It’s also inspired by „the wanderer“ painting that has been referenced a million times without most people even realizing that yes, someone did that first.
Oh yeah, these terrible execs from other companies who veto female protagonists on principle, insist on implementing the same list of a thousand terrible features in all games regardless of genre, and harass their employees while being protected by HR and the CEO.
Wait, no, those are not the bad ones. You know the bad ones because they’ve worked for toothpaste companies.
“I poured many years of my life into this, just to feel empty. In quitting, I have found my real passion, and have been obsessively working on music. I’ve even released my first ever album, SPIDERWEB PRINCESS, which is filled with my darkest, most genuine feelings from all of my experiences. Nothing I’ve ever done has ever been so meaningful to me. I have so much of myself to share with the world, and I’d much rather be remembered for something I actually enjoy.”
Assassin’s Creed’s shift to open-world RPGs would never have happened at many companies, Alex Hutchinson says
Literally everyone and their mother could have expected this change. It’s literally the one single way AAA studios have been padding gameplay and time for a decade and a half now.
Ubisoft codified a certain style of open world design that many other AAA releases were using as a template. He’s right, you can’t deny the impact the franchise had.
It WAS a good idea when first used. And, when imported across to Far Cry, they also tried to come up with new forms of climbing and even puzzles to get you up. Then, simply because the internet made memes about it through repeat emphasis (repeating an old mechanic alone isn’t necessarily a bad thing) they responded, took the system out, and even lampshaded it in Far Cry 5 - WHILE other devs as far as Nintendo/Zelda were copying it.
Theres a lot to condemn Ubisoft for, but the towers thing always irked me. Call open worlds as a whole boring, but it suggests it’s not the sort of game to keep your interest anyway.
You say that and I can kinda agree with it, and I can see them agreeing with it... but I recently got FC5 on a discount and despite it all - it still felt like the exact same game as every previous one. So artificially gamey and forced in some interactions, so predictable in its plot and map exploration structure...
I don't think it ends up feeling that different at all. Maybe you zipline up the towers today and they just discover POIs instead of removing map fog, but it's still the same crap, just served differently
I feel like Nintendo 64 was the real OG adapter of open world RPGs. The success of Mario 64 and legend of Zelda had already proven the genre wildly profitable
This guy is why PR consultants and Social Media teams exist. Some people just should not have contact with the public. However good he might or might not be in his work on the project itself, someone should have told him to sit down and shut up and let someone who knows how not to damage the entire game with a single statement handle the communication.
I generally have nothing but a deep sense of loathing for marketing, but I genuinely feel bad for the people who have to try smearing lipstick on this pig.
I’m not much of a fan of the series, but the complaints I’m seeing are in the “I only get 30fps instead of 60fps on ultra!” kinds of things that make me roll my eyes super hard
The eye rolling would be justified if the 30FPS was on something like a 3070 or something like that, but when the complaint comes from someone sporting a 5090, well…
If the game runs at 30FPS on the latest, greatest top-of-the-line card from Nvidia, imagine what kind of performance people are getting from 4060s or RX6600s…
A game that’s this badly optimised is a disrespect to all gamers.
Is that what the situation is? I think that’s also only the case on 4k with brutal mode enabled or whatever.
Obviously that’s still not great if so, but I’d still put it in the eyeroll category personally. I don’t really feel butthurt if I have to run at 1080p or enable vlss or not get 120fps or whatever, especially on day 1 for a game.
But I come from an era where there were games you had to shrink some 3d games lower than 320x200 to get a playable 10fps, so I’m also probably feeling some “back in my day we walked uphill both ways - kids today” energy here. What do I know.
"There's no such thing as bad press" is such a dogshit saying that is demonstrably untrue. There is absolutely bad press, just because we're talking about it doesn't mean it's good for the product. For every one schmuck who thinks they'll buy Borderlands 4 just to prove how good their computer is, there's a hundred people who have decided never to buy it at all and half if them have written off gearbox entirely.
the joke isn’t about being gay at all. it’s about reactionary people complaining about things being woke and gay but refusing to play with a woman on camera at all times. it’s using their inconsistency against them; not advocating for it.
Lol yes, thank you. I’m of the opinion that using /s defeats the whole point of sarcasm… But at the same time I suspect the world is going crazy via misinterpreted sarcasm on the Internet… It’s a tough decision, maybe I should be using /s but then it’s not sarcasm anymore…
I don’t think sarcasm is the problem. The bad actors are. In fact i think sarcasm is more necessary than ever:
If we don’t understand what is and IS NOT sarcasm, the opinions of bad actors won’t be laughed at. If they aren’t actively laughed at they’ll be encouraged by the idea that they’re being taken seriously.
If people don’t learn to recognize bullshit with friends(in a safe environment) then they’re going to fail to differentiate the truth elsewhere where it can truly hurt them and those around them.
Poe’s law is an adage of Internet culture which says that, without a clear indicator of the author’s intent, any parodic or sarcastic expression of extreme views can be mistaken by some readers for a sincere expression of those views.
Poe’s law is based on a comment written by Nathan Poe in 2005 on christianforums.com, an Internet forum on Christianity. The message was posted during a debate on creationism, where a previous poster had remarked to another user: “Good thing you included the winky. Otherwise people might think you are serious”.[4]
The reply by Nathan Poe read:[1]
Without a winking smiley or other blatant display of humor, it is utterly impossible to parody a Creationist in such a way that someone won’t mistake for the genuine article.
The original statement of Poe’s law referred specifically to creationism, but it has since been generalized to apply to any kind of fundamentalism or extremism.[3]
I’m a straight male who is very secure in my masculinity. But I’ve gotten shit from people when I use female characters in games. Never understood why that’s a problem.
time for all of us to volunteer at your garbage dump like that dude who offered to buy his local garbage dump because his Bitcoin hard drive might be there
This is why I think it’s funny people still believe ‘the Internet is forever’. Data disappears all the time. If you really start paying attention it’s scary how ephemeral the Internet truly is and how much is lost all the time.
I think it’s a good way for most people to think of things when posting to social media, etc. as you might not know how long what you put out there might be out there, and you might not be able to take down or modify it without someone capturing it before you have done so.
And then you’ve got absolute mad men like Concerned Ape making stardew valley 10 times better with free updates for years and years. Showing these money hungry companies how it’s done.
Honestly, why would we need a Stardew Valley 2? There’s so many harvest moon games but are they really anything more than small iterations? Not to mention those have been garbage since the IP was basically stolen from the original developers.
I feel like Stellaris is a measurably different game than release. I bought the game on steam like 10 years ago and while it looks largely the same, the mechanics have seemingly had complete makeovers or renovations every few years. As far as I can tell most of the modified mechanics have been introduced to the base game as well, so those without DLC aren’t completely left out.
The game used to be some weird rock-paper-scissors game of either wormholes, gateways, and jump drives with corvette death columns. There was an optimal way to play and everything else was a handicap
The scale is just a little bit different here, isn’t it. One guy (maybe a few more) and an indie sensation that makes a ridiculous amount of sales vs. a company that needs to pay wages for 30 people.
We can have a discussion here, but comparing standard run rates vs. a massive exception isn’t a great starting point.
Yeah it’s also one guy who got so rich off it he never has to work again if he doesn’t want to. Haunted Chocolatier isn’t because concerned ape is a game dev now and needs money, it’s concerned ape wants to make a new game. He clearly loves stardew valley and that’s part of why he keeps updating it.
Terraria is a better exception to use but still an exception. I’m not asking for every game to give free unplanned massive expansions, though I will continue praising those who do such things and absolutely add them to my list of “buy their next game if I’m remotely interested”.
What I want is games that feel like they’re trying to give everyone a fair deal. A base game that’s good on its own and doesn’t feel like a downgrade from the previous game. A few expansions that are good, reasonably priced, and make the game further into its best version of that iteration of the series. And a reasonable number of non expansion dlc that add something and ideally don’t leave me trying to decide what ones I want to get. And by the end of life the game can be not quite the cheapest but full, good, and complete. That way when the next iteration of the series is dropped I’m not left thinking it was because they just wanted to sell me the same things over again. Civilization does this excellently.
Yes, companies with 30 employees are, in fact, money hungry because that's how the employees fucking eat. One person's recurring costs are nowhere near the recurring costs of dozens of people. WEIRD HOW MATH.
Stardew Valley, Undertale, Braid, all of these one-man (mostly) shows generated enough revenue to effectively retire their creators overnight but if they had to pay 30 motherfuckers with the proceeds... yeah, not so much.
I’ve worked for those (sized) companies and employee pay is not as much as you’d think. Not to mention higher sales don’t equal more pay (for the actual workers.)
Dammit, I was going to make a joke about how Mario64 is blocky but was revolutionary at the time. Whereas gamefreak games are an inspiration, that ANYONE can make video games. Even if you’re 30 years behind the times.
Welcome to the world of making software for random people, almost certainly made worse by she being a woman.
As others pointed out, most people do appreciate it, but they tend to be silent about it, whilst a small minority are demanding little whinny bitches (in a non-gendered way) who think they’re owed service and some are even trolls.
To those reading this, I suggest when you get something you like for free you at least give some feedback that you liked it and, if the person has some kind of sponsoring scheme going on and you really like it, consider contributing, if only to incentivise more of the same.
Those on the other side are people too and they will appreciate it.
Welcome to the world of making software for random people, almost certainly made worse by she being a woman.
I first read this and thought you were saying the software was almost certainly made worse and got all indignant then parsed it a second time and relaxed
Yeah exactly, my first thought was “Doom is still in the public discourse.”
Not to mention, oh what’s that game that broke earnings numbers on steam, oh yeah, Cyberpunk 2077? Rough launch aside, the game literally printed money, and is a great RPG and a great FPS.
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