gamesindustry.biz

thesmokingman, do games w Epic explains why it hasn't sued Nintendo, Sony and Microsoft over 30% fee

Nintendo does not sell hardware at a loss and, IIRC, has done so since the Wii. It was a huge deal back when they said they were going to make a profit off the hardware. Given how abysmally the Wii U did, I’m struggling to find coverage of that from 15yr ago that I only vaguely remember. However, that’s been a major point from Nintendo since the Wii, so it’s ridiculous that Epic wouldn’t know that and is clearly just an attack on Google (please don’t read that as me supporting Google or Epic).

paultimate14,

PlayStations are not sold at a loss either.

They usually start out selling for a loss, but Sony reduces costs and scales production so they’re usually profitable (or at least even) after a couple of years. As far as I can tell the PS3 took the longest, releasing in 2006 and not breaking even until 2010, still 3 years before the PS4 launched.

It seems Xbox has always sold at a loss though.

BigVault,
@BigVault@kbin.social avatar

On top of all this, Apple also sell their own hardware alongside their own App Store, just like Sony and Nintendo do.

The Apple model is extremely similar to the way the console manufacturers operate albeit with a few more freedoms on Mac.

masterspace,

I think everyone is aware that Apple sells hardware, that’s not relevant to the discussion. What’s relevant is whether they sell it at a loss or not.

Buddahriffic,

Personally, I don’t think that selling hardware at a loss is a good excuse to be anticompetitive with the software. I don’t understand how it (and any other kind of loss leading sales tactics) doesn’t trigger anti-trust laws.

chemical_cutthroat, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@chemical_cutthroat@lemmy.world avatar

This is 100% targeted at bleeding indie game developers dry in hopes of taking some of that sweet viral cash from devs like the one who made Vampire Survivors. They see that indie devs are charging $3-5 for their games, and so they aren’t hitting the $200k threshold unless they go viral, so Unity is charging by install, not just by total revenue. I hope that the ESA or other interested groups take legal action against this retroactive greed.

Edgelord_Of_Tomorrow,

Has to be a smarter way than this. This is just going to make devs go back to activation limits.

chemical_cutthroat,
@chemical_cutthroat@lemmy.world avatar

After seeing the way WotC handled DnD and MtG, and the way Musk has been dragging Twitter through the shit, I really believe that shareholders are trying to take what they can while they can and peace out. No one is looking at the long term anymore. Everyone just wants theirs, fuck everything else.

LiveLM,

No one is looking at the long term anymore.

It feels like no one has been looking at the long term for ages now, and this is just the natural conclusion

itmightbethew, do gaming w The Escapist staff resign following termination of editor-in-chief Nick Calandra
@itmightbethew@beehaw.org avatar

As has been said I’m sure without Yahtzee the site is basically over.

Which is too bad I really enjoyed extra punctuation and the Slightly Something Else podcast. The whole point of having a subscriber model is that you’re not beholden to advertising or the algorithm or nebulous corporate goals, as the hosts have aid many times.

I guess it goes to show getting acquired by a corp only ever benefits the corp

blargerer,
theangriestbird,
@theangriestbird@beehaw.org avatar

how many names can there be left for outlets that rose out of the ashes of other outlets? Second Wind, Remap, Aftermath, Nextlander…i didn’t think I would see this kind of name become a “genre” in my lifetime.

tal,

Given how much time they’ve had to think about branding, I’m not sure that this is necessarily the name that they’ll stick with. But I think that it’s probably – while this is in the news – a good move to get people looking at some channel that they do control, so that if they come up with something else, they can tell people about it.

theangriestbird,
@theangriestbird@beehaw.org avatar

no i mean to be clear, i know that names are hard! you have to think of something that’s catchy but also unique enough to google but also doesn’t sound stupid and also kind of signifies what your outlet is about…it’s hard! And most of the outlets i named also had to come up with their names within a 2-week period where they had no jobs but had to scramble to pick a name while their names were still in the news. You and I are on the same page here.

theangriestbird,
@theangriestbird@beehaw.org avatar

This reminds me a lot of what happened to Waypoint with Vice. They were running on an ad-based model since their inception, and then they launched Waypoint Plus (their subscription model) to basically save themselves from extinction. Then Vice itself hit the bankruptcy wall, so the Waypoint staff were all laid off because, while Waypoint Plus was profitable and sustainable, it wasn’t growing.

Then the laid off staff just launched their own subscription-based small business and, at least for now, it seems like they’re better off. Based on other comments, it looks like that is what the Escapist Staff is doing with Second Wind.

itmightbethew,
@itmightbethew@beehaw.org avatar

Is that Aftermath? I just started reading it today.

I’m also a fan of 404 media, started by motherboard defectors.

I worry about subscription fatigue setting in, but I do think it’s exciting that breakway independent media is seemingly having a moment right now

theangriestbird,
@theangriestbird@beehaw.org avatar

Haha Aftermath is ex-Kotaku staff, although they do have Gita Jackson, who was with Vice and Motherboard for a while after she left Kotaku. The ex-Waypoint staff is Remap!

I’m with you on subscription-fatigue, I love the Remap crew and maintain my sub with them for now. The thing is, I think this whole thing works better if all of us gaming enthusiasts continue to read and share everything from every subscription-based outlets, and then only sub to our favorite one or two. The problem with the ad-based model was that there was not enough money to go around, even if the engagement from individual users was high. Ads were paying less and less, and a small, highly-engaged audience can only generate so many clicks. With the subscription model, everyone subscribes to their faves, and then outlets are rewarded for catering to a niche. This is what most of these small outlets were doing best anyway, so i personally think it works out well. Eventually there has to be an upper limit to how many of these outlets can survive, but i think the ceiling is a little higher than most people think.

lobut,

The Cold Takes videos makes me feel like I’m getting some scotch and sitting down and listening to an old friend talk about games in a 1950s detective style bar.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@lobut @itmightbethew ya, cold take actually turned me on to the escapists as a brand rather than just a ZP fan. Was my favorite show they had.

slaacaa, (edited ) do games w Ubisoft revenues decline 31.4% to €990m

It’s definitely a “you get what you deserve” situation, yet I can’t help but be sad, thinking that more than a decade ago, Ubisoft made some of my favorite games (e.g Splinter Cell series, Far Cry 3, AC Black Flag).

Though that Ubisoft is long gone by now, and I haven’t touched their games for years.

Dagnet, (edited )

Black Flag was insanely good, it boggles my mind they managed not to capitalise on that

Edit: guys, I know they tried, but they still failed

alsimoneau,

They tried. Their pirate game came out last year.

pastel_de_airfryer,

They tried… with Skull and Bones

MeekerThanBeaker,

I was so looking forward to that game. Once I found out it was basically just a multiplayer experience, my interest dropped. Still haven’t played it.

The problem with many games and movies nowadays is that the gatekeepers are people who don’t really have creative/artistic background. They are business people who make decisions on whatever they think makes the company the most money.

A.I. has its issues and controversy, but I feel like creative people who can’t get through the blocked doors of these business types will go on their own and create wonderful things with the technology. I guess time will tell.

0110010001100010, do gaming w Report: 83% of mobile games fail in the three years after launch
@0110010001100010@lemmy.world avatar

I’m surprised it’s not higher (or shorter). The amount of total garbage on the play store when I open it up is…incredible.

CleoTheWizard,
@CleoTheWizard@lemmy.world avatar

The same can’t be said of the iOS App Store. Still has garbage on it, but I’d bet that games are far more successful on the iOS platform for a multitude of reasons.

SatouKazuma, do gaming w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"
@SatouKazuma@lemmy.world avatar

Wow. Unity are committing suicide in record time.

Aquila,

This is what happens when a game engine is bought by an advertising company

SatouKazuma,
@SatouKazuma@lemmy.world avatar

Sigh…

hal_5700X, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@hal_5700X@lemmy.world avatar

RIP Unity. First they partnered with Ironsource. Who are the people behind InstallCore it’s a wrapper for bundling software installations. It tricks people into installing enough browser toolbars and other bloat to hurt their PCs. Windows Defender and MalwareBytes blocks it. Now Unity does this shit.

AlmightySnoo, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

“Runtime fee” is the most idiotic thing I’ve ever heard im the programming world, I think we hit a new record of low

wizardbeard,

Beyond what this means for Unity and the indie gaming scene, I’m concerned about copycats.

With how big Unity is for hobbyists, I’m worried this might have an “Apple” effect, where other runtimes (even non-gaming related) begin to try this.

Natanael,

I’ve heard of proprietary code libraries before with expensive licensing, but still nothing this dumb

Quetzalcutlass, do games w EA insists it will "maintain creative control" and "creative freedom" if sale to consortium goes ahead

Isn’t that the same thing the studios they acquired said? And we all know how that inevitably turned out.

tonytins,
@tonytins@pawb.social avatar

EA: Maxis will continue to have creative freedom.

Also, EA: We’ve put all of Maxis’ resources into The Sims 4.

dan1101,
@dan1101@lemmy.world avatar

Origin Systems, they made Ultima Underworld and Wing Commander. EA turned Origin into a download client. I’m still salty.

gex,

A fitting fate for EA would be to be dismantled and its name used for an unrelated business

dan1101,
@dan1101@lemmy.world avatar

Porta-potty company.

frog, do gaming w Embracer CEO says layoffs are "something that everyone needs to get through"

Funny how the CEOs never have to “just get through” being laid off…

thefartographer,

It’s like they can’t get laid off… But I bet they can get laid out!

Gaywallet,
@Gaywallet@beehaw.org avatar

Often times they are laid off, with a generous multimillion severance package

frog,

That must be so difficult for them to “get through”. Surviving for a few months, maybe a year (if non-compete clauses are enforced, which they probably aren’t for CEOs) on just tens of millions, which forces them to buy only one yacht instead of three until they can get back into another well-paid CEO gig. The greatest tragedy of our age. Won’t anybody think of the CEOs?!

hydroptic,

Won’t anybody think of the CEOs?!

I’m thinking that they might be crunchy and good with ketchup if fried properly

frog,

There’s only one way to find out!

KickMeElmo, do games w Has Unity repaired the damage done by its Runtime Fee plans?

“lol no”

Aurenkin,

Ah yes, classic Betteridge’s law of headlines.

Betteridge’s law of headlines is an adage that states: “Any headline that ends in a question mark can be answered by the words ‘lol no’.”

echodot,

A favourite of reactionist right-wing press.

Are immigrants sneaking into your home in the middle of the night and licking your children?

Well they should be. Lazy bums.

idiomaddict,

Listen, I’m licking as many kids as I can, but I’m just one immigrant!

Alpharius, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@Alpharius@lemmy.dbzer0.com avatar

Unity’s CEO was EA’s CEO too. He is the guy who shaped EA into the greedy company that it is today. I’m literally not surprised

Lemminary,

No wonder the article smelled like wet rats reading it

WatDabney, do gaming w Japanese devs face font licensing dilemma as leading provider increases annual plan price from $380 to $20,000+

People complain about the evil of landlords, but it’s nothing compared to companies like this.

Landlords at least nominally provide some sort of ongoing services. There are no necessary services a font company could possibly provide - there’s no maintenance, no upkeep, no ongoing costs at all. This is just pure, and purely evil, rent-seeking.

TehPers,

To be clear, there are some awful landlords out there. I agree with your point, but I don’t want to diminish the dislike of many landlords.

SARGE,
@SARGE@startrek.website avatar

Landlords province nothing to society, they are leeches who profit off others hard work simply because they “own the property” the worker lives on and takes care of.

Save a tree, axe a landlord.

TehPers,

This is not true at all. Good landlords also take care of the property, providing what is functionally a “home as a service” with none of the hassle of maintaining it.

There are bad landlords. Most rentals are owned by them. There are precious few that are not.

SARGE,
@SARGE@startrek.website avatar

Found the landleech

TehPers, (edited )

Imagine having a different opinion.

You could never.

Edit: I don’t even know why I responded. You are clearly incapable of having a real discussion. I’m done.

bear,

I’m a socialist and I agree with them.

The reality is that not everyone wants to own and maintain their current home, for a variety of reasons. So long as homes are commodified, which they effectively will be for the long-term forseeable future until we live in a true post-scarcity society, renting a home will be a necessary option that a functioning society must provide. Building housing is expensive in terms of labor and resources, and that labor must be compensated somehow, and not everyone will want or be able to front that entire cost. Or maybe they simply don’t want to settle down permanently where they are now, or even ever, and therefore homeownership would saddle themselves with unwanted debts and the trouble of selling the home when they do move.

The flaws we see in modern day landlords are largely a function of capitalism. Housing is a necessary resource for survival, but one that we’ve rendered artificially scarce through social and economic policy inflating the price, and then it gets bought up by the only people who can afford it and rented out to those who can’t. There’s nothing inherently wrong with, for example, a worker-owned cooperative leasing out housing and providing maintenance services at a fair price for those homes for people who don’t want to do it themselves. Ownership alone isn’t a job and such rentseeking would be forbidden in a sane and just society, but under a better system there would still be room for such a service that provides genuine value to society.

Kissaki,

Part of this service is covering the risk of unforseen cost. Heating breaks? That may become expensive. You pay a monthly fee and don’t have to manage risk and cost like that. Many people would be ruined if they had to cover that and repair becomes necessary, or face worsening condition.

TehPers,

As someone who owns my home (a moderately small 2-bedroom condo), I have tens of thousands of dollars worth of work to do to it that I really don’t want to do. Nobody is going to do it for me.

Sometimes I wish I was renting ngl, but rent would be even higher than my mortgage for the same sized place.

kate,

that’s a weird way to spell housing scalper

jordanlund, do gaming w Starfield review controversy traces game journalism's orbital decay
!deleted7836 avatar

It’s been probably 10 years or so since I was writing reviews, and I have to say, I never felt pressure to skew a review one way or another.

The biggest heat I got was from fanboys when I had a sneak peek at PAX of Duke Nukem Forever and had to report how shitty it was. “YOU DON’T KNOW!!! YOU DIDN’T PLAY THE WHOLE GAME!!! YOU HACK!!!”

And I was like “Yeah, you’re right, I didn’t play the whole game, I played what their marketing team WANTED me to play and it sucked, you think the parts they DIDN’T want me to play are going to be better?”

Surprise… the game stunk up the joint.

But when it came to reviewing games, I approached every review as if the game were a 10/10, and then as I played I looked for reasons to subtract or add points. The plusses and minuses would balance out and I’d have a final score.

As a former teacher, I used school grades, which is why I think most sites are on a 7-10 scale.

A - 90%+
B - 80%+
C - 70%+
D - 60%+
F - 59% and down.

A game can be bad because it’s a bad game or it can be bad because it’s functionally broken. D is generally the Ralph Wiggum of games, possible to like, but you have to admit it’s pretty bad.

I had to give a failing review to Assassin’s Creed Liberty on the Playstation Vita even though I really liked how it looked and it played, because it had a game breaking bug that made your save file unloadable. Ubi took 2 months to fix it, rendering it unplayable for the first two months after launch.

Once it was fixed, I amended the review, but it was plainly unacceptable to release it in a broken state like that.

orca,

What was the worst game that comes to mind from your time writing? I used to write album reviews for a metal site years ago and one of our writers got HIM’s latest album at the time. They really just didn’t like the album and I shit you not, the review garnered 1,000+ comments from pissed off fans. It got so out of hand, we had to close comments.

jordanlund,
!deleted7836 avatar

Had to be Duke Nukem Forever. I was talking with one of the devs and I was legit curious as to how their process worked because it had been in hell for so long…

“Were you able to use any of the original assets?”

“Oh, all of them!” He seemed super excited.

To use 14 year old assets and be incredibly proud of that? Eesh.

Oh, and Brink! Brink was so incredibly disappointing. They had this well developed world and a fantastic movement system, solid class based shooter… but then it all fell apart in the actual implementation of it.

I really, really, wanted to like Brink, but it was unplayable.

Say you have a level where the enemy is escorting a VIP and your goal is to eliminate the VIP before they get to the destination.

You roll in, wipe the team, wipe the VIP, then someone respawns, revives the VIP, and you keep going back and forth until the clock runs out.

It didn’t matter how many times you killed the VIP, all that mattered was if they were alive or dead when the clock ran out. Win/lose. Just crap design.

orca,

Man, DN4E sat in limbo forever. I remember waiting patiently for it knowing full well it would be a mess, but I didn’t care because I was such a massive Duke Nukem fan. Definitely on my list of bad games but I managed to complete it. It was so dated and clunky.

I vaguely remember Brink and all of the hype absolutely vanishing when it came out. I think I ended up skipping it because of the feedback people had.

Thanks for sharing!

Kill_joy, (edited )
@Kill_joy@kbin.social avatar

Brink... Sigh. I remember that trailer coming out and I watched it like every day for years waiting for it to come. I watched every dev vlog, read every update. For years I was hyped on that. At time of release my buddy and I took the week off of work. We played it for like 3 hours one night and finished it. I remember thinking "there must be a mistake. This can't be it. This isn't the game I've been dreaming about." I never booted it up again after that first night.

Brink was my CP2077.

jordanlund,
!deleted7836 avatar

It’s a shame, because if someone licensed the IP for, just spitballin’ here… A Fallout/Outer Worlds style game, the bones are there for a REALLY good game.

The assets, art, backstory, it’s all done, it just deserved a better developer. :(

jossbo,
@jossbo@lemmy.ml avatar

Just in case you don’t know, CP2077 is great now, and set to get better when the dlc drops soon.

Kill_joy,
@Kill_joy@kbin.social avatar

I actually played through it last month and it blew me away. I cannot wait to do a second play through when phantom liberty comes out! It was so so good.

Klajan,

I really should go back to playing CP, I already enjoyed my time with the release Version.

But I also had a great PC and managed to not hit many Bugs during my playthrough, so I understand that my experience was not a common one.

Harrison,

I had a similar experience. Loved it then, like it even more now.

averyminya,

That happened for me too. Great 2077 experience through and through on good hardware with RT+DLSS. Had a couple bugs but nothing unsolvable like a puzzle with some saving involved, and they were things like scanning one thing early stops a scan later. Which is an unintended pretty cool mechanic lol, if only we’d been told it was a mechanic at the time.

Game got even crazier looking in recent updates and with better hardware, but I 100%ed it early and I haven’t done another playthrough since so I’ve been at the endgame through all the updates lol

rich,

I ran a gaming store at the time, with rentals. I remember when brink came out and I had the exact same experience when I took it home to try. At least I had no anticipation and didn’t pay anything for it.

Kbin_space_program,

The first Brink patch made it quasi-playable, but the damage had already been done.

And even after they fixed it, the AI still stank. They'd just ran back in the exact same path sometimes; to the point that you could just aim at a point and headshot all of them.

Sternhammer,
@Sternhammer@aussie.zone avatar

I think Brink was game that killed my naive trust in the hype machine. So much anticipation, so much desperation to enjoy it, so much disappointment. From there on I only believed the hyperbole from proven developers but eventually Destiny killed even that. Now I’m a bitter shell of a gamer who lives by the creed, “never pre-order!”

jordanlund,
!deleted7836 avatar

I actually enjoyed the hell out of Destiny, then Destiny 2 fucked everything up, got patched, got better, and then Bungie turned around and went “LOL - story missions? What’s that?” and cut 1/2 the content out of the game. Content I paid for.

No more money for Bungie after that, I’m surprised it’s somehow still going.

conciselyverbose,

I was damn near 1k hours in D1. I think I'm still under 100 in 2, because somehow they managed to make every single map in the entire game a heaping pile of dogshit.

Then they also took them away constantly.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

duke nukem forever isnt good but i liked it, wish the online multiplayer didnt die so fast i had fun playing capture the babe with my cousin

setsneedtofeed, do games w US kids want games subscriptions and virtual currency more than games this Christmas
@setsneedtofeed@lemmy.world avatar

Too bad. They’re getting copies of Burger King’s Sneak King and they’re going to like it.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • NomadOffgrid
  • FromSilesiaToPolesia
  • test1
  • rowery
  • muzyka
  • fediversum
  • healthcare
  • esport
  • m0biTech
  • krakow
  • Psychologia
  • Technologia
  • niusy
  • MiddleEast
  • ERP
  • Gaming
  • Spoleczenstwo
  • sport
  • informasi
  • tech
  • turystyka
  • Cyfryzacja
  • Blogi
  • shophiajons
  • retro
  • Travel
  • warnersteve
  • Radiant
  • Wszystkie magazyny