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PenguinTD, do gaming w Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay

I don’t get this “raw pixels are the best pixels” sentiment come from, judging from the thread everyone has their own opinion but didn’t actually see the reason behind why people doing the upscalers. Well bad news for you, games have been using virtual pixels for all kinds of effects for ages. Your TV getting broadcast also using upscalers.(4k broadcast not that popular yet.)

I play Rocket Leauge with FSR from 1440p to 2160p and it’s practically looking the same to 2160p native AND it feels more visually pleasing as the upscale also serve as extra filter for AA to smooth out and sharpen “at the same time”. Frame rate is pretty important for older upscaler tech(or feature like distance field AO), as many tech relies information from previous frame(s) as well.

Traditionally, the render engine do the stupid way when we have more powerful GPU than engine demand where the engine allows you to render something like 4x resolution then downscale for AA, like sure it looks nice and sharp BUT it’s a bruteforce and stupid way to approach it and many follow up AA tech prove more useful for gamedev, upscaler tech is the same. It’s not intended for you to render 320x240 then upscale all the way to 4k or 8k, it will pave way for better post processing features or lighting tech like lumen or raytracing/pathtracing to actually become usable in game with decent “final output”.(remember the PS4 Pro checkboard 4k, that was a really decent and genuinely good tech to overcome PS4 Pro’s hardware limit for more quality demanding games. )

In the end, consumer vote with their wallet for nicer looking games all the time, that’s what drives developers gear toward photo real/feature film quality renderings. There are still plenty studio gears toward stylized, or pixel art and everyone flip their shit and praise while those tech mostly relies on the underlying hardware advance pushed by photo real approach, they just use the same pipeline but their way to reach their desired look, Octopath Traveler II used Unreal Engine.

Game rendering is always about trade-offs, we’ve come a LONG way and will keep pushing boundaries, would upscaler tech become obsolete somewhere down the road? I have no idea, maybe AI can generate everything at native pixels, right?

miss_brainfart, (edited )
@miss_brainfart@lemmy.ml avatar

I don’t have anything against upscaling per se, in fact I am surprised at how good FSR 2 can look even at 1080p. (And FSR is open source, at least. I can happily try it on my GTX 970)

What I hate about it is how Nvidia uses it as a tool to price gouge harder than they’ve ever done.

NineSwords,

To me, FSR2 always looks like shit. I use it when playing on my SD or Ally and the results always look horrible.

miss_brainfart, (edited )
@miss_brainfart@lemmy.ml avatar

I mean, I didn’t say it looked great or anything. Just better than I expected.
But of course my expectations were extremely low when I saw so many comments like yours, so I was actually pleasantly surprised with what it can do for what it is.

Though to be fair to the Deck, the native resolution is already so low that there isn’t a whole lot FSR can work with.

PenguinTD,

well, don’t buy NV cards then. I switched and actually feel my dollars worth the purchase. (6800xt)

miss_brainfart,
@miss_brainfart@lemmy.ml avatar

My next card will be AMD, but that doesn’t change the fact that Nvidia is the biggest authority in this market. They do whatever they want, and AMD doing their best to only be slightly worse isn’t helping.

PenguinTD,

nvidia is using their investor’s dollars really efficiently, which is what leads them to today’s dominance, but also make them like bully toward their business partners(like EVGA, who knew what other vendors are being treated. )

some of the early investment to push dominance in cuda:

  • NV directly fund researches and provide equipment for accelerated computing(both graphic and non-graphic), which in return researcher are really familiar with cuda and their results improve cuda’s design/driver/compiler. the AI training side eventually leads to tensor cores.
  • NV then use those to help software developers to integrate CUDA-accelerated application, like GPU-renderer, GPU-simulation, GPU-deep learning, GPU-denoiser, GPU-video encoding.
  • NV also helps game developer implement or integrate techs like RTX, DLSS, or ealier ones like hair/physx, etc. And those notorious game specific driver enhancement. ie. they basically work with the game and have ways to set driver side parameters for each game. These collaboration also leads to that GeForce Experience’s auto best quality settings for your pc feature.
  • they also make CUDA only card for number crunching at data center.
  • all above leads to when making purchase, if you are not just playing games, your most viable cost efficient is to buy NV if your work software also use those CUDA features.

The business plan and result is then positive feedback cycle, crytpo surge of sales or investment money is extra but Nvidia did put them to good use. But above plan make more investors willing to pump money into NV. There are no better business than monopoly business.

Then, some thing happened for consumer end, don’t know exactly when or reasons they start selling flag ship and crank up their GPU’s prices. People would be like, dude their used GPU with crypto is selling 3x~5x higher then MSRP, why wouldn’t they just increase and get all the revenue themselves. That maybe “part” of the reason but I think they probably testing water in both front(their data center number crunching card were way, way more expensive than even the top tier consumer cards.) They took the chance, with global chip shortage and other “valid reason” to up the price and then check what the market respond, now they have about 2 generation worth of “price gouging” the market data to set their price properly.(plus the door in your face effect. ) Note, big manufacturers sign component deals in years, not quarters, the chip shortage might affect difference sector heavily, like say laundry machines, but for NV you can bet your ass their supply is top priority.

They did lose out on the console front, and like many already mentioned, NV’s CEO no longer have passion in pushing game tech, he is all AI now. Depending on how they aim their business, their game side gpu business may not doing something really worth mentioning until AMD can put up a serious threat.

lorty, do gaming w Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay
@lorty@lemmy.ml avatar

So long games don’t force it to be on, then whatever. Although I expect it to become a requirement for a usable framerate for next gen games. Big developers don’t want to optimize anymore and upscaling/framegen technologies are a great crutch.

emptyother,
@emptyother@programming.dev avatar

Of course nobody want to optimize. Its boring. It messes up the code. Often reqires one to cheat the player with illusions. And its difficult. Not something just any junior developer can be put to work on.

miss_brainfart,
@miss_brainfart@lemmy.ml avatar

You’d expect that when Raytracing/Pathtracing and the products that drive it have matured enough to be mainstream, devs will have more time for that.
Just place your light source and the tech does the rest. It’s crazy how much less work that is.

But we all know the Publishers and shareholders will force them to use that time differently.

DWin,

Eh, in my experience that’s not how development works. With every new tool to improve efficiency, the result is just more features rather than using your new found time to improve your code base.

It’s not just from the publishers and shareholders either. Fixing technicial debt issues is hard, and the solutions often need a lot of time for retrospection. It’s far easier to add a crappy new feature ontop and call it a day. It’s the lower effort thing to do for everyone, management and the low down programmers alike.

miss_brainfart,
@miss_brainfart@lemmy.ml avatar

New features is what sells a product, so not far from my original point, I’d say.
Definitely a bit of both, and improving code is never the highest priority, yeah.

iegod,

Who are you directing the comments to? The dev company or individuals? I disagree in the latter. On the former I still think it’s a mischaracterizatuon of the situation. If the choice is to spend budget in scope and graphics at the expense of optimization that doesn’t seem a hard choice to make.

emptyother,
@emptyother@programming.dev avatar

I might have generalized a bit too much. Of course some individual devs love the challenge of getting better performance out of anything.

But not enough of them that every dev company has an army of good developers who know how to do this with the expertise they are needing performance for. Theres a lot of ways one dev can specialize: gpu api (directx/opengl/vulcan/etc), os, game engine, disk access, database queries. One who knows graphic api well might not know how to optimize database queries. It doesnt help throwing money at the problem either, those who know this stuff usually already have good jobs. So you might have no choice than to use the devs you have, and the money you have budgeted, to release the game within contracted time.

mindbleach, do gaming w Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay

I like the concept. I don’t like Nvidia making up neat gimmicks as anti-competitive behavior.

RightHandOfIkaros, do gaming w Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay

Its here to stay since people cant afford overpriced GPUs.

MrScottyTay,

I’m still on the generation prior to the ones that can benefit from DLSS

BruceTwarzen,

I have an overpriced gpu and still have to rely on DLSS

hot_milky, do gaming w Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay

It’s not a prediction, {Company} will simply push whatever future that benefits {Company}.

Fizz, do gaming w Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay
@Fizz@lemmy.nz avatar

Why is native gaming out and dlss here to stay? I hate the feel and look of dlss and fsr.

refurbishedrefurbisher, (edited )

Because Nvidia wants an excuse to continue price gouging consumers on midrange cards.

Delphia,

Because the largest gaming GPU manufacturer in the world says so. Unfortunately they have the clout to drive this narrative to devs who will accommodate them because devs dont want their game to look like shit on an Nvidia gpu.

I think that these technologies are still very new. Nvidia arent going to let us know what their skunkworks is up to and what the next generation of the tech is going to look like.

I live in hope.

mojo, do gaming w Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay

It won’t be until it becomes more universally adopted. I’m sure they thought the same thing about ray tracing, and no one gave a shit lol.

culpritus, (edited ) do gaming w Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay
@culpritus@hexbear.net avatar

This seems more like just a reality of LCD / LED display tech than anything. CRTs (remember those?) can do a lot of resolutions pretty well no problem, but new stuff not so much. I remember using a lower rez on early LCDs as a ‘free AA’ effect before AA got better/cheaper. This just seems like a response to folks getting ~4k or similar high rez displays and gfx card performance unable to keep up.

I was just playing around with gamescope that allows for this kind of scaling stuff (linux with AMD gfx). Seems kinda cool, but not exactly a killer feature type thing. It’s very similar to the reprojection algos used for VR.

lowleveldata, do gaming w Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay

Another excuse to release overpriced weak GPUs

shadowbert, do gaming w Modder Turns Framework Laptop PCB Into a Handheld Gaming PC
@shadowbert@kbin.social avatar

I'm not sure how good it's going to be, considering the lack of discrete GPU... but that said, even onboard graphics would be plenty for many games, and certainly for streaming them from a more powerful computer.

slacktoid, (edited )
@slacktoid@lemmy.ml avatar

additionally, for an 8(randomly inserted number)-inch screen, its discreet enough.

d3Xt3r,

The exciting part here is the shell, not the insides. Indeed the Intel boards aren’t that great for gaming, but once Framework start shipping the AMD boards next month, this thing would become a real contender to the Steam Deck, ROG Ally etc. Load up something like ChimeraOS on it and you’d get a near-Steam Deck like experience.

TehPers,

Framework is also releasing their GPU modules. Hopefully someone finds a way to make that work with a handheld as well, although the form factor of the module might not be handheld-friendly.

dudewitbow,

Framework 16 pcbs wouldnt be ideal for handhelds.

If somone wants to mid end game on a gaming handheld disregarding price, people have to hope that AMDs Strix Halo (40CU apu, 6700xt for example is a 40 CU gpu) is a real product next year.

skullgiver, (edited )
@skullgiver@popplesburger.hilciferous.nl avatar

deleted_by_author

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  • d3Xt3r, (edited )

    It’s not like you’ll be installing it in there permanently. If you’ve got a Framework laptop or PC case for instance, you could also use it in there. Basically it’s a BYOM (bring your own mobo) situation, so when you’re not gaming on the go, instead of wasting that piece of idle hardware, it could be put to good use. Or vice versa. Maybe you already have a Framework laptop and want to convert it into a handheld gaming device.

    princessnorah,
    @princessnorah@lemmy.blahaj.zone avatar

    The Steam Deck doesn’t have a discrete GPU either. Though this was with an Intel chip, and they don’t have anywhere near as good onboard graphics as AMD.

    conorab, do gaming w Modder Turns Framework Laptop PCB Into a Handheld Gaming PC

    Nice way to re-use an old board instead it going to landfil!

    princessnorah,
    @princessnorah@lemmy.blahaj.zone avatar

    Framework’s already been encouraging this, they released some designs for a Mini-PC when they released the first upgraded board kit. I think it’s an awesome use case for old laptop parts.

    MonkderZweite,

    There’re some great videos on how to turn your old notebook into a beautiful desk PC.

    ilidur, do gaming w Modder Turns Framework Laptop PCB Into a Handheld Gaming PC

    FYI in their latest newsletter they said they’re selling some gen 11 intel boards for $199. If you want to nab yourself one for a mod/server.

    navi, do gaming w Modder Turns Framework Laptop PCB Into a Handheld Gaming PC
    @navi@lemmy.tespia.org avatar

    This is a great boon for open, module hardware.

    BastingChemina,

    It’s a SolarPunk fantasy.

    conorab, do gaming w Modder Turns Framework Laptop PCB Into a Handheld Gaming PC

    Original video linked in the article: youtu.be/zd6WtTUf-30?feature=shared

    atlasraven31, do games w AMD Phoenix-Powered PC Handheld With RGB Keyboard Is a Step Closer to Launch

    Begun, the handheld wars have.

    refurbishedrefurbisher,

    I’m all for it. It’d be nice if they didn’t preinstall Windows, though.

    bingbong,

    Steam really needs to make steamOS public

    refurbishedrefurbisher,

    Basically everything outside of Steam itself is open source. The only problem is distributing a device with Steam preinstalled, as that requires distribution rights from Valve.

    bingbong,

    I think that’s part of the issue. It would be cool to have an easily available ISO, and partnerships with manufacturers, like they did back in the steam machine days. That might make it more likely that we see handhelds without windows preinstalled.

    fosforus,

    It is.

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