Nah. I keep seeing this argument and I really disagree with it. It’s actually really simple economics; we don’t need to calculate inflation into this. If I think the price of something is too high (especially something I don’t need to survive), I don’t buy it. Companies can cry all they want, in the end I don’t care.
The industry makes something around 190 billion per year, they will be fine without raising their prices to 80$. I ran that in my head considering that I worked in the industry myself. Devs aren’t paid enough not because we don’t pay games enough but because these companies are run by greedy fucks. Don’t feel bad for them, buy games when they are on sale or buy indie games. Games won’t go anywhere be reassured.
So… yeah, I get it’s 100% unreasonable to ask this, but I think it’s true that the story is great especially once you hit Shadowbringer. Won’t blame anyone for not making it though.
So today Unity announced changes in how they are going to monetize their game engine, and it is, rightfully might I add, poorly recievedHere is how much youtuber Dani would have to pay unity if they consider his games to gain over $200k in revenue Dani’s hypothetical unity payments...
Wait, what? I have to buy a PC about every 10 to 15 years and it does’t cost me “thousands”. Last year, I bought one for about $700 and I can run every game at maximum settings with no issues.
Just wait for components to be on sale (it happens often) and you’ll have a good pc for a very good price.
I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?
The dialogues are super fluid and dynamic. You can interrupt people and even steer conversations towards other topics with your choices. Conversations are in realtime. Dialogues feel so natural, you really should look it up if game dialogue design is something you find interesting.
Yes this is outside the scope of “Adventure” and “Point-and-Click” games, not really sure if the Narrative genre would be something different from visual novel....
"I don't know" how much Borderlands 4 will cost, Gearbox boss says, but it had "more than twice the development budget for Borderlands 3" and "it might be" $80 like some Nintendo and Xbox games (www.gamesradar.com) angielski
Some Older PC games I have, just wanted to share. (lemmy.world) angielski
The winner of every difficulty comparison (lemmy.world) angielski
I may have said this before... (lemmy.world) angielski
So, Unity is charging game developers per video game install now... (blog.unity.com) angielski
So today Unity announced changes in how they are going to monetize their game engine, and it is, rightfully might I add, poorly recievedHere is how much youtuber Dani would have to pay unity if they consider his games to gain over $200k in revenue Dani’s hypothetical unity payments...
Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC' (www.pcgamer.com) angielski
You heard him 4090 users, upgrade to a more powerful GPU.
what's some of the best dialogue systems you've seen and why? angielski
I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?
Please recommend some short fun visual novel stuff angielski
Yes this is outside the scope of “Adventure” and “Point-and-Click” games, not really sure if the Narrative genre would be something different from visual novel....