintendo first party IP alone can carry them through, not to mention the national pride Japan has towards their success. Western Sales are nice, but I don’t think they put as much attention into them.
There used to be stories (not sure how many were true) of him going to events like E3, Tokyo Game Show, Gamescom, and other developer-centric game conventions.
I haven’t played on my Switch or really touched in in a few months now, since around the Yuzu news. I’m too disgusted by them to want to do it, and shortly before that, I had decided to mod it and not buy their games again. Now I’m 100% certain I’m going to do that. If I really want to give money to some indie game I like, I’ll buy it on Steam.
Also don’t buy this because like the previous flight simulator, they will restrict you to slow Microsoft servers so your first 150 hours in-game will actually just be downloading additional content at whatever speed Microsoft has limited their servers. 5MBPs? Maybe sometimes!
That‘s certainly something they‘re gonna want to fix. I hope DF and GN pick up on this, seems like free views and I‘d love to hear what they‘ve got to say on the matter.
Edit: Also wondering if it‘s the app or if the performance hit disappears when you disable the overlay. Only flew over the article to see what games are affected how badly so mb if that’s mentioned.
Edit 2:
HUB‘s Tim tested it and found that it‘s the overlay or rather the game filter portion of the overlay causing the performance hit. You can disable this part of the overlay in the app‘s settings, or disable the overlay altogether.
He also found that this feature wasn’t impacting performance on GeForce Experience, so it’s very likely a bug that’s gonna be fixed.
To clarify: Using game filters actively can have an impact on either, but right now even when not actively using them, they cause a performance hit just by the functionality being enabled; a bug.
The only outlier where just having the app installed hit performance was the Harry Potter game.
I don’t think you’re understanding. The testing they did was presumably fine and the performance hit is probably unacceptable. But mentioning but not testing the scenarios of
Here’s the quote, for people allergic to reading the update in the article.
Update: Nvidia sent us a statement: “We are aware of a reported performance issue related to Game Filters and are actively looking into it. You can turn off Game Filters from the NVIDIA App Settings > Features > Overlay > Game Filters and Photo Mode, and then relaunch your game.”
We have tested this and confirmed that disabling the Game Filters and Photo Mode does indeed work. The problem appears to stem from the filters causing a performance loss, even when they’re not being actively used. (With GeForce Experience, if you didn’t have any game filters enabled, it didn’t affect performance.) So, if you’re only after the video capture features or game optimizations offered by the Nvidia App, you can get ‘normal’ performance by disabling the filters and photo modes.
So, TomsHW (is at least claiming that they) did indeed test this, and found that its the filters and photo mode causing the performance hit.
Still a pretty stupid problem to have, considering the old filters did not cause this problem, but at least there’s a workaround.
… I’m curious if this new settings app even exists, or has been tested on linux.
They basically come overclocked right out of the factory these days, given how hard Intel pushes them just to make their numbers look bigger.
Next time I build a PC, I plan to spend extra on hardware that can run games decently while producing as little heat as possible. My current PC is like a space heater when it’s running and it’s unbearable to play games on it for any extended periods during the summer months.
Next time I build a PC, I plan to spend extra on hardware that can run games decently while producing as little heat as possible. My current PC is like a space heater when it’s running and it’s unbearable to play games on it for any extended periods during the summer months.
The only reason I went for an 80+ Platinum PSU instead of an 80+ Bronze PSU is to make it generate less heat (and the fact that the platinum had a really nice price at the time). Doing it for power savings isn’t worth it, but getting a cooler case is nice. tomshardware.com/…/what-80-plus-levels-mean,36721…
The PC I made before my current was my first SFF, and I had a lot of fun figuring out heat loads and what it means to build SFF. The Ryzen 7 3700x (65w) was just at the top of what my small Noctua CPU cooler could manage in the fractal node 202.
Then I got a steam deck and, holy heckers, that’s some efficient gaming. If you play docked, that would be the ultimate low power/low heat gaming device (handheld you are so close to the source of heat that it’s still hot in the summer) I think it draws 35w on peak load over time with 40w short burst max. For the whole package, incl screen! Captain Dozerman(Bill Hader) from B99 would have been proud. Efficiency, efficiency, efficiency!
Interestingly, Gorelkin emphasized that the console should not merely serve as a platform for porting old games but also for popularizing domestic video games.
Apparently state-subsidized efforts have not yet popularized appropriate domestic games on their own.
tomshardware.com
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