On the performance side of things, Elbrus has nothing to write home about based on benchmarks that have largely found it “completely unacceptable” for most tasks.
(in a linked article) The testers cited “Insufficient memory, slow memory, few cores, low frequency. Functional requirements not been met at all” as key reasons for the failure.
Elbrus-8C: 8C/8T, 1.30 GHz, 16MB L3, 70W TDP, quad-channel DDR3-1600 memory, 28nm, 250 FP64 GFLOPS
It can probably run Doom, but likely won’t run Crysis.
The other console, “MTS Fog Play”, is just cloud gaming
Knowing our “sovereign” projects, no. No, it cannot.
Don’t get me wrong, there is some really cool tech stuff we create, but whenever it gets political, it’s just theft of budget money. Nothing actually gets created.
Oh the 16gigs is for devs/games and the 2gb is exclusively for the system. Was wondering how they were able to get by with only 2 gigs of ram and 16gigs of vram originally lmao.
It’s a good input system even better if your mouse has side buttons, the problem is lazy, often japanese devs, ports, I remember Nioh 1.0 having no mouse support at all, you had to use keyboard buttons to rotate the camera, it arrived later with a few updates.
if i cant run something at linux i’ll just do without it. Might try virtual machine if its something really crucial but might not care to even bother. Fortunately any games i know that will not run are kind of games that i wouldnt want to touch anyway.
I’m not going to throw doubt on the 90% number. Statistics are made up and generally don’t mean anything. “90% of games” … In what context? Games on steam? Games ever made? I don’t think I’m going to be playing sierra titles from the 90s… What about Flash based games that used to run in a browser? Do they count?
I don’t know and it doesn’t matter.
The only thing I want to say is that the “10%” that don’t work are usually pretty popular.
I’d like to see this metric based on average player counts. What percentage of gamers, playing games right now, could play on Linux.
IMO, that would give a much more relevant indication of how viable it is for most gamers to switch to Linux.
I’m still using Windows 10 and no, I didn’t buy their extended bullshit. I don’t even run the latest version of Windows 10. I also have an update server setup so I don’t usually get updates often because I need to go approve them. But I also work in IT and I’ve seen every social engineering attack type that’s been used since the 90s and I know when to not click on something. I haven’t needed an anti virus on my personal system in 20 years.
To say I’m not worried about it is an understatement.
The only thing I want to say is that the “10%” that don’t work are usually pretty popular.
Yeah, like I’m glad Linux support is increasing among games, but my main daily driver game (Genshin) still doesn’t support it 🤷 And I don’t think Hoyoverse will be spending work on Linux support when they are raking in so much cash from their millions of players. From what I can see Linux usage hovers around 0.3% in China, and that’s Hoyo’s main market.
First paragraph indicates that it’s pulling from ProtonDB’s list of games:
However, the most recent stats from ProtonDB (via Boiling Steam) highlight that we are edging towards a magnificent milestone. The latest distilled data shows that almost 90% of Windows games now run on Linux.
You completely glossed over the question he was asking.
90% of Windows games…but, from how far back? Are we talking 1988 with Windows 1.0? Are we talking 1995 onwards with Windows 95? Are we talking modern Windows with Windows 10 onwards? Are we strictly talking Windows 11?
There are a lot of logical jumping off points for where you can start measuring, each with a logical arguement with why you start there, but also with multiple logical arguements for why thats a bad idea.
There’s a missing implied knowledge they forgot to mention: ProtonDB tracks games on Steam. So it’s 90% of windows games available on Steam (without a native Linux build)
Strangely, the search page for ProtonDB shows the ‘proton rating’ for games which have a ‘native but abandoned / broken’ native Linux build, whereas the actual page for the game just shows ‘native’ and I can’t see the button to show the rest of the information. I’m sure it used to be there; they’ve started hiding a lot of stuff in favour of making the ‘steam deck’ results more prominent. But in some cases, ‘proton rating even with a native Linux build’ is quite important.
I think we should be careful touting linux as more preformant in games than windows because when people switch they wi find that isnt always the case. There are two situations where linux beats windows. CPU intensive games and on systems where the CPU is really bad and sometimes really bad dx12 games.
In every other case the preformance comes down to the gpu drivers which are undeniably better and more tuned on windows.
But this is not bad. I think its still very convincing to be able to say you can get away from windows and switch to linux barely losing any preformance and even in some cases gain it.
Easier, yes. But that’s not something you can just download and run is it ? It requires tinkering. Only an advanced user will go through that. Mainstream users will keep being unable play that way.
Interesting in their choice of TFLOPS announcement. They could’ve simply claimed 33 and put an asterisk for FP16 performance on the precision and called it a day. They’re listing AMD’s FP32 spec, which is divergent from Ampere/Ada which has the same output regardless of precision.
tomshardware.com
Ważne