I’m glad to hear they’re still working on it, they are one of the few companies I would actually trust to follow through with what they’re saying. It is in their best interest to deliver it so I’m sure they will.
Good thing the linux community already has pretty much all of their concerns covered? Linux already works on regular computers. I have bazzite, which is a drop in replacement for steam os, on my deck and my laptop, and in regular use you would never know the difference. It even has read only root like steam os, but you can install system packages that survive updates.
There is, IIRC, at least once other distro that I believe can do deck as well as regular PC installs, but I haven’t tried it and don’t know the pros and cons.
SteamOS has, in my experience, avoided a lot of problems that any desktop OS has with being a gaming-only device, Windows or Linux. Stuff like applying updates or needing to alt+tab to address notifications that are major pains in the ass to do with a controller.
I fondly remember my wow days and friends. But it doesn’t fit into my life any more. It’s too all-consuming. Plus, it feels less like an adventure and more like a theme park. Everything is so tidy and precise with carefully measured dopamine hits at regular intervals.
There’s no getting back the things I’m nostalgic for. Even if all the people came back and I got back into my guild, I have kids and obligations. I don’t want my kids to hear me say something like I can’t attend their play because it’s raid night, or watch me rush to finish daily quests before bed like any of that shit matters.
I’m still casual friends with some of the folks I met through wow. But I’m done with it.
Daily quests, login rewards, any other mechanic that wants to dictate when I should play, all that ruined my relation with a lot of games. I actively try to ignore them nowadays. If my line of reasoning is I should play a little more because the reward is around the corner and will be gone tomorrow, I’ll let the most precious opportunity go to waste to protect my mental health.
My favorite things were random PvP at Tarren Mill, getting a group together for UBRS, LBRS, and Strath back when that was all we could do, and some of the epic storylines leading up to dungeons and raids like the Drakkensryd.
I met my guild leader just out questing and we started roleplaying and it grew from there. Does anyone actually meet folks out questing any more? I haven’t played in a long time. I got back together with some friends for one expansion and that was the end of it.
Of course, but it was also the generation after EQ1 in a lot of ways. It was able to learn from EQ1’s release and early months and quickly improve its own game as a result of that.
I actually jumped into the Imperium server recently and finally duo boxed. The real probably is that the down time that could be filled getting to know other players in your level range is slim.
I admit I’ve been having a lot of fun with New World following the first expansion. The artifact gear you can grind usually has a 6 minute timer (some are dungeon locked, and one spawn every 90 minutes according to server day/night schedule) and it’s made me nostalgic. The mob has nothing to do but chat, and it’s been really enjoyable so far.
That’s my ramble done, but anything EQ related gets me nostalgic.
how unexpected! personally I thought cs2 would launch with brand new features and improve on existing ones from the previous title! who could’ve guessed!
I’m very surprised as well, was looking forward to this game but now I will naturally wait and see what gamers say. It’s also going to have performance issues, so I expect we end up with reviews being Mixed fairly quickly…
Honestly, and this game hasn’t earned much leeway by releasing with the performance issues stated, but I think it’s appealing to a different crowd. Cities skylines was always a bit too goofy, whereas 2 has a bunch of new features that focus on actual city management but those often get overlooked by the lack of charm.
I totally agree. Half the content is mostly irrelevant. The outpost system is useless, the crafting system is unnecessary, the ship building is unnecessary, etc…
It was a very different experience for me. I had a blast playing this game when first released and didn’t find any game breaking moment. This could be due to me playing on PC? So with the latest patch I loaded up my V and found noting of merit had changed. Seriously I found it to be the same game with small UI and Skill changes. I was shocked to say the least, due to the enormous patch size. I still haven’t left training NC so I might find more changes but so far it’s still an enjoyable game.
It’s weird how much people’s experience varied. There are enough people saying it was very broken and enough that say it was fine that I believe both groups. Hopefully someone figures out what it is about people’s machines, play styles, or something else that gave such different experiences.
I waited until early this year to play and it was an awesome experience.
To me for example was always fine. I got it on launch day and with my PC I experienced very minor issues and almost no crash (maybe one if I remember correctly) and, even if it wasn’t the game CD Project Red marketing department had led us to believe, it was a nice and enjoyable experience for me.
I mount an i9-9900k with an Asus motherboard and a 3070 dual fan, I don’t recall the precise model right now; not a fancy build as I use a very old case and air cooling, but it gets the job done for a 1440 experience at circa 45 FPS.
Now I’m curious to test this 2.0 patch, I’m watching my brother playing on his PC right now and, with a 1070, he’s still getting good performances and the game mechanics look nice! The skill trees are really interesting, I can’t wait to try it out myself!
Yeah, it really depended on what platform you played it on. I played on Stadia, and while it was buggy, it was at least stable. No crashing, but a lot of broken quest lines and T-posing NPCs. But PS4/Xbox One players had a lot of issues because the hardware just couldn't handle the game.
Poor decision-making from CDPR's execs on that one. They should've just cancelled the older-gen versions of the game, but instead they wanted to rush it out the door to take advantage of the new Covid market, and because a lot of people were still having trouble getting their hands on PS5s/Xbox Series systems. So they got absolutely shafted, unfortunately.
Did they ever add player reflections?
It’s so annoying waking around all these shiny surfaces, every light bouncing just right, yet be a complete ghost.
Yeah, anything with Ray tracing will have player reflections. You usually don’t see them because they’re faking ray tracing by baking the light bounces when the scene first loads
Yeah, anything with Ray tracing will have player reflections.
Cyberpunk doesn’t/didn’t by default though.
Last I checked you could kind of enable them in a config file, but the model used doesn’t have a head so your reflections are that of a headless V.
Unless they fixed it, you were either a ghost/vampire or a headless chicken.
Pretty jank when you carry a corpse and the dead guy you carry has this perfect reflection in glass panes and puddles or whatnot but you’re just inexistant.
You can have missing objects with real ray tracing. Like the player object itself generally doesn’t need to be rendered so it might not even be added to the scene. Unless the player is looking down. If their arms are holding a gun or reloading, it might just be disembodied arms if you could move the camera to see it from another angle.
Or, different game, but in GT7, the ray tracing doesn’t include vehicles’ self reflections. Which is probably an optimization because every reflection ray trivially intersects with the object it is reflecting from, so it makes sense to skip the reflecting object, but then you miss cases where it should be reflecting another part of itself.
Yea I know but it’s still a bit lame.
You can enable an option to add the first person player model to Ray tracing, but it doesn’t have a head (on purpose so it didn’t clip in the first person camera), so you have decapitated reflections.
Same reason the player shadows are janky, first person models are often like that. You gotta adjust it so it looks good in first person but then it’s all weird in third person.
There’s technically a third person model, but it’s probably not animated, so… yea maybe some day.
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