While there’s a current DLSS thread, am I the only one who actually likes the aesthetics of DLSS, regardless of FPS? It adds a softness to the whole image that reduces eye strain for me and make the game more cinematic almost.
The recent versions are much better. But it also depends on the engine. I haven’t played Cyberpunk2077 since release, but there the trailing shadows of moving people and cars were very visible. Hopefully these issues are a thing of the past.
I know demakes are all the rage, but I don’t know if this counts. It’s just… the game, but on console hardware from a decade before Portal. That’s really impressive, especially given just how restrictive some of the limits of the N64 are.
That makes sense. I think demakes have a bit of retro style, but if he’s recreating the game it might be closer to the whole “running doom on any piece of technology” trend. Gameplay wise it’s the same doom, it’s just on an ATM now.
My Drow Warlock has been a ton of fun. A lot of the NPCs react differently to you for being a Drow. I’ve been able to deceive or intimidate my way through a lot of dialog. Also Eldritch blast just feels very satisfying to cast in game.
Haha I would just think about what sounds the most fun to you and play that. You can have 3 other npcs in your party that you control so you can have them fill in the gaps that your character may struggle in
I’ve been playing Guild Wars 2 a ton over the past two years and honestly I’m really glad I’ve spent so much time in the setting, it’s so not traditional fantasy and it’s richer for it. I wish that more fantasy played with the expectations of the genre. Tolkien-esque fantasy is a great jumping off point but I wish authors/creators did more with it than just start and stop there
Yeah I agree, especially bc it’s on steam now and the steam deck puts a premium on games with controller support. But even on PC sometimes I feel like I’m short on buttons, but there’s probably some way to play comfortably on a controller and anet really aught to invest in it
With action cam it’s definitely playable with a controller but I doubt they’ll put in controller support because like… there’s a billion different bindings and everyone rebinds everything in their own so there’s not much point? Browse community bindings and find one that works for you/your character(s).
Yesss I’ve been playing since Guild Wars 1, I was there when the last day dawned on the kingdom of Ascalon, and I looove how they’ve evolved the setting over the decades! I’ve run D&D games set in it, and it’s a great great time
Please be sure to sign it if you are from the EU. We might need 1.4 million signatures, since some people signed from outside the EU. And those will not count.
“You no longer have the liberty of buying a game from wherever you want. You must consider whether your store is going to continue receiving patches, whether the store itself is going to continue supporting your hardware and software, and whether your friends online bought the game from the same store.”
So are we pissed at the entire industry, or just Steam? You don’t have the liberty to buy anything from wherever you want. Go download Fortnite from Steam, buddy! Oop! It ain’t there!? Here’s hoping he deleted the rest of his online accounts while he was at it, but online blowhards tend to be hypocrites.
You’re only underscoring Kaldaien’s point about Steam by bringing up Fortnite, given that Epic is willing to release their products on other stores, whether it’s mobile or Microsoft Store on PC, as long as the terms are reasonable, not junk fees, as Sweeney puts it.
Yes, Valve is quite consistent about keeping things locked to its store. Steamworks is also limited to Steam. Proton is an exception, but the LGPL license of Wine simply wouldn’t allow it to be otherwise. Publishing the source code is required if building on it rather than just using it as a component.
I don’t necessarily agree with all of Kaldaien’s points, but I can’t say they aren’t well argued. Their opinions are valid if you’re willing to accept and consider their perspective.
I personally don’t see the point playing games on the original hardware, and I think keeping them updated for modern systems is a good thing, but I can see why someone might disagree and prefer running them in a VM on a traditional operating system, especially in terms of keeping the original way the game ran intact. I also disagree about the value of Microsoft’s game rental service, but I also see the value in saying “if I don’t actually own my games anyway, why not take it to it’s logical conclusion of just renting them.”
As I said, their points are well argued, even if I don’t necessarily agree on them.
I also disagree about the value of Microsoft’s game rental service, but I also see the value in saying “if I don’t actually own my games anyway, why not take it to it’s logical conclusion of just renting them.”
Yeah, monetarily it doesn’t even make sense, since it’s just cheaper to buy the game then rent them through gamepass lot of the times. Like I got Yakuza 0 steam key through a humble bundle that included other games and it took me a year to finish. Renting that on Gamepass to playthrough would have cost me 12 times the cost of what it cost to buy the Humble Bundle monthly that had Yakuza 0, and unlike Gamepass it is still in my steam account and not continued payment to retain access.
Why would I spend more renting and something that just stops working immediately once my subscription is up even if I don’t “own” the game on steam? Just bad money mangement.
Yeah, monetarily it doesn’t even make sense, since it’s just cheaper to buy the game then rent them through gamepass lot of the times.
Did you know that the main policy of Steam is its Subscriber Agreement? You never buy the games. Moreover, most people play games shortly after they come out, so they don’t care about something like Yakuza 0 in 2025. A new AAA game costs $60 to $70, but you can pay for a month of Game Pass for $12 and play through multiple new AAA or other games.
I’d rather buy a new AAA game than play it through Gamepass, since usually you can get those from like GMG for 10-20% off. And even if there was no discount I just don’t finish games fast enough.
AAA titles that I’d even be interested in are ones like Red Dead Redemption 2, which take me half a year or longer to get through. So paying $12 a month for it would end up being more expensive for me. And I don’t even keep access once the subscription ends. Would have to subscribe again and pay again.
Reason I put “own” in quotes was in response to people like you who say it isn’t buying. It was to point out that one time payment for much longer extended access is still something I consider way better than monthly subscription terms of agreement.
But that’s another thing isn’t it? If games like Yakuza aren’t worth it than it make much of the library not a good value if people aren’t only playing newly released AAA title. It’s wasting money to be paying games that aren’t newly released on Gamepass.
Anyways I haven’t bought a game at full price in years because playing at launch just isn’t important enough to me, so I’m just not the demographic for Gamepass. So for me trying to sell gamepass as some monetary savings just doesn’t apply to me.
To each their own. Some people are just too busy to finish a game in a month. Personally, I can finish a 30-hour game in a month without worrying too much, though I’d probably not even think of time if it was two months. That’s still $24 though. For $60, you can get four. I’m a patient gamer like you though and I wait for the deepest discounts, but most people aren’t.
Yeah it’s like for Gamepass if you decide to play mainly old games it’s not worth it. If you don’t finish new games fast enough it’s not worth it.
But, if you play new games and finish it fast enough it is worth it. Or for people who usually buy COD and Fifa annually because stuff like player base dies next new release or roster goes out of date so already like a subscription model.
Gamepass is like one of those things where unlike the Netflix model it can be hard to consume that much content to make it worth it. Much easier to watch a lot of TV shows and movies. And being a PC gamer it’s not like I need gamepass to play multiplayer so can view it like an add-on the way PS+ people do with their subscription.
And I guess enough people feel that way since I’m always amazed to see newly released gamepass games be top sellers on Steam. They decided they’d rather pay a one time $60-$70 to play at their own pace for however long the “steam subscription” lasts versus a month to month subscription approach of Gamepass.
Maybe if we stop paying for unfinished games we won’t have to care about the drama the comes before the release. We can just see the finished product. Then we don’t have to guess how crap like this might effect the game.
I remember seeing it on the store shelf. Flipped it over and saw it looked like so many of the other FPS out at the time. Its reviews and place in history seem about right even if people are having nostalgia boners over it.
It, like most games of the era, followed the rule of cool. As such, it references a ton of similarly themed media. A lot of which was cyberpunk, conspiracy theories, and general sci-fi. All the unique ideas in the game are really just in the game part. The story and all that is almost all entirely lifted from other sources. So it makes sense to me that they didn’t project their own message into the game. It doesn’t say anything the media that inspired it hadn’t already said.
pcgamer.com
Ważne