Big reason why I just never understood why Meta bet the farm on VR/metaverse. Such a stupid move, literally everyone knew that VR wasn’t ready for mainstream. The only people willing to get it were tech nerds and some gamers, and really that had nothing to do with the metaverse, it was because they could play games in it.
Until it gets stable and doesn’t feel like I’m strapping a brick onto my face, it’s not going to happen mainstream. It also can’t just connect to a PC, average people don’t want to be strapped down to something. And I know, that’s a lot to ask, but if you want to base your entire company on VR, those are the hard realities. People want something like sunglasses, not something that feels like duct taping a laptop in front of their face
There are definitely games that make me more suck than others. But even the "good ones" are kinda weird. Like I can't imagine playing a vr game for an hour or so. That's why i don't even bother anymore
Yeah. I can play Thrill of the Fight with no nausea after several matches. I also didn’t get sick from Vader Immortal or other games like Beat Saber or Crisis VRigade. Games where you move in-game but stay still in real life though, I feel like throwing up after a short time.
minecraft gives me simulation sickness. Time 30 minutes and i’m done. The interesting part here is how it started doing it suddenly; i take a pause from videogames in general and now i’m even less used to full 3d. So hey, i can’t see myself using vr.
This game was mocked when it was announced as late to the party, mocked when it was demoed as looking like some wish.com avengers characters, mocked upon release as being a shallow experience, and now it’s being delisted. My backlog remains resilient. Thank God I put on my Himalayan Walking Shoes!
You know what kind of news about Dragon Age would actually interest me? News on a goddamn release date. It’s been 9 years. They can either make the damn game or shut the fuck up.
I’d love some news about them going back to the dark fantasy and writing style of Origins/Awakening over the high fantasy BS Inquisition set them on, tbh.
Origins’ story was so good that it got me to go to the library in the height of my teenage “reading is lame” phase just to get more exposition from the books. I really wish they’d stayed in that vain in the sequels.
Does anyone have any suggestions for horror games that aren’t frustratingly difficult? I feel like with most horror games, the scare factor wears off after the second restart because game developers think that one-hit enemies and no weapons makes things scarier, but I disagree.
The last real horror game that I played was The Iron Lung and while it was great, the total game has almost no replay value and can be completed in under an hour.
SOMA is pretty good for that, it's got a mode where the monsters can't hurt you. I played on that mode and enjoyed it immensely for its story and environmental merits.
Maybe they really lost their ladder. Why Todd would know where it is beats me, tho. Or maybe Todd is one of those people you lend stuff to and will never give it back.
Wait, what? I have to buy a PC about every 10 to 15 years and it does’t cost me “thousands”. Last year, I bought one for about $700 and I can run every game at maximum settings with no issues.
Just wait for components to be on sale (it happens often) and you’ll have a good pc for a very good price.
Actually its quite the opposite usualy and games on conosles run well while on pc they can be a buggy mess. Granted on pc they will/can look better but the optimization is mostly done for console players.
Just stop chasing trends and play everything on a 5-10 year delay. Or better yet, just play indie. I save so much
money and my backlog is so long I don't even have time to play all of it.
I've just installed STALKER: Anomaly, a total conversion mod for STALKER: Call of Chernobyl. If you've never played the STALKER series before it is one of my favourite games of all time.
Operation Harsh Doorstop and Ravenfield are fun fps to casually dick around. I like them for their growing Steamworkshop mod scene, especially with Ravenfield.
Return of the Obra Dinn and Disco Elysium are two games on my backlog that saddens me every time I see it because I'd love to finish them but I just couldn't find the time.
Project Zomboid and Deep Rock Galayctic are fun times with people.
I was gifted Frostpunk and Outer Wilds. I haven't got around to playing it yet but my brother loved it.
It’s funny, Steam Deck is so much weaker than the typical gaming PC and will definitely not outperform an ~RX 6700XT at the same quality level but Steam Deck resolution vs at 1440p. Worse, Steam Deck shares 16 GB of RAM between CPU and GPU, so this guy is gonna have an even smaller list of games they can play on a docked Steam Deck vs a PC.
Also, Steam Deck can’t be (read: processing power) upgraded, and doesn’t have 3D-VCache, that’s not good for CPU bound games. And then you might also be defaulting to Steam OS, which doesn’t have full compatibility with Windows games, and have a complicated compatability file structure, which could complicate modding and 3rd party utilities.
So yeah, Steam Deck as a complete desktop replacement has more issues than you might expect. And the worst part is, absent docking portable HDDs, everything is an SSD, so welcome to the SSD $/GB world. TF cards have even worse $/GB.
It’s comfortable - play on your couch, bed sofa or wherever.
Portable - battery-powered handheld gaming device. Play anywhere.
Powerful - it’s not Android-based device, it’s fully featured computer that is capable of running even the latest games at 30fps (but as you said - it’s not always the case).
It’s cheap - you can have a gaming “PC” for 500$/€
Linux feature - instant sleep & resume mid-game. Perfect if “free time” isn’t your second name.
Device feature - no closed OS. Which means mods and no jailbreaking or any other unnecesarry workarounds required to fully use the hardware.
As someone who has gaming PC (nvidia 2080Ti, ryzen 9 3900x, 32gb ram, FHD 280Hz monitor) as well as gaming laptop (nvidia 3080m, intel i7 something, 32gb of ram, 2K 240Hz display) and Xbox series X with LG C1 TV - I am still spending most of my time on Steam Deck. Why? Convenience.
#1 you’re also restricted to whatever plays nice with the steam input system, and custom inputs are generally more tedious to use than a mouse and keyboard.
#2 that’s the entire point of the Steam Deck.
#3 isn’t the hallmarks of something “powerful”, I’m surprised that you would consider 30 fps acceptable given that you know what 240 fps is like.
#4 it’s not cheap. It’s just at the right proce for the hardware. The only reason why it doesn’t feel worse is because it’s running at 1280x800p. The display is literally from the discard pile with its terrible colours.
#5 Windows could do the same if Valve tried hard enough. Suspend/Resume isn’t that special and I’ve manually invoked it on desktop for all kinds of things before. >Task Manager.
#6 that’s because Steam is doing the legwork to make things work for you. See what they did with Elden Ring’s stuttering problem. I challenge you otherwise to access the game directories of any game running through proton. There’s a whole emulated filestructure that you have to understand before modding the game on Steam Deck.
Power user stuff is outside the scope of gaming for most people.
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