I’ve already given up on online games. I don’t enjoy them like i use too a few years back and endlessly grinding doesn’t come close to the satisfaction of actually finishing a game. My friend streamed some of this to convince me to get it, the gameplay looked bland and he clipped through the map and had to start the mission again. I think ill stick to finishing my backlog of single player games.
No. This is not a “creative” way to nudge us towards the store. Definitely not. It’s just the type of monetization every gamer has been secretly yearning for, right?
Yeah I know, still not interested in any battlepasses, never was. I usually quit as soon as any game start their “Season of the…” crap and return to my evergreen Guild Wars 2.
I also got me a decent looking outfit already and the stats fit my playstyle, so I’m pretty much playing the game for fun now with no interest in any additional unlocks besides stratagems and ship upgrades.
Ah I get you. Just so you know, the battlepasses are more like level unlocks than typical battlepasses, but you probably know that. Also, old battlepasses that you didn’t finish or even start will stay in the game permanently, so don’t feel like there’s a rush to finish them.
Premium currency is freely available on missions and it’s not hard to accrue enough to make frequent buys in the money store without spending a cent. The problem becomes the amount of time I spend in game, which doesn’t feel like a problem.
I just looked and I may give it a try. Looks good. It’s worth mentioning it’s in Alpha, some people don’t enjoy trying to play games that early on and it explains why it’s free.
Beyond All Reason is a Spring Engine game which is an open source rts engine that has been in development for probably a decade and a half at this point.
I feel this way too. You find premium currency laying around all over the place. You can buy everything in the store and the premium warbond for free if explore around as you play, just like any of the other in-game currencies.
Unfortunately Temtem is a terrible game entirely due to Crema’s incompetence.
It’s actually impressive how consistently they make horrible decisions. If I had to summarize their attitude, it’s that you can’t criticize them because “Hey, we’re human, we make mistakes and when you criticize us it hurts our feelings”. And when I say you can’t, I mean it literally. They will suspend or ban you from whatever platform it is for saying anything they perceive as negative.
They take an “us vs them” attitude with their player base which results in the equivalent of Crema stuffing their fingers in their ears saying LALALALALA YOU’RE WRONG WE’RE RIGHT.
It’s a shame, because the foundation of the game, the battle system, is genius and a huge improvement over Pokémon. The game showed real promise for a long time. But Crema has been dropping the ball with every update for years and it’s long since entered its death spiral.
Yup. Played it in early access for a bit and enjoyed it, then I played it on release and hated it. There are so many promises they completely ignored, including an option to make battle animations faster (their response was “it would change the economy if everything was faster”)
They added a battle pass
They made everything you can buy with in-game money outrageously expensive so you buy it from their FOMO rotating cash store
Their definition of “MMO” is making the game so insanely grindy to try to keep players around for hundreds of hours despite obviously not being worth spending that much time in…
And so on and so forth. Crema are so unbelievably greedy and dumb it still hurts that I gave them money.
I just started playing with 2 friends. I’m not too upset there won’t be more content (though I know that going in unlike the OG players). What really bothers me is there are easy updates they can make to create a better user experience. The UI doesn’t feel crisp & the animations can be sped up (or skipped) for starters.
You could call ESO pay-to-win to fit this definition, because there is new content added as subscription or paid. There will be new gear sets offering effectively an advantage for many builds and some new skills.
in horizontal progression, changes in things are typically sidegrades in progress, as you trade off one thing for another, compared to having a higher level equipment with higher stats in a vertically progressed MMO. New builds can be created via patches, but they aren’t necessarily straight upgrades from the existing ones.
if that’s your definition of “winning” then you have a different way of playing mmos.The most expensive cosmetics in the game are ridiculously low drop rate infusions that surpass the cost of virtually anything in the shop directly.
A Massively multiplayer online role playing game does not mean the game is a game as a service. It’s a route of finance just like some shooting games are and some aren’t.
I really enjoyed the game when it was first released in early-access on steam. The ability to play through the story with a friend was unique and fun. Unfortunately the Crema team stopped having innovative ideas and just released their version of Pokémon systems. At the time it was nearly impossible to communicate any negative criticism because of rabid fans on the subreddit and devs who seemed to have no interest in communicating with their player base.
pcgamer.com
Aktywne