Besides being a maintenance fucking nightmare, wouldn’t writing a game in assembly make it a lot harder to be cross platform? I really don’t get that panel.
Yes, yes it would. They meant to say that it would improve performance (if done well, which it was). That improved performance would allow it to run on a wide variety of devices, including those with low specs.
Also at the time writing for x86 only would have been plenty portable. Even today that would cover “standard” PC architecture. (Although nowadays you probably want to put it on mobile devices, gaming consoles or macOS, so not ideal.)
Yeah, it being about performance makes sense. Still don’t know how that dude managed to write a full-ass game in assembly though. Takes a special brain to even be able to think that way.
That idea comes from the tycoon games because they run on newer windows versions easily. But it’s not because they were made in assembly. Any programming language can do that as long as the program doesn’t depend on specific OS features that get changed or removed. I think assembly is just synonymous with everything being from scratch.
I kept scrolling for this comment. Writing in assembly means you can only write for one specific instruction set. The innovation of programming languages was not just making things easier to write, it was the compiling step which could take the same code and produce machine code output for different systems, making it much easier to support multiple platforms.
Yeah exactly. Apparently they meant “most machines” as in “most machines that could run windows”. Like in a performance sense. Weird way to put it imo, since “most machines” to me would refer to platform concerns.
Pretty meh meme, the latest ones are all the same dev team while the older ones are different teams with very different projects. Just look at the recent Mana game announcement, or KH4, etc. Kind of misleading for the sake of rousing up people.
Just feels… a bit “Kids these days…”, ya know. Darn millennials and their simple fonts.
Everything on the left prior to 2003 (which looks like everything on there other than Dragon Quest IIRC) was just SquareSoft. They began going downhill in the spring of 2003 when they actually merged with Enix.
IMO, Dragon Quest is the only game Enix made that was actually worth a shit and it still paled in comparison to the likes of Final Fantasy. It sucks that instead of Square elevating Enix, it just feels like Enix drug Square down.
Also, wtf is “Various Daylife?” That one sounds more like it could be a competitor to The Sims and not a JRPG. lol
I think your opinion on Dragon Quest might be a bit unpopular. Its a very popular franchise in Japan specifically and I have personally always liked it better than Final Fantasy.
Common in a good bunch of games. Happens when the game tries to use an animation that’s scaled for a larger 3D “skeleton”. It’s trying to use an animation here that’s sized for an adult Sim, so when the animation says “hands go here, elbows here, shoulders here, etc” it stretches to the adult proportions and makes this unholy mess.
See also: Smash Bros Brawl’s Longchu/Gannon-chu glitch/mod of Pikachu’s 3D model with Gannon’s moves and animations, Zelda Twilight Princess speed runs where you activate cutscenes for human form Link while in Wolf form so you get to watch what looks like a mangled twitching roadkill wolf propped up on top of a horse.
That makes a lot of sense, especially as the sim in the picture is supposed to be a toddler and from what I remember toddlers can’t go to boarding school. That is only for kids and teens. Also from what I remember unless you bring them home yourself, they only come home if they age up.
So if the game is as I remember it, I totally understand why the toddler body freaked out.
First time I played Half Life. I was only using quick save and quick load. I fall off the platform in Xen I hit quick load, but instead pressed quick save. Now my only save is of me half way through a fall to my doom.
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