rivalary

@rivalary@lemmy.ca

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Starfield group fixing Bethesda's bugs say their job is tough as mods feel an afterthought (www.eurogamer.net)

“What’s more frustrating for those working on SCP, and the wider Starfield modding community, is how difficult it is to work with Starfield’s code without official modding tools and support. This isn’t helped by the delayed mod tools from Bethesda, which the company says are coming at some point next year.”

Would you prefer if games had a separate difficulty setting for boss fights? angielski

I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not...

rivalary,

I’m the complete opposite. I don’t want to feel like the game is letting me win. I want to earn it, at least a little.

rivalary,

My wife and I used to play everquest back in the day and I’ve been trying to get her to try New World with me but we’re just too busy nowadays.

rivalary,

The tragic story of a game that was infected with Denuvo after release day.

rivalary,

Keep in mind that they added Denuvo to the game, apparently post-launch.

rivalary,

They are going to play classic Microsoft and destroy their competition in this way, then they will do what they want when they have a stranglehold on the market.

rivalary,

Ah shit… Removed it from my wishlist. At least I didn’t already buy it.

rivalary,

I ran into this too. I had this RP moment where I was going to convert my character to a wizard based on where the conversation was going. I realised what was going on and pulled my character out of the conversation and went with my original idea, getting Withers to convert my character to a wizard. In my mind, that’s how the story went.

In its first week, Immortals of Aveum had a peak count of just 751 players on Steam. (steamdb.info) angielski

After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

rivalary,

A bit after release, it was either the developers or the publisher who called it a mistake to limit their sales to those who could run Crysis. It might have been when they were talking about WARHEAD being more accessible.

rivalary,

I thought you were going somewhere else with it being an EA game, lol

rivalary,

I wish Nvidia and AMD would work together to create these features as open standards.

rivalary,

Black Flag without the real-world stuff would have been great. I need to see if there’s a good pirate game out there. I played Sid Meir’s Pirates! or whatever it was called, but a 3D pirate game like Sea of Thieves, but single player… hmm.

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