Or how many ISPs are going to accuse people of illegal internet activity due to constant large data transfers when its literally just a Flight Simulator lol.
The hard cap in my area is 300GB a month, you can only go over twice in a year and its only for 10GB and you pay 50$ each time. If you are over that limit they just shut it off.
Complete nothingburger of a study, which itself is locked behind a $25 paywall to access it. And the author of the article obviously didn’t cause there’s 0 mention in the article itself about the methodology used to determine the 20% revenue lost (nice round number might I add). The only thing that even alludes to the methodology used in the abstract is
When Denuvo is cracked very early on, piracy leads to an estimated 20 percent fall in total revenue on average relative to an uncracked counterfactual
Which really doesn’t tell us much, how are these counterfactuals selected in the first place? What is the cirteria? How are you determining that the differences between revenue of a game that was cracked and that went uncracked are due to one game being cracked? How can anyone even confidently claim that they’ve normalazied the data set enoguh that these differences in revenue are mainly caused by a game being cracked, especially with how rare early denuvo cracks have been in the past few years. Statistically this sounds dubious at best, especially when we have fully open studies (like the one funded by the EU a few years back) that have found no statistical proof that piracy has any impact on revenue ( with the exception of box office revenue of big new movies being leaked and pirated while still in theaters). Surely they wouldn’t have missed a 20% meadian difference in revenue.
Lastly you have major tech news outlets all reporting on a study less than a month after it was made available online. For context the journal containing this study will only be published in jan of 2025.
People that would not buy the game that will pirate it once it is cracked vs people that could not wait and just bought instead of pirating it. The people that would wait until it is cracked would pirate it immediately if it was cracked before the 3 months but will also wait to pirate it if it is not cracked in that 3 months.
My point is that there are still people that were never going to buy the game outside that 20% of lost revenue.
My point is, that doesn’t matter. Will there be people pirating games that never would have purchased otherwise? Absolutely. Any game is a good value for $0. But many people use this argument as some sort of mental gymnastics to justify pirating. I’m just saying, the OP is evidence that that argument is bullshit. Many many people will choose to pirate rather than paying for a game they want to play.
Sure, but it doesn’t blow the statement out of the water. You would have to find out how many times a game was pirated, then compare that to the extra copies sold that make up that 20%. Plus, not everyone who pirates games says that.
It’s probably because people want to buy the game without Denuvo DRM. And if the official way has it and the cracked version, then there is no reason to buy the official version. They should analyze how much the game sales go up, once the official version drops the Denuvo DRM. That’s when I consider it buying or many others as well.
Huh, interesting. I thought that the primary reason game devs use DRM these days is to specifically keep the first week’s sales as high as possible (since that’s the most easily available metric to judge a game’s success, and also the biggest moment of profit, as it’s usually only downhill from there). To see researchers actively suggest removing DRM after three months seems to confirm this idea further.
Wow that’s a pretty damning indictement of the product.
To be able to go from “pirated games tend to sell more” all the way to “pirated games with this added not only negate that effect but go so far as to sell fewer copies” is an impressive feat
Interesting. Wonder how much Denuvo costs to offset that 20%. I also wonder if there is a way to control for people that won’t buy a game with Denuvo at all.
How come Steven Spielberg hasn’t done a video game movie? I envision a heartwarming tale of a young boy befriending a Strogg from Quake by giving it Reece’s Pieces.
I was shocked to find his highest rated movie was Postal. Maybe not that shocked, since it’s actually kinda good. At least, strictly as a comedy; didn’t follow the game at all. But it’s not like the game has a real story, either lol
Rather, a program superficially imitating the first level of Doom is able to run on a simulator of a quantum computer.
Not to diminish this accomplishment, but based on the level geometry on display there this is obviously a bespoke but very basic 3D-ish engine, extremely simplified, built from the ground up to do this and is not an actual source port of Doom before anybody gets too excited.
While it’s amusing I don’t think it really serves to illustrate too well the actual exciting parts of what quantum computing is actually theoretically capable of. Regular old boring Turing-compatible binary computers are already perfectly capable of running Doom already. ^[citation^ ^needed]^
There used to be stories (not sure how many were true) of him going to events like E3, Tokyo Game Show, Gamescom, and other developer-centric game conventions.
I used to be kbm exclusive but there have been some pretty good controller improvements made over the years, things like hotkey layers in Skyrim UI mods or the final fantasy MMO giving dozens of unique hotkeys on a controller, and new hardware with back buttons and shoulder buttons that keep both thumbs on the thumbsticks. Can’t beat mouse for precision, but there are tradeoffs for that.
Steam Controller and Steam Deck converted me to controller. Trackpads and touch activated gyroscope are complete game changers. I still can’t play first person games with a thumbstick though.
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