This was a genuine concern to me before my switch. I game a lot and this was a main thing keeping me back.
I eventually decided, well I’ll at least dual boot and can just switch to Windows if I want to play a game there.
But that kinda turned out to be a pain in the ass. Things like Bluetooth devices would need to be switched each time (I know there are ways around this, don’t @ me), and more.
So… I just stopped using Windows to avoid that annoyance. And it turns out I don’t miss the games I could only play on Windows that much, because I haven’t booted into Windows in months. I’m fact I’m not really sure why I still have the partition.
This also means that, in theory, any Xbox 360 game should now be fully Recompilable for native PC port goodness, including those unsupported by modern Xbox Backward Compatibility, effectively freeing several games from the graveyard — and opening the doors of modding wider than ever.
Sure, it might hit some legal obstacles for a time. But right now on Steam, there are companies releasing emulated versions of their classic games. I hope in a few years, this work turns into legal versions on Steam.
This seems more like just a reality of LCD / LED display tech than anything. CRTs (remember those?) can do a lot of resolutions pretty well no problem, but new stuff not so much. I remember using a lower rez on early LCDs as a ‘free AA’ effect before AA got better/cheaper. This just seems like a response to folks getting ~4k or similar high rez displays and gfx card performance unable to keep up.
I was just playing around with gamescope that allows for this kind of scaling stuff (linux with AMD gfx). Seems kinda cool, but not exactly a killer feature type thing. It’s very similar to the reprojection algos used for VR.
i wonder how these numbers change if you weight by active players. like sure, Shooty Guns 2 (2008) running on linux is a good thing, but if it has a grand total of 5 people in the world playing it, it won’t really do much for linux adoption as long as games like league of legends, apex legends and fortnite still don’t work
(for the record i don’t play any of those games and i’ve been happily daily-driving linux with no windows intervention for the last 4 year)
Can’t seem to find it all I get is either the LA shootings of 1992 or knock off games from itchio. Mind sending me an Internet archive page/ pointer to this franchise?
I’ve yet to find a game that I couldn’t play (though knowing me I probably forgot one or two). It’s mainly mods that I’ve not been able to implement, as some of them require running an exe file.
However I’ve had very helpful people tell me I can do all that in a wine instance or something similar so mainly it’s just my own laziness (and lack of understanding about how to “do it in a wine instance”) that’s holding me back from installing fancy modpacks or playing the latest Stalker gamma version.
Also i don’t play multiplayer stuff so the anti-cheat thing issues don’t usually apply to me. So there’s that.
Lutris for mods. You can point it at the game exe downloaded by steam in many cases (not all), and then run arbitrary exes inside the same wine prefix.
Had no major issues with Steam games so far on Linux mint, but I like owning my games, so I buy as much as I can from GOG, and Lutris and Heroic both have not given me exactly easy experiences :L
Heroic has gone pretty well for me. I’ve found a few exceptions that are solved by the same trick though. If you’re running a game like The Thaumaturge, and it doesn’t boot on the GOG version, take a look at SteamDB. SteamDB’s entry for the game has a “depot” for VC 2019, VC 2022, and DirectX 2010. If you run winetricks on The Thaumaturge via Heroic and install those three dependencies, it works.
You own your games on steam just as much as you do on gog for like 99% of them. The majority of steam games have no form of drm.
Out of my 2000 ish steam games less then 50 actually use drm that ties them to steam and those are basically only triple A games that arnt on gog anyways.
Just remove the overlay and the VAST majority of games just work with out steam entirely.
“It is obvious to everyone: Elbrus processors are not yet at the level required to compete equally with the PS5 and Xbox, which means the solution must be unconventional.”
That unconventional approach could involve either simplifying games to the degree that Elbrus CPUs can handle (the Russian audience still has access to world-class games and would likely not play those ‘simplified’ games)
Oh, let’s not be hasty. Nintendo has had great success with underpowered consoles, and Tetris (Тетрис) is a shining example of this sort of thing. :)
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