I don‘t support Microsoft in any way but it is kinda funny that some PlayStation Users seem to feel personally attacked that Microsoft starts to do all the exclusivity shit that Sony has done for ages. Quit treating the whole thing as a team thing - a my team vs. that other team thing. Sony AND Microsoft are companies that will both fuck you over within the blink of an eye if it will make them money or damage the other company.
I don‘t support Microsoft in any way but it is kinda funny that some PlayStation Users seem to feel personally attacked that Microsoft starts to do all the exclusivity shit that Sony has done for ages. Quit treating the whole thing as a team thing - a my team vs. that other team thing.
I don’t even own a PlayStation so why should I quit anything? In fact, I’m a PC gamer running Windows. I can make my dumb jokes as often as I like and when I want to make fun of the fact that both Microsoft and Bethesda claimed before the acquisition that it was not about removing cross-platform support for Bethesda games and Microsoft also claims to “❤️ Linux”, you cannot stop me, even if you’d like to.
I also find it hilarious that Microsoft apologists claim that “that Sony has done the same for ages” which is factually untrue. Sony hardly ever bought cross-platform games in-house for PlayStation exclusivity (maybe the would of they had enough spare money but they don’t). Sony also releases plenty of games for Microsoft platforms, including MLB The Show, Horizon, Spider-Man, Ratchet and Clank, God of War, etc. Heck, the recently announced Marathon reboot is confirmed to come to Xbox and not just PlayStation and Microsoft Windows. Much of my PC gaming in recent years was spent playing Sony games on Windows.
I bought a PS5 because my old XBone was on the fritz, and the series x wasn’t available at the time… plus hardware failure from the Xbone made me lean towards Sony anyway. Hard-core console gamers also helped push me into it as well… “who cares about Halo, you will be able to play all the good games on either console”.
I have no team, and now I kind of regret even buying a console at all, it’s only real feature for me is it has a fast boot up time lol. Every other article about a new game seems to be a kick in the nuts to console owners.
What’s the benefit of Steam deck vs something like Ally ROG? Genuine question, I have no horse in the race. (I can’t even find as much time as I wished to game in my free time at home, I am definitely not going to spend book reading time on subpar gaming)
Shit, if they haven’t started it yet, it better not be coming out in 2026. I want at least four years of peaceful development without them rushing it and burning out the devs. I want good stories and plenty of werewolf content. And no gamebreaking bugs like Cyberpunk, whose campaign got glitched for me.
To be fair a game like elder scrolls might even need a whole decade of proper development to avoid gamebreaking bugs, Skyrim took 6 years and we got the civil war quest line…
As much fun as werewolf penis is, I want real story development, haha. Questlines, explore the affliction, marginalized werewolf underground societies, maybe even a remote village where everyone, men/women/children are werewolves and/or other types of were creatures? I feel like there’s plenty to explore aside from the yiff and relationship type stuff!
maybe even a remote village where everyone, men/women/children are werewolves and/or other types of were creatures?
It was some time ago but I’m pretty sure I did a quest in The Elder Scrolls Online that had something like this… Not sure where it was but it was a good side quest with its own hidden area
Most resources have been diverted to the single player campaign for a while. (Squadron 42)
They communicate what is being done for the persistent universe (Star Citizen) but it’s a slower trickle of features due to the resource allocation.
Generally, they made some really great gameplay engagements over the years but features are being prioritized based on the S42 needs. They only update on S42 once a month, but the updates have been looking like they are nearing feature completion (community speculation, not announcement) just due to them moving more toward bug fix/QA type stuff in recent months.
The next big information dump is scheduled for October at the convention that’s coming up.
They’ve given up on giving dates because the community is very unforgiving if the dates are missed. And in software, dates are almost always missed.
They have a progress tracker on the website that shows the various components that are left to be worked on and which game is for. robertsspaceindustries.com/…/deliverables
Always take the dates with a grain of salt because they usually only list about 1-2 quarters only. But until recently, most of the bars were in S42 rows. I’m hoping for big news around it in October.
The other big indicator for their focus on it was last year when they relocated a bunch of senior leadership in the org to the UK with the stated reasoning of focus on S42 with the trans that were already working on it.
It’s still moving towards completion. At a snail’s pace but it’s moving. To their defense they’ve done some really cool tech with the game engine and stuff but idk if that justifies the timeline imo.
My money is spent regardless though, so I’ll zoom around in my leather interior ship whenever it does release.
Lol arguably, you can actually walk around the interior of your ship in SC. The FPS portions are pretty good. But last time I played (like two years ago) I fell through a staircase.
They have decided to adjust all development focus on being able to stimulate the perfect realistic animation of a poop crowning out of an in-game dog's ass.
The previous world record holder before BG&E2 was Duke Nukem Forever which took 14 years to develop and 9 years from the initial announcement in 2001 to the release in 2010.
Half life 2 episode 3 is supposedly still in the works and supposed to have been out in 2007. You might argue it was cancelled in 2011 when they announced half-life 3 was in development. Half life 3 has yet to be officially cancelled and leaks came out a few years ago of it being an active project.
I could have sworn they mentioned targeting 2026 years ago when the teaser trailer dropped. I’m honestly surprised that it hasn’t been pushed back further with everything that happened with the studio in the years since.
Considering the chart still lists Starfield’s release date as “H1 2023”, it was probably made before Starfield’s delay and Spencer’s comments on it being 5+ years away are probably more in line with their current outlook.
They don’t need to make one; they can use one of the many engines that already exist and can do everything their games try to do, but with far less jank. Unless they somehow manage to insert it in regardless, which I would not put past them.
Yeah, exactly. They’ve created a viable ecosystem for themselves. They have a highly moddable engine and they tend to leave a lot of abandoned code in the game that modders find and make use of. People eat it up and they use it as a starting point to get into development.
I’m on exactly that track right now. For me it’s been all about very open ended kinda buggy games that you can mod the hell out of. Wanting to change or tweak a little something here and there leads to wanting to implement more elaborate ideas. Eventually it starts looking appealing to make something of your own, or to make a bigger contribution to other projects. Personally, I don’t really want to work for a big company (or anyone other than myself), but a modding portfolio can certainly be a foot in the door.
My first mod for a game was a thing to shut up the Longs in Fallout 4. Super simple, literally just broke the link to their idle audio files. That was ages ago, and my own journey has been more related to getting DayZ to do what I want and now using Conan to further explore game design and more involved elaborate systems, but Bethesda was still that first step.
They’re not perfect, and their IP in some cases has certainly been watered down a little, but they make great games and have a workable business model that isn’t as toxic as some others. They’ve done a good job fostering creativity and innovation.
I don’t really get the complaints by people who’ve never made anything even remotely approaching a Fallout or an Elder Scrolls acting like the developers are trash and they know better. Let’s see your blockbuster open world rpg.
No? What I mean is they have a massive more casual audience that doesn’t play a lot of games to compare it to and this is true. Yes most people who regularly play games can enjoy Bethesda games too but they don’t owe their success to that audience cause if they did they would stop selling reskinned skyrim.
Or they can keep using the same engine with the same issues because gamers will definitely buy their next title en-masse despite the previously mentioned issues. Eg. Starfield
They tend to do that by tacking on new jank without removing (much) of the old stuff, though, presumably because they have base assets and scripts that they’re constantly re-using. Or, differently put: As long as Papyrus will still be in the thing I seriously doubt they’re giving any thought to technical debt. Already in Skyrim people rather used the UI to script stuff (because that’s Flash and ActionScript is at least remotely sane and fast) but ultimately it’s SKSE (that is, native dlls) for anything that isn’t a lag fest.
It’s not so much that CreationEngine is easy to mod, it’s that it’s what a gigantic community of modders are used to and have developed tooling for (you can get by with little to no use of CreationKit which is an abomination all on its own). Stockholm Syndrome at its finest or we’d have seen much more content for RedEngine which is far technically superior (and yet CDPR is abandoning it for Unreal).
a wholly new engine would almost certainly break mods or atleast make them harder to make as janky as creation engine can be it’s the best engine for modding there is and bethesda games absolutely need modding and not just cause the glitches
A new engine would just have to have a new mod API. Plenty of engines have mod APIs. Nothing’s really stopping them, but they really love driving creation engine onward for some reason.
bethesda is not making a whole new engine from scratch that just isn’t happening if they switched engine it’d probably just be to a licensed engine like unreal and that sucks for mod support the reality isn’t creation engine vs a from scratch in house engine that supports modding just as well but with less jank it’s creation engine vs unreal or something else maybe but not in house and there’s no other engine out there that currently exists that’s as good for modding
The engine is only half of the issue. Fallout New Vegas is far better than any other in the series. While it still has the engine bugs, it also does what it needs to and does that better games can be made than starfield with the engine stack they have. They are just design limited due to their business choices. Not solely their engine but their design is clearly lacking as well.
Man I miss destiny but I can’t play it cause Bungie are paranoid blaming the wrong group (Linux users) as hackers so blocked us from using it, and even if I could I wouldn’t play it out of principle because of what they’ve done to it. It still has the best shooting out of any game I’ve played, but the stuff you shoot at isn’t interesting anymore
Looked at the store, man how much do you have to spend to get the content? $100 for light fall and the battle pass, then $30 for Gjallahorn, then another $30 for some other dungeon and new supers and then $100 more for the new expansion. That’s $260, it’s cheaper to pay for Final Fantasy XIV monthly and get a $60 expansion for a year. That’s not including all the past dlc either
I think you and I played different games… Destiny is a great game! One of the best looter shooter ever made. The gameplay and lore is freaking great. The only issue to me is that there are 2 much content and the amount of time you need to dedicate for this game is huge.but when I was younger and responsibilities free I had a blast
Yeah, lotsa downvotes but D2 is great. The issue is the amount of paid content - every tiny little new mission, gun or area is a new expansion or season pass. I get that they need to feed the people creating the new stuff but it’s still like >$100 a year for you to play all the newest content when it comes out.
I usually skip the seasons because they’re basically the same mission on repeat with a little cutscene at the start and end. If you’re patient, you can get the DLCs for 1/3rd of the price and still have lots of fun with it. I even get cool cosmetics (in-game currency) and play endgame content with my clanmates so it’s definitely not pay2win.
I quit it because of sunsetting content. I love to know what I have in a game and that if I wanna stop and play other things for a few months or something that I can return and still play through that content.
As soon as they sunset entire planets and disallowed you from being able to play the campaign on your own time, relegating the entire thing to randomized heroic missions on a daily rotation, I just couldn't do it anymore and left. It's absolutely the worst FOMO implementation I've ever seen in a game and it fucking disgusts me.
I couldn't believe what a breath of fresh air it was to play through Borderlands 3 this year and just be able to know what the whole game was, what all the content was, and that I could play that content any time I wanted, forever, without any chance that it would simply disappear on me, after I'd already paid for it.
I meant that those systems were removed. Sunsetting is not in the game anymore, and planets have been slowly trickling back in with seasonal content and whatnot.
That seems a little better, but seasonal content must be paid for, right? Does that mean the content I paid for that's sunsetted id have to pay for again seasonally? And what about the campaign?
Seasonal content is $12 a season, sadly (really dumb too since Silver only can be bought in $10 or $15 packs) but campaigns and their respective content stays in the game. They also have overhauled practically every game mode aside from Gambit, and occasionally have free weekends for DLC. Overall, it’s better in some ways and worse in others.
It has great bones. The game is incredibly smooth, and the gunplay is fantastic. Their monetization is absolute trash, though. I absolutely despise their seasonal system, and they keep vaulting shit I’ve paid for.
Plus they keep changing the fucking minimum light! Twice since release, I think, they’ve basically reset me so that I’m functionally a brand new player with some neat level 1 exotics I now have to farm shit to keep fusing to level up.
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