Nobody better talk shit about Crate thanks to headlines like this that don’t clarify until you are 2/3 of the way down the article. Crate and Larian restored my faith in game development.
I get that they’re successful, and it’d be fantastic if this became the trend. But Battlefield and Call of Duty sell consistently with much less development effort and a lot lower risk of flopping.
It looks like Call of Duty is typically 3 year development cycles, and one took only 1.5 years. Baldur’s Gate took 6 years.
I wonder what happens when the last whale has been milked dry. With the number of shitty cash grab games out there with heinous monetization, surely the ecosystem reaches a tipping point where there literally just isn’t enough money to go around, both because the whales themselves run out and the remaining number gets spread too thin among too many Clash of Clans, FIFAs and Diablo Immortals. Do you think we’re going to start seeing real effort in those spaces to appeal to players again, or do they just implode because nobody wants to serve a declining market?
I wonder what happens when the last whale has been milked dry.
I have some bad news for you friend.
I work at a casino. There is no end of whales. There are whales that are rich enough to sustain their habits and spend more than you or I could morally spend if we had the means. Then, there are whales that spend outside their means, burn out, and are replaced by a new person who does the same thing.
When a whale (highroller) stops coming, we usually assume they’ve gone to one of our competitor’s casinos.
I see no reason why this wouldn’t apply to real-money transactions in video games. It’s just another casino.
Has anyone played it? I wonder if its any good… I always thought that N64 game was generally considered one of those awful 3d renditions of a 2d classic.
Castlevania 64 was clearly an unfinished game. The first couple levels make their ambitions clear, and the rest of the game is just sort of slapped together. Legacy of Darkness added the rest of the game.
Nobody really celebrates these games. I grew up with them and can appreciate the experience they were offering, but they weren’t exactly my favorites, and I don’t feel they aged particularly well. Maybe take a look through a long play video before committing any real time to it.
All the damn money they make off GTAO and they still can’t afford to keep employees on…? If it was anyone, it’d be them I’d guess last to do something like this considering they effectively found a money printer off idiots who are cool paying for cosmetic bullshit in an 11 year old game.
They only made $1.45 billion last year, just up 56% year-over-year.
They were expecting to make over two billion. Which from the perspective of an American corporation, means they lost half a billion dollars. So the end of year bonuses for the c suites are only half as much as they were anticipating, which from the perspective of American executives is like they lost hundreds of thousands of dollars this year.
So you see, it makes perfect sense why hundreds to thousands of employees must be laid off. The business is in a dire position!
Thanks UbiSoft for rubbing it in my face with this message, “You no longer have access to this game. Why not check the Store to pursue your adventures?”
I heard he only hits the speed of sound when he's rollin' around.
But part of the legacy of Desert Bus is that it was a big charity series that kind of set the stage for GDQ later in gaming history. A sort of virtual road trip.
So a lot of people have nostalgia for it.
Desert Bus was released as a protest game. In the 90s video games were demonized for being nothing more than violence simulators. Penn & Teller took that as a challenge and had some developers make the most non-violent game they could think of.
Tiefling Astorion would have put people not familiar with forgotten realms too on edge talking to the refugees. Astarion’s capriciousness would have made people think that was a tiefling thing not an Astarion thing
I’ve already given up on online games. I don’t enjoy them like i use too a few years back and endlessly grinding doesn’t come close to the satisfaction of actually finishing a game. My friend streamed some of this to convince me to get it, the gameplay looked bland and he clipped through the map and had to start the mission again. I think ill stick to finishing my backlog of single player games.
I just looked and I may give it a try. Looks good. It’s worth mentioning it’s in Alpha, some people don’t enjoy trying to play games that early on and it explains why it’s free.
Beyond All Reason is a Spring Engine game which is an open source rts engine that has been in development for probably a decade and a half at this point.
I’m taking my conversation-level Japanese courses this year and have been looking to land a dev job in Japan. From the sound of it, I’d like working for Pocket Pair a lot. But then again, most companies make their employment sound fantastic…
Haha, yeah, I’m familiar with the work culture in Japan. I’ve heard from other developers currently working there that it’s much better working for newer and/or international companies.
It should be minimal. I think it’s more about the broad appeal, focused marketing, and the good quality of the releases. You got Persona on Xbox, that’s brings people in.
I’m eager to check the calendar of Japanese games for this year.i don’t know if they blow up all cartridges in January or there is more to come.
pcgamer.com
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