Crazazy

@Crazazy@feddit.nl

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Crazazy,

Spheres of Chaos is an old asteroids based game that really ups the ante on trippyness and cool sounds

I should warn you though that it is very flashy, so epilepsy warning is in order

Crazazy,

Honestly all of the mysims games I played were the shit when I was a child. Don’t know what I would thing about them today though but

Crazazy,

You can easily get through PoE1’s main campaign without paying a dime

Someone also posted a video of them essentially getting through the “midgame” of path of exile in 24 hours without paying as well youtu.be/JeIDCxQhZM4

However, during that midgame he shows that he really starts having trouble with the lack of stash tabs for trading. It’s doable, but that’s kind of where you start hitting your limits

All in all, if you play for the main campaign it’s essentially just a free game, and if you play without trading the game is still designed to be somewhat doable. Really the only thing you miss out on is trading

Crazazy,

Yeah if you play ssf you sidestep these problems entirely and then the only problem you might have is simply just inventory management (which also only comes up in the lategame)

So, Unity is charging game developers per video game install now... (blog.unity.com) angielski

So today Unity announced changes in how they are going to monetize their game engine, and it is, rightfully might I add, poorly recievedHere is how much youtuber Dani would have to pay unity if they consider his games to gain over $200k in revenue Dani’s hypothetical unity payments...

Crazazy,

Whatever metric they use to track installs has to prevent abuse like this

I would be eagerly awaiting a follow-up response from unity from this, because as it stands right now, consensus among gamedev circles is that unity won’t prevent abuse at all, which is just awful for multiple groups of people.

  • someone paying for your game and then re-downloading it every hour would cost you $144 a month
  • someone paying for your game and then re-downloading it every 5 minutes would cost you $1728 a month
  • web games exist, and if the Unity Runtime Download metric is used there, well, that is going to be an expensive bill for anyone putting any sense of monetization in their web game

Hideo Kojima Says Death Stranding 2 Will Redefine 'Strand' (kotaku.com) angielski

At the beginning, there was the theme of “connecting,” and after that, I made a lot of notes about character settings, game ideas, and so on. Like how to connect it. I put it together while maintaining a balance…But I had to rewrite everything because of corona. In Death Stranding, it was justice to connect, but with the...

Crazazy,

I’m pretty sure the title implies this will be the first STRAND TWO type game

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