darkghosthunter

@darkghosthunter@lemmy.ml

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

darkghosthunter,

They’re not known for big projects. Except Callisto Protocol which flopped so hard they will put their hands on whatever has more than 7 figures.

I while I’m kind of happy for the people who can still have a jobs, I fully expect they become a shell from their former selves (cut jobs) and make freemium crap.

darkghosthunter,

Capcom is on a row giving fans what they want and making millions from it. Compare that to Square Enix.

darkghosthunter,

I don’t remember quite well, but it sold well, but not well enough for a AAA franchise.

darkghosthunter,

There are few games that define a genre, transforming them into games for history books, and that’s Super Metroid. It refined the exploration-by-abilities genre we know now as “Metroidvania”, much like Dead Souls defined the “Souls” genre, and so forth.

On the other hand, it also had it lows. Like that entry you don’t talk about that we hope someday is declared non-canon and all copies destroyed by spontaneous combustion.

darkghosthunter,

Yeah, but the writing was on the wall when it came to Xbox Game Pass a few months later. If Microsoft deal was better than burning its sales, then that was it.

Also, there was some other rumors that the sequel wasn’t green lit immediately since the sales of the first game didn’t meet EA expectations. Who knows it that can be attributed to missing Halloween and holidays.

I think Dead Space 2 remake will never come. Motive is working on the next BF and the Iron Man game, that look like safer investments than a sequel of a game that failed commercially (in their books).

darkghosthunter,

Is part of Game Pass Ultimate. I don’t know which tier, if any, but it is.

There is little reason for subscribing when Xbox Game Pass Ultimate is closer in price. There are EA games for free but once you played all relevant games, you’re done. There are discount on the Xbox Store for some EA games.

darkghosthunter,

And they better sty that way for a while. More acquisitions will bring debt that will probably be gambled on, instead of trying to stabilize their portfolio.

The only ones who won with Embracer buying spree were studio owners and execs with their bonuses.

darkghosthunter,

Saved you a click. Signal boosting a site for jobs postings.

Well, making news for Geoff not tweeting something is already click bait.

darkghosthunter,

Given the transition window, I can guess Control 2 will be ready for 2025.

Elden Ring is getting a free-to-play mobile version with in-app purchases (www.rockpapershotgun.com)

Action-RPG colossus Elden Ring is reportedly getting a free-to-play mobile adaptation with in-app purchases, which takes inspiration from miHoYo’s Genshin Impact. It’s being published by Tencent, who apparently acquired the licensing rights to Elden Ring back in 2022 and put a few dozen people to work on a prototype, even as...

darkghosthunter,

IMTX can be fair if these don’t abuse the players time, and offer fun content. You’re paying the game for free, mind you.

Tencent already had invested in From Software. They want to see returns, and this is how.

darkghosthunter,

It should be minimal. I think it’s more about the broad appeal, focused marketing, and the good quality of the releases. You got Persona on Xbox, that’s brings people in.

I’m eager to check the calendar of Japanese games for this year.i don’t know if they blow up all cartridges in January or there is more to come.

darkghosthunter,

I think it will depend on what Microsoft promises to the team. Eventually the funding needs to como from someone, and seems that Game Pass is great for games that can’t drive by selling copies alone or are not Baldur’s Gate III level of quality.

darkghosthunter,

They’re “overnight performance experts” because there are similar games that run better.

To me it seems that there was a tight schedule and they couldn’t prioritize performance tweaks over features. I mean, if it’s works it works, refactor later so we can jump to the next requirement.

Sum all that up and you won’t know which part of the chain takes most cycles,

darkghosthunter, (edited )

Whatever the article says, I comprehend why someone would cheer at his departure.

The guy is a good by-the-numbers business person. That will cut on production companies, but not on an entertainment industry so close to the consumer as any other. Just remember who cheered on the PS4 presentation.

You expect decisions to bring more gamers to your platform (Game pass did, success), or transform people into gamers (Wii did, huge success). Not nickel and dime your consumers. Plus, he is the one signs off all decisions.

PS Portal it’s the epitome of this guy. Something no one asked for, that does less than anything on the market, and is closed to its shallow ecosystem, priced way beyond its capabilities, but on paper it looks like selling like hotcakes.

What Sony needs as PS CEO is someone who understand that is a business, but also that all these platinum trophies are not real… but they are.

Consumer Nintendo Switch 2 rumored to have more RAM than the Xbox Series S (www.notebookcheck.net) angielski

A new Nintendo Switch 2 rumor has surfaced claiming that the next-generation hybrid console could actually arrive with more memory than a powerful rival like the Microsoft Xbox Series S. The same source has also offered an update in regard to the Switch 2’s potential DLSS support and ray-tracing capabilities.

darkghosthunter,

One thing about the 12GB of RAM: it may be costly now, but it will become cheaper after three, four years into the cycle.

Second, there is also the bandwidth. The Steam Deck has 32x4GB LPDDR5. I believe they wanted 8GB but DLSS and ML (if they add them to the next SoC) require at least 4GB plus. Hence, 32x4GB (96 bits). If the Steam Deck can get away with slightly more, then why not slightly less.

So yes, I can see this device with 12GB of RAM to ensure DLSS and ML work without hitches.

darkghosthunter,

AFAIK, servers are rented for years (I believe 24 months minimum), and renewed after financial performances (are we making more money in the multiplayer than the server costs, the “content” pipeline, and the maintenance?). If it doesn’t make money, they let the contract expire.

Second, the publisher usually pays the servers, while the studio is tasked with the last two tasks (content, maintenance).

So no, it won’t die immediately, but it will probably die next year. I highly doubt the publisher will task another third party studio to maintain it.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • Technologia
  • Pozytywnie
  • nauka
  • FromSilesiaToPolesia
  • fediversum
  • motoryzacja
  • niusy
  • sport
  • slask
  • muzyka
  • informasi
  • Gaming
  • esport
  • Blogi
  • Psychologia
  • Spoleczenstwo
  • lieratura
  • tech
  • giereczkowo
  • test1
  • ERP
  • krakow
  • antywykop
  • Cyfryzacja
  • zebynieucieklo
  • kino
  • warnersteve
  • Wszystkie magazyny