whoops, one of our developers slipped on a banana peel and accidentally hit all the right keys, over the course of a couple of hours, to accidentally implement ads in the game
You see our intern was walking down the corridor with laptop in his hands after the meeting and he stumbled and accidentally coded in ads, designed format, shaders, online service for serving ads, database for storage and deployment scripts. What are the odds?
Ubisoft says it was trying to put an ad for Assassin’s Creed Mirage in the main menu of other Assassin’s Creed games. However, a “technical error” caused the promotion to show up on in-game menus instead.
There’s nothing accidental (or “accidental”) about the ad being in the game. Probably was an accident that it appeared mid-game, they need to desensitise you to ads in the menus first.
“We technically thought we would get away with this shit, which was an error. How pissed would you guys be about Coca Cola showing up in ancient Baghdad?”
There is 0% chance this has happened by accident. Someone ordered the developers to program for them to appear there, and that’s exactly how they ended up there
And even if it was a technical error such as extra code/functionality they decided to scrap but left in there at some point it was discussed and planned enough to be in there which is just as bad.
Yeah I don’t understand why they don’t just own it. You’re a company trying to maximize profits, and tried money grubbing your way to more. Then you got caught and your customers didn’t like it. Admit it, move on to your next appallingly bad idea. Weak lies are the worst
I’m not defending Ubi here, they absolutely should have ripped this code out. They had to know the outrage that it would generate.
But it might not have been a management decision. It could have been a “20% time” project where a developer designed and implemented a system that they thought management would like, and then it never got ripped back out after it was rejected. Those projects are usually barebones and use existing assets as much as possible, so it wouldn’t even mean that they had to stand up other systems to support it… They could just link to an existing ad from something else.
That would imply they give a shit. Which they don’t. If there’s a chance they can squeeze 1€ extra out of their customers they will go for it, even if it enrages everyone.
Yeah. What kind of idiotic accident would even cause this? That's specifically programmed functions to do exactly what it did. That's honestly a mind blowingly bad excuse to make.
Guess another reason on the pile of shit of why I continue to boycott this trash company.
Honestly, I am always appalled by most “pop”-tech journalists like these. They either just repost the tech specs with the least nuance known to mankind, or they make absurd assumptions by having weird expectations (i.e: the infamous Cuphead review) going in. Seems like in this case it is both!
I attribute this to the much centralisation that completely deformed the internet, and a totalitarian attitude to criticism by critics (hypotactic, isn’t it?) they remove and/or make it very hard to have a discussion on their articles.
Back before much of this centralisation of the internet, low-effort popcorn reviews like these would be absolutely panned in the very visible comment section. Also, shitty editorialised titles (which by the way usually aren’t even by the author) like these were not as prevalent without massive scrutiny.
I had a steam deck for a bit. I never used it as a handheld. it is a great little linux gaming box. my guess for anyone that wants to use one connected to a keyboard, mouse, and monitor the older ones are going to be a great deal.
I love the idea. Worker co-ops and subscription-based news (just like a newspaper) are both perfect models for this. I’m a big proponent for and supporter of the Patreon model for small creators.
…But I read through their articles and they’re just not in sync with my taste in gaming. I think they need more writers who are into sandboxes and sims, because they all seem super into smaller, narrative-core games, and somewhat derisive of open worlds that don’t hyper focus on a story.
I subscribed and I liked what I’m reading so far! I liked their Alan Wake article and how it celebrated the cheesy elements of Remedy’s work…listened to all the Alan Wake songs and Take Control on my train ride this morning :D
Between this and Remap continuing with essays & journalism… I am one happy dude. I’m hopeful that there is still a space for writing in the video game area.
404 Media (formerly Motherboard at Vice) are generally more “tech news” but they are similarly going down that road (and it sounds like they actually worked with the Remap (formerly Waypoint at Vice which worked closely with Motherboard at Vice and were in a similar org structure) crew to iterate on the model).
And what it will actually entail is unclear, but Gamers Nexus similarly brought back their written article website to provide more information on hardware reviews and so forth. Also sounds like it will be a venue for longer form pieces similar to their Artesian Builds video.
Remap is what Waypoint turned into. Waypoint was a video game vertical/section through Vice Media. It was Patrick Klepek, Rob Zacny, Ricardo Contreras, Renata Price, and Austin Walker at one point. Klepek, Zacny, & Contreras started Remap to carry on their brand of video game analysis (very thoughtful, far-left leaning, and often times focusing on smaller and older games).
Well, a bunch more talent just hit the job market with The Escapist melting down, too.
I encourage anyone that hasn’t yet to try any subscription-based journalism for a month just to see how different the writing is when it’s not beholden to advertising and SEO.
Their parent company fired some people, including the editor-in-chief, and he was so well liked the entire video team resigned and went with him. They’re now Second Wind. youtube.com/
theverge.com
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