forbes.com

BURN, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

If that cost goes above $1/hr I’ll probably just not buy. That’s my base cost I’ll accept for paying for a game. If I’ve gotten $1/hr I find that I’ve gotten my moneys worth

Mango,

So I should have paid about $5000 to Tencent because I played League of Legends?

Absolute dogshit. Nobody owns rights to the output of my attention span. Nobody gets to tap my wallet like it’s a tree.

Sanity_in_Moderation,

Tap. Tap. It’s not working.

Summzashi,

Who the fuck is saying otherwise?

otp,

Just because someone has some criteria that they use to judge value for money doesn’t mean that you have to follow it…

BURN,

Way to completely miss the point.

Nobody is saying that you should be paying minimum $1/hr, I’m saying that if I’m getting less playtime than equates to $1/hr I haven’t gotten my moneys worth and I don’t find that the game would be worth buying.

Mango,

Oh heck. How did I miss that this wasn’t another subscription thing like Unity? I’m hearing old adages during a weird time.

fosforus, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Sure thing! GTA 5 average game time was 52h (main+extras), so its price is then about $1 per hour at launch. Looking at my Steam library, I’d probably have saved hundreds if not thousands over the last 20 years if all the games were billed like this…

Have fun implementing the payment system that reliably measures and bills this with zero downtime, internationally! And even more fun when nobody mysteriously chooses to subscribe to this shit.

Cethin,

Yeah, but dollars per hour is stupid. I care more about enjoyment per hour. Just maximizing play time is what has cause open world games to be boring as hell. I’d rather spend less time with a game that’s more enjoyable over a shorter period than more time doing the same few activities over and over and getting nothing out of it.

Mnemnosyne,

To be fair, for most games which you actually choose to continue playing, enjoyment per hour must be at or above a certain threshold otherwise you’d stop playing.

Cethin,

Well, there are a lot of psychological tricks that can be used to make us keep doing things we aren’t enjoying. We’re just big dumb apes who are easy to manipulate.

Draedron,

The fun in gta starts after the story is done though. Thats when you can spend thousands of more hours in it

Rentlar, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

If it was a dollar an hour, then GTAV would be $1208…

But of course, TV AFKing took up a solid chunk of this time… because of forced waiting periods. Sooooo combine a pay-to-play per hour model and forced waiting periods then you’ve got MTX “Shark cards” with extra annoying steps.

Mnemnosyne, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

I’ve put in 2000+ hours on Civilization IV, Stellaris, and Skyrim, and 1000+ on several other titles. So, since I could quite happily never purchase another game again, and simply play those games until I die, let’s use them as our baseline for what the cost should be, shall we? Assuming they cost $120 each (maybe a little low on Stellaris when you count all the DLC, and definitely high on Civ IV) I’ve played each of them for about 2,000 hours…that means I should expect to pay $0.06 per hour. Heck, let’s be generous! Let’s count Stellaris, with ALL of its DLC, at the price it currently is, without being on sale (except for one that’s at 10% off. I’ve bought most of the DLC on various sales of at least 30% off, but let’s try pricing all games as though they cost this much. That’s about $335. Which still comes out to $0.16 an hour. Not bad, I’ll take it!

Granted, since most games don’t hold me for 2,000 hours, most games aren’t going to get that much out of me. I sometimes buy new games at a $60 to $70 price point. So, the average game would have to hold me for 375 hours in order to make the same amount I pay for it now. Which means in my entire Steam library, there are a mere 12 games that would reach that threshold of getting equal or greater than the $60 I’m willing to occasionally pay these days.

I’m all for it! Most of my games would drop considerably in price, even at $0.16 an hour!

paris, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Can’t wait for them to try this, it flops, half the staff gets laid off, the CEO steps down with a golden parachute, the CEO trades places with the CEO of another tech company, that new CEO makes an even worse decision, another half of the staff gets laid off, the new CEO gets a raise, Microsoft buys both companies, Google makes a competing game studio that gets killed before their first game release, and Apple releases their first video game for $3000 that only runs on M2 and above.

butterflyattack,

Doesn’t seem fair that some people get paid so well for fucking up so badly.

KevonLooney,

One correction:

Apple releases “iTetris” for $3000. Their fans claim it’s way better than the original. It’s the same game with only 8 levels, but you can pay extra for more.

RobertOwnageJunior,

The blocks look fancy but do EXACTLY the same thing.

xavier666,

This dude just speedran 2024 and 2025

nossaquesapao,

We’re living in a dystopia so boring that the future is easily predictable.

ono, do gaming w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Dear CEO,

Games that don’t respect my time are not worth more to me.

RGB3x3, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Honestly, if I get a 30 minutes to an hour of quality play time per dollar, it’s worth the cost to me.

That seems fair. People pay way more per hour for movies in the theater and other entertainment all the time.

AgentGrimstone, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Wellllll I think it should be priced by how much I enjoy it. Make a great game, get paid bookoo bucks! Make a shitty game, you get what you deserve.

maniacal_gaff,

Wouldn’t that be covered by the proposal? Make a shitty game and I’ll barely play it.

AgentGrimstone,

There are holes in my comment but just trust me.

Snapz, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@Snapz@lemmy.world avatar

You want us to subsidize all of the microtransactions and equivalent online bullshit to turn on your money machine. Strip all that horseshit away, give us good single player ONLY and you’ll be doing just fine.

“CROSSING GUARD, WEARING SOLID GOLD HEAD-TO-TOE ARMOR, SAYS CROSSING GUARDS AGENT BEING PAID ENOUGH TO DO THEIR CRITICAL WORK!”

Jaysyn, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@Jaysyn@kbin.social avatar

Any company that attacks modders can die in a fire. I for one won't be buying this crap.

Asafum,

Paradox and Bethesda/Microsoft can be first on that line.

Thanks for killing cities skylines and starfields potential over selfish bullshit… I’m not bitter, you’re bitter!

GeneralEmergency, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

The same thought pattern gamers have had for years.

samus12345,
@samus12345@lemmy.world avatar

And it’s always been a bad one, because not all time spent playing a game is equal in value.

people_are_cute,
@people_are_cute@lemmy.sdf.org avatar

Case study: Literally every Ubisoft game in the late '10s and '20s

obelix, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@obelix@lemmy.world avatar

Sounds like someone wants me to not buy their overpriced game.

abbotsbury,
@abbotsbury@lemmy.world avatar

Rockstar’s games are the rare few I’d say are worth a full $60

GreenMario,

That was before they started diarrhea shitting themselves since the founders left. GTA Trilogy, GTA+, and removing cars people paid for in Online is just a taste of things to come.

abbotsbury,
@abbotsbury@lemmy.world avatar

I specifically mean their in-house single player games, so only GTA V and RDR2 for the last decade.

GreenMario,

That’s what I mean, Rockstar was a brand you could trust until after RDR2. Founders left right after and you can see how things changed right after.

iheartneopets,

Yeah, they left and the change was IMMEDIATE. Holy moly the shit show that was RDO. If you were playing that game back then, you could see the crumbling of the company happening in real time, it was wild. RDO being left to rot is my Roman empire, and I wonder if the founders feel regret at all with how their creation was treated by the company they left. Or if they just dry their tears with hundos these days?

Heck, I don’t even feel like RDR2 lived up to it’s full potential before they left, what with post-game being the most buggy and unfinished-feeling part of the whole game. It felt like it was just waiting for DLC content to be added, since it was a huge patch of map with hardly anything going on. Sigh, who knows.

mosiacmango,

Too bad it will be at a minimum $70, and i bet with the hype, even $80, while also being chockful of microtransactions.

SocialMediaSettler,

It’s Rockstar Games, they love microtransactions and Sharkcards and will more than likely implement more greed tactics into their next big game (GTA 6). I’m still pissed off over the bilking they did with the bunker series in GTA 5. They’re a ruthless, greedy company. And don’t forget those times they went after those fanboys/talented game designers who were revamping their old games like GTA 4. Those kids were super talented and Rockstar busted their asses like the mobsters they are. Fuck Rockstar and their next GTA greed fest.

Guntrigger,

Don’t call them mobsters, they probably think that sounds cool. More like corporate sell outs.

vivadanang,

Yup. For every idiot like this, there’s an indie game or even a Larian Studios offering MUCH better bang for your bucks.

nexussapphire, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

I always prefer a good 5 hour experience over a bland 60 hour experience.

Guntrigger,

It does sound like the next step here would be adding as much low quality filler content as possible to spread out play time.

samus12345,
@samus12345@lemmy.world avatar

Just add a bunch of GOW-style “slowly crawl through the narrow space” parts to pad the play time!

Fades, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Spoole has finally been vindicated

KrokanteBamischijf, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

This only works if you spin this with a product leadership strategy:

Shovelware games that don’t offer a solid chunk of hours or any kind of replayability should be priced lower, and proper games should be priced normally.

The thing is, this is not at all how pricing works if you’re building a business model. Prices are always heavily influenced by what the consumer is willing to pay, or in this case what they’ve been used to for years. For as long as I can remember “full price” has always been $50 or $60.

Special editions with marginal bonus content, $10 price increases on the base game and shitty DLC (horse armor comes to mind) are all examples of corporate shit tests, designed to see how far they can take it.

History has proven though, that changing consumer expectations is among the more difficult things to do in a market where alternatives are rampant. Though the whole franchise loyalty thing kinda ruins that, but I’ll be damned if I have to pay $200 for a game. That will promt me to just play something else instead.

Cethin,

No. This is absolutely wrong. If a game is short but does something unique and engaging it’s worth more than the next open world game that wastes your time. The amount of time a game takes to complete has next to nothing to do with the value a consumer gets from the game.

A “proper game” isn’t one that takes 60+ hours to complete. A proper game is one that takes an idea and does something interesting with it, or at least tries to create the most enjoyable experience for a player as possible.

I don’t want to trudge through an open world collecting bullshit they put in just to make me spend more time. I want an interesting experience that maximizes my enjoyment per hour. If it’s low enjoyment per hour there’s a million other things I could be doing instead.

KrokanteBamischijf,

Which is exactly why my first sentence explicitly states “product leadership”.

I agree, we don’t need any more games that prolong a shitty experience just to use collective playtime as a metric of success.

The correct metric could be play time AND experience rating: If I manage to put 300 hours into a game, none of it feels repetitive and I’m still having fun I’d be willing to spend more than if I get a couple hours of amazing gameplay and a giant “collect all these flags” middle finger for 100% completion.

Ultimately we need publishers to stop their short-term value strategies and start investing in long-term value from reputation, popular IPs and games that will be remembered.

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