It definitely should not. Gamers use it because there are a range of genres of game. JRPG's ala Monster Hunter and Disgaea are pretty much a 300 hour minimum. There is no way GTA ever produces something worth 300 hours of gameplay, the closest they've gotten is their Online versions which frankly, would be horrible if they were priced per hour.
Racing games would have very little merit in price per hour. Sports games probably in between.
Then there's the whole fact that pacing can be implemented at the whims of the creators. It takes 4 hours to get energy so you can continue? Well, that 4 hours of paid playtime baybee, payyup!
How about games with little to no story? Should the new CoD only be $25 because it's campaign sucks? It's short after all. Or will they try and include multiplayer time, you know, something independent and timeless. Will they become arcades and start charging you per round?
Horrible, horrible idea. No matter hour you look at it, hours per game are only good for gamers with specific intentions, be it their limited time, their desire to 100%, or to see if it simply respects their time in the first place.
Absolutely. This is supposed to persuade people who say they want games to be long enough to be worth their price, but the actual intention is to create an excuse to charge forever while offering very little for it. It's very easy for any game to pad out their playtime with grind.
It's yet another way to trick people into paying for trappings of games that have nothing to do with the actual content. If you buy a board game, or an oldschool game cartridge, you don't need to keep paying for it however many times you go back to it. They may use servers as another excuse, but today servers exist to enable them to charge extra, not because they are truly necessary. There are many older and smaller games, as well as Minecraft, that show that players can run online games on their own just fine.
And they charge extra by selling fiction. Shark cards with in-game currency are just a number in the game that is trivial to change with no effort from them. It's very different from selling content packs including new vehicles and weapons, locations, characters and story. Same goes for games that sell the chance of getting an unit of an item or character, split by arbitrary levels of rarity that have nothing to do with how demanding it was to create that content, rather than selling full access to content packs including those items and characters, to be used however many times they player wants.
It's layers upon layers of something that is pretty much a scam at this point. Taking advantage of people who can't tell apart product and service from a sense of hype and value in an imaginary context.
Joking aside, length of a game is a terrible metric for price. I always consider how much time I spend playing a game compared to the price for the ROI. But a lot of games just add filler content that is copy and paste missions.
I sat down to play it last night, got destroyed by spaceships I’m trying to kill to level up my piloting skill and access class B and C ships, went to the simulator in the UC base to get some free kills and realised I wasn’t having any fun with the game any more, so I closed the game and started playing High on Life. Had way more fun.
After the
spoilerStarborn
reveal
spoiler(which I saw coming as soon as the Starborn were introduced)
I realised it’s just not fun. I can’t get into the roleplay as all the characters are bland cardboard cutouts with weird facial expressions, the only fun I was really having was the shooting which grew stale once all the enemies became bullet sponges.
The lack of city maps, the boring cutscenes for everything, clunky console first interface, drab colours, bafflingly hideous item designs, lifeless procedural planets. The factions are all boring. Permanent skills, with no respec options?! And for god’s sake, let me eat food on the ground by long pressing E.
It’s actually worse than Fallout 4, and that’s 8 years old.
I’ve been noticing that too recently. I’ve been hooked on the game, but not really in a good way. I’m not having fun, I’m checking boxes for quests or leveling and it scratches an ADHD itch where I can’t get off it until I finish what I’m doing, but there’s always a new thing that I’m doing. They have done a good job singing missions together so that it feels like you’re always doing something.
But it doesn’t feel fun. They have less than 10 unique buildings to discover throughout the 1000 planets, to the point where I had seen the same two buildings within the first 5 hours of the game. They somehow couldn’t come up with more than 6 different types of plants that repeat across planets. Running to buildings from landing spots is a real bore.
Progression is a real grind. 32 hours in and I’m only level 22, AND I feel like I don’t have skill points in basically anything compared to how big the skill tree is.
I’m disappointed in how shallow the game is. 1000 planets wide, an inch deep. I’ll probably finish the main story missions and be done with it.
Progression is a real grind. 32 hours in and I’m only level 22, AND I feel like I don’t have skill points in basically anything compared to how big the skill tree is.
Thank you. I’m in a similar situation and finding that the grind is really annoying with not a lot of payoff. And then you’ve got so many skills to invest in and you never quite know if you’ll actually need some of them.
I know planets don’t all have to be super interesting, but I dread landing on anything now, because they’re just… so boring to me.
Running to buildings from landing spots is a real bore.
Don’t know if you know this already, but bringing up your scanner and pointing it to your ship icon lets you fast travel to it.
Also, you can skip the whole “return to ship” thing altogether and open up the star map or whatever it’s called and immediately jump to space and set course/land on another planet. I think it only works if you’re unencumbered, though, but I’m not certain.
Edit: Lol, I accidentally misread that as “running from buildings to landing spots”, so ignore that last bit. Hard agree on running to the buildings. At least in TES/FO there’s interesting stuff along the way. Here, it’s just rocks and minerals and maybe a few animals.
You know it’s bad game design when the most useful superpower the game has is the one to let you keep sprinting so you can try to waste less time (Personal Atmosphere).
The factions are all boring. Permanent skills, with no respec options?! And for god’s sake, let me eat food on the ground by long pressing E.
Apparently that last one is being added with an update soon.
I think the factions are okay, but not nearly as good as their counterparts in previous games (eg. NCR > Freestar Collective, although that’s probably more thanks to Obsidian than Bethesda).
Your comment was removed for being an ass, stop playing a victim.
For reference, it was:
All you motherfuckers who bought this can no longer bitch about their prices nor any of their anti consumer practices You have the right to shut the fuck up for anything they do for all time
Better than every year or so no one can play the games they supposedly “bought” due to some technical hiccup for a random yet lengthy amount of time than some percentage of people be able to more easily play our games without paying us. -some Sony/gaming industry stooge probably
In all seriousness, people need to stop being so willing to put up with this sort of easily foreseeable failing with the current way of doing digital goods. If I can’t use it without the blessing of someone else it is not buying, it is borrowing, and that severely impacts the value proposition for me personally.
Technical issues WILL happen. It is the nature of the beast, it is just terrible engineering to build what is essentially dead man switches into your customers products.
Spoilers: it’s the weekend and some hard drive is full. Japanese uptake of the cloud was lagging, and I fully anticipate that PSN isn’t utilising any big cloud providers scalabaility and we’re now waiting on Jim, who is on a long weekend (and well earnt!) to reboot/add more storage/logrotate
They probably know how to solve it technically, but they need management approval to do it and there are two managers currently in an internal feud over who has the highest authority and neither wants to admit to being the lowly one for such a trivial request.
forbes.com
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