At that price there would have to be some pretty compelling arguments to upgrade.
Half a generation for up to 40% more raytracing power isn’t worth it.
A full generation for 2-3 times what a PS5 can do? Maybe.
Even then, there would have to be some damn good exclusives on PS6 to be worth your while. PS4 to PS5 was an easy argument, games ran at 30 pretty much all generation, mostly due to a comically underpowered CPU, and now they run at 60.
I’m struggling to even conceive of a worthwhile game that would bring a PS5 to its knees. I haven’t really seen a good argument for raytracing yet. Sure, nicer reflections, more accurate lighting, but we were pretty good at faking those anyway. Cyberpunk and Metro look really nice with the RT only editions, but they were perfectly playable without it.
We should really draw a big line under RT once it reaches a certain level of power, and go back to affordability. Game devs can’t put food on the table just catering to insanely high end hardware. My PC is still rocking a 1060. On the Steam hardware survey, there’s only one GPU higher than the X060 series inside the top ten. Budget hardware has got to be the focus.
I think the Playstation 6 will be cheaper than Playstation 5 Professional. Why? Because its the baseline and not Pro. The reason why the Pro model can be this expensive is, because its an optional hardware and doesn’t even need to sell well. Selling the baseline Playstation 6 unit is crucial for Sony and they need to sell a lot. Also this establishes a new height, which means if the next generation console PS6 is cheaper than PS5 Pro, then it looks like a bargain.
Also the current Yen and price conversions are expensive for Sony, so it depends on the future market if stuff gets cheaper as well. And if there is good competition. At the moment, there is no Xbox competition at Pro model line or even much of at baseline versions.
I mostly use the Deck for indie games and emulation so a CPU/GPU upgrade isn’t something of interest for me. A larger, 16:9 screen or better ergonomics on the other hand…
is there an award for best music? cause starfield should win that
and i cant believe hogwarts didnt get 1 nomination. that was a fantastic game and it made my mother so happy to be a witch in the harry potter world and explore hogwarts
The problem with HL is that it had very little to offer beyond “you’re a witch at Hogwarts”. They put together a great setting… then did nothing with it. It’s a huge pity and a great waste of something that could’ve been amazing.
I absolutely liked the castle, was very cool, but aside from a few story missions it didn’t feel like you were in school.
You can run around at night without issue, didn’t have to attend certain classes until you wanted. Maybe some more persona style social simulation aspects mixed in would help. Idk.
I don’t know, the class component thing in fire emblem three houses absolutely killed my interest in that game. Sometimes it’s good to skip a bit of the monotony.
It’s a heavy year so I can understand Hogwarts being left off especially since people have a reason to dislike. Very loved by the casual audience (where I am at least) but I don’t think any of my gamer friends cared for it that much.
I’m pretty surprised it didn’t get any nominations. I guess it didn’t do anything revolutionary, but it was a polished open world rpg with a good story and world building. Personally I think it’s partly because TOTK is given too much praise.
If it was a dollar an hour, then GTAV would be $1208…
But of course, TV AFKing took up a solid chunk of this time… because of forced waiting periods. Sooooo combine a pay-to-play per hour model and forced waiting periods then you’ve got MTX “Shark cards” with extra annoying steps.
I hate dollars per hour to determine how something is good value. I could sit and watch a 3-4 hour movie but if it’s a genre I dislike then I’ll probably not feel I got value out of it. Likewise if I buy a 70 quid game but it’s 15-20 hours and it’s got a great story, impressive visuals and solid mechanics then I’ll have got my money’s worth but if something is 70 quid and it’s filled with things that feel like a checklist to do then I’ll end up regretting the price that I paid.
It also means that companies that would release a tight and cohesive 15-hour game will instead release a jumbled sloppy episodic 150-hour mess to pad their pockets.
It would mean worse games coming out that cost more money
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