It’s utterly ridiculous how copyright law has been twisted to erode the very idea of ownership. Does it have software on it? Well then it’s not just against the terms of service… It’s illegal!
Love how the courts are framing this. “ROMs are illegal software.” “Emulators are for playing pirated software.”
Fuck you, Nintendo. You made $1.6bil in profits last year. I bet the number of pirated copies of Zelda: TotK barely amount to a fraction of a percent of that.
Love how the courts are framing this. “ROMs are illegal software.” “Emulators are for playing pirated software.”
Ngl I kinda want them to use this logic and see what happens when they try to apply it to Nintendo’s own Virtual Console, which are emulators playing ROMs basically.
Hell, the games you can play in Animal Crossing are literal emulators with ROMs since they found iNES data in the headers.
Emulation has already been litigated to hell and back. It's very clearly legal, including relying on users pulling a blob or two from their hardware for the whole thing to function.
Yeah that would make sense except you missed a key point:
Connectix’s development strategy was based upon reverse engineering the PlayStation’s BIOS firmware, first by using the unchanged BIOS to develop emulation for the hardware, and then by developing a BIOS of their own using the original firmware as an aid for debugging.
The whole point here is that Connectix used Sony’s BIOS to develop their own BIOS. Yuzu is not doing that. They don’t have their own BIOS they are providing to their users. They are telling people to use Nintendo’s bios, but that they aren’t providing it.
This. This seems to be the argument that Nintendo is hinging on. In order for Yuzu to play the games properly you need a prod.keys file. I guess Nintendo is claiming that the keys in this file are owned by them and it’s illegal to have that number much in the same way the number used to represent the C code for decoding DVD copy protection is illegal: en.m.wikipedia.org/wiki/Illegal_number#Illegal_pr…
I am no lawyer but seems tenuous when you can run a program to get the prod.keys from your own console. Especially when that code is legal and exists on GitHub: github.com/Decscots/Lockpick_RCM
The reason is the cash shop of course. I know, it’s cheap and fair compared to every other live services, but it still limits your play to be online only.
We can only hope the game does an Avengers when it closes down and patches offline play, but we can’t trust these companies.
I’ve already given up on online games. I don’t enjoy them like i use too a few years back and endlessly grinding doesn’t come close to the satisfaction of actually finishing a game. My friend streamed some of this to convince me to get it, the gameplay looked bland and he clipped through the map and had to start the mission again. I think ill stick to finishing my backlog of single player games.
No. This is not a “creative” way to nudge us towards the store. Definitely not. It’s just the type of monetization every gamer has been secretly yearning for, right?
If you are genuinely asking, I can play Devil’s advocate:
Because then they can set the price at 40 USD, making it more affordable, and possibly make back the difference with some (mostly) cosmetic premium content.
This is not so easy to argue for games that are sold at 70 USD, and premium content is much more tied to gameplay, and all the FOMO dark patterns are turned to max.
Why I think people are praising the helldivers2 monetization is that isn’t the case. The “premium currency” is earnable in game and at a reasonable. I haven’t bought any but still have the battlepass and a few of the premium armors.
You get it as part of the battlepass, and the gameplay loop guides you to the currency. You’ll be looking for ammo or in game currency, and there also happens to be premium currency sometimes. The battlepass not being timed and on a work at your own pace is great too.
It feels fair to me? Like the developer can still make a buck but not ruin the experience. I.e. the monetization lets people pay to instantly gratify if they want vs punish you for not spending.
Is this a sponsored post by a bought-and-paid-for shill, or is the writer just so worn down by microtransactions over the years that they’re Stockholm-Syndromed into thinking this is somehow OK?
I think this is just what happens when an art gets big and becomes an industry. Film buffs don’t get (too) wound up at every new formulaic action movie, soulless remake, or low-brow comedy (and all the money-grabbing tie-ins that come with them); maybe we should all just chill out and stop worrying about the mass-market blockbusters when there’s still a wealth of great stuff to play.
Yeah, I think this is a great take. It’s pretty easy to avoid all the mercenary practices that tend to plague most “AAA” titles these days— mostly by not buying the games at launch; eventually they all come around as giveaways, or at least at a deep discount. And as you say, there are a plethora of small developers putting out amazing games all the time. I’ve been getting a ton of mileage the last couple of months out of Vagrus and Dredge.
Preaching to the choir mate, I run freegames@feddit.uk, I acquire recent-but-not-brand-new AA-but-not-AAA games faster than I can play them! It’s still a great experience to be a patient gamer.
Maybe you are right but it is a bit like when search engines are flooded with crap: super annoying. I would any day prefer fewer options of mid to high quality stuff to whatever this is.
I mean Skull & Bones, the $70 always-online piratey piece of shit from Ubisoft, has an ad in the game for the Premium Edition - which, I shit you not, the first line of the description says “premium edition gives you access to the Full Game.”
Like, fuck any form of modern gaming whatsoever after this point. I bought the Arkham games cause they’re on a huge sale on steam (literally $10 for the whole trilogy, and Origins is currently $5) and have been having a fucking blast replaying those amazing games.
I made a coupleof posts recently about how it doesn’t really matter that there’s all this money-grabbing because we’re so spoiled for choice from the past few decades. My conclusion was that there’s no point in worrying when I’ve got a big pile of great games to play already!
Diablo 4, a full priced game, has microtransactions that are as expensive as the game itself, and skins that cost as much as 30 USD, when a game doesn’t fuck the people as hard it draws attention.
I wonder if shit like that will eventually lead to more people using wine in windows, in order to sandbox rootkits. Helldivers 2 works fine with proton on Linux, at least.
The absurdity of having a reason to run wine on windows through WSL is amusing.
If Linux gaming continues to increase in popularity, I imagine the anti-cheat will start to crawl its way out of the WINE environment and into the native system. But I actually have no clue about how these AC work or is handled by WINE.
Unfortunately you can’t get through to these people. They refuse to accept that rootkit as a security concept isn’t just an admin level process that can be hijacked, but a specifically malicious bundle of programs that embeds itself in your firmware and runs in secret.
The anticheat isn’t running secretly, as the game informs you of its use and requirement. It also doesn’t access your MoBo firmware or UEFI, merely the kernel of the OS.
No one with even the bare minimum Sec+ cert would call it a rootkit, and only those with no actual knowledge take that claim seriously.
Oh damn wikipedia, that’s never been edited by someone with an agenda before. Go look up the dictionary/CompTIA definition of a rootkit, not what some FOSS bro edited the wiki page to be.
I just looked and I may give it a try. Looks good. It’s worth mentioning it’s in Alpha, some people don’t enjoy trying to play games that early on and it explains why it’s free.
Beyond All Reason is a Spring Engine game which is an open source rts engine that has been in development for probably a decade and a half at this point.
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