Having a years old steam account with a clean record then getting flagged as a cheater must suck when you weren’t even trying to cheat. Even if Valve plans to reverse it your account potentially not getting reversed would be a tough pill to swallow during the wait. Shitty situation.
Reminds me of the early days of PUBG, when they started banning people for using Reshade. Instead of, you know, fixing the blurry, desaturated graphics. They eventually added a sharpening setting but to this day the game still looks dull, which makes enemies hard to spot in a game that heavily relies on being able to see.
After building a PC for the first time a few years ago, I’ll never buy a pre-built desktop again (low or high end)
The amount of corners they cut and terrible design decisions they make just so you can’t reuse the parts elsewhere are not only criminal from a consumer perspective, but an environmental one as well
I’ve got mine through an online wizard of sorts, so I have picked almost all of the parts. And I understand your point of view but this is all I can afford at the moment, I didn’t want to try to build my own PC for the first time and somehow screw it up.
I’ve found being a patient gamer really pays off. I have a relatively powerful machine but I don’t generally play any games that haven’t been out for several months to a year. By then they usually work, in my experience, pretty flawlessly. Anything I’m interested in anyway. Which are pretty exclusively single-player story-driven games.
Fair enough, but not all of those games’ problems are technical. A lot of them just either fundamentally suck, or are technically well built but don’t offer anything truly interesting.
I understand this is subjective; but why would I want to play Ghost of Tsushima when I could be playing Hades, Hotline Miami or Undertale?
Oh no for sure I love a good indie game too. It’s just that if the ONLY reason someone would stay away from AAA games are due to the initial bugs and whatnot then they should try coming back after they’re fixed up a bit. But absolutely nothing wrong with not being interested and just rocking out some indie games.
My desktop has a Sapphire RX 480 with 8 GB of VRAM and plug and play replaceable fans. I paid $260 for it at the end of 2016. For what that card was capable of (fuck, still is capable of) for us to be at 8 GB 4060s and 7600s is disgusting. I mean three years prior to that I paid $299 for a fucking 7950 with 3 GB of VRAM.
If you wanna buy a pre-built, get a laptop instead. I laid this out in another comment on the subject. $100 each for RAM, PSU, Storage. $200 2k 165hz monitor. $300 CPU, $300 GPU. Not a bad rig? Add $200 for portability and you have a $1300 gaming laptop with a 5800x and 6700xt. $200 to be able to easily carry it with you is definitely worth it. Cause if you want a SFF desktop for portability you’re gonna struggle to get it done for the same price point.
Could I have thrown down $2k instead of $1.3k to get a stronger desktop? You bet, but it’d be sitting in the corner used as much as my desktop is now because it’s just not convenient for me at this stage in my life. The device I can carry with me to work, my living room, my bedroom, and everywhere in between is the device I’m going to use. I’d much rather it be a laptop than just my phone.
Upvoted because i love the breakdown on this comment.
I got an Asus rog g15 amd advantage edition for about $1700 incl tax in India, and it has all the things you mentioned and a 6800M GPU.
The thing has a really great battery life for a gaming notebook and i can get so much stuff done as well on it for my side gig.y only complaint about it is the fan, which can get really loud, but Im fine with the tradeoff.
I also daily drive a macbook m1 pro courtesy of the office and I equally love it.
Other than the GPU market, most of the PC components are relatively cheap compared to yesteryears.
Building your own gaming machine was always the best option if you knew about new technologies, compatibilities, brands etc. The problem I see these days is that the market is really, really saturated in everything PC. Which makes the research necessary extensive and time consuming for people who are not exactly “on the pulse” when it comes to hardware.
So it also becomes a question of “do I want to spend the time to get exactly what I need for the cheapest possible price?” versus just checking some meta-sites that review prebuilt PCs and pick one that is rated good by the community instead.
I think the right way to go is fine a good local computer store with knowledgeable people and get their help parting out and assembling it. You get some repair coverage and benefits like that, they do the bulk of the work, and you can put your own options in on anything you’re knowledgeable about. It’s what I’ve done and it’s well worth it for the small extra cost.
There was a period where you could not find the 3000 series NVidia cards unless you went prebuilt. Other than that, I agree, always built all my machines after my first 286.
I can agree but with two conditions. Benchmarks must always be done in native resolution. Hardware capability / system requirement must not take any upscaling into account.
For example, if a studio publishes the requirements for playing at 1080p, 60 FPS, High RT, it must be native 1080p and not 1080p with upscaling.
Benchmarks should not be disconnected from actual games. If games don’t play in native resolution, then benchmarks should not be limited to native resolution. they should check both native and upscaled rendering, and rate the quality of the upscaling.
RT + DLSS is less cheating than most other graphics effects, especially any other approach to lighting. The entire graphics pipeline for anything 3D has always been fake shortcut stacked on top of fake shortcut.
For some reason, Larian shipped an old version of DLSS with the game. It looks better if you swap out the DLL for a newer one. I use DLAA on my 3070 TI and it looks good, but I did have to swap the DLL.
You can either use DLSS Swapper or manually download a new DLL and drop it in yourself. It’s essentially just replacing the nvngx.dll in the game’s directory with a new one.
There are some issues, though - for example, upgrading from a version prior to 2.5.1 will disable the use of the sharpness slider. I mitigate this by using DLSSTweaks to force preset C, which favors the newest frame more heavily.
I upgraded the dll file and tried it again last night. It was much improved. BG3 is the only game I’m playing at the moment but I’m going to try it when Cyberpunk dlc comes out.
I prefer native. If you can’t render something, then just don’t. Not make everything else worse too just so you can claim to use a feature, and then try to make up junk to fill in the gaps. upscaling is upscaling. It will never be better than native.
they have to “guess” what data they should fill up the missing data with. Or you could render natively and calculate, so you don’t have to guess. So you can’t get it wrong.
I'm one of those people that uses DLSS, because I've got a large fancy 4k monitor that is big enough that is looks like shit at lower resolutions.
DLSS is better than nothing but it's no replacement for native rendering, it introduces a heap of visual anomalies and inconsistencies, especially in games with a consistent motion (racing games look like shit with DLSS), so I tend to be having lows of 50fps on medium before I'll even think about DLSS.
I'm also pretty sure Nvidia is paying devs to have it on by default, because everytime it's patched into a game they clear all the current graphics settings to turn on DLSS, at least in my experience.
I hate how AI upscaling looks and I really don't get why everyone seems to be gaga over it. In addition to the artifacts and other weirdness it can introduce, it just looks generally like someone smeared vaseline over the picture to me.
I've tried upscaling with ESRGAN as well and it has similar problems. It messes with the original textures too much. For example, it made carpet look like a solid surface. Skin looks too smooth and shiny. That kind of thing.
It depends a lot on the source picture, but it’s definitely not a general problem inherent to AI upscaling. Otherwise there wouldn’t be so many positive examples of ESRGAN.
This is a big part of why I’m sticking to 1440p for as long as it’s a viable option. Not like my imperfect vision with glasses on would benefit from more PPI anyway.
DLSS 3.5 for example comes with that new AI enhanced RT that makes RT features look better, respond to changes in lighting conditions faster, and still remain at pre-enhanced levels of performance or better.
And Reflex fixes a lot of the latency issue.
A lot of games don’t use the latest version of DLSS though, so I don’t blame you if you have a bad experience with it.
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Aktywne