I’m about 85 hrs in and will probably stop playing around 100. I’m playing solo btw, and it’s been fun but it feels like there’s no end game for me. Even as a group I would question if the end game is even worth it. All I have left to do is unlock all the skills (but there’s no challenging and engaging PvE content to justify it), and build a big base for funsies, which is what I’m doing now.
They need challenging repeatable PvE content to keep people like me engaged, or rewarding pvp gameplay. I was hoping the Deep Desert would be more akin to something like Rust, but really all they’ve done it taken the last tier of resource materials, spread them out over a very boring and empty map, and force you to be pvp flagged to get it. And you have to fly everywhere there, 1) because it’s fast and avoids worms, and 2) because the only vehicle combat is shooting rockets from the ornithopter so you’re dead to pvp if anyone else comes after you and you’re not in one.
With regard to vehicle combat, I find it very strange that the very first NPC we meet has a man-portable surface-to-air missile launcher, but there don’t seem to be any anti-vehicular weapons that players can use.
Or at least I think there aren’t; I’m not nearly as far as you are, but I looked ahead in the research tab and didn’t see any.
Hah, so true! I haven’t heard or seen anything about a portable rocket so I think you’re correct. The only heavy weapons (which won’t help against vehicles) are essentially the big machine gun and flamethrower, the same ones the heavy NPC’s have.
You can craft that same missile launcher, it’s not even a unique weapon, but a normal tech tree unlock. You can also use a lasgun against vehicles (which you need to find a schematic for or gain from a mission).
I am about 4-ish resource tiers in out of 7-ish or so, and I don’t feel like it is especially grindy by the standards of survival crafting games. There is obviously some grinding for resources, but there is also a good amount of exploring and doing quests, during which you can pick up a lot of the things you need. Getting through the iron tier was a little bit long because you don’t have access to a large vehicle inventory yet at that point, but I also took that time to reveal a bunch of the map, clear out bandit camps, etc. so it didn’t become too monotonous. There are a good variety of secondary resources that will keep you visiting different kinds of locations (wrecked ships, old mining operations, etc.) so that even if you just want to farm resources, you won’t just be spending all your time running between ore nodes.
If your friends would be playing together, they could also do things more efficiently by sharing bases so that they don’t each have to build their own infrastructure, and eventually you get access to a mining buggy that is faster to operate with two players (a solo player has to switch between the driver and mining laser seats).
You’ve waited now 7 years - waiting a bit longer won’t hurt - but then again if you wait for the next one there will probably always be another one after that.
My brother lives in the lower-left corner of Vegas, kinda by the edge of the city. Every time I visit (I’m actually out here right now) I can’t help but think of New Vegas. Anytime we drive on the 215 to go somewhere I’m almost always looking around at stuff and trying to picture how it’d look in-game but in real life.
Oooh, I got you OP. If you liked the dense micro-maps of Into the Breach, check out Bad North. Defend small islands from waves of invaders with limited troops. Not an overly long game, but very satisfying for what it is.
I’m playing Last Spell right now, isometric base defense game. Lots of viable ways to play, but later missions become a slog if you don’t plan out hero builds. A run takes 5-10 hours, but rounds take 20 minutes. Emphasis on crowd control and positioning.
Darkest Dungeon is nice if you want a break from isometric stuff, dungeon crawler, emphasis on team combat and resource management.
Creeper World III if you want to try RTS style, lots of community maps.
Tactical Breach Wizards, Come in through a window, throw everyone else out the window. Silly, but fun.
20 screens down this page, and barely over the halfway point with that - this made me chuckle. I think I have a thing or two to learn before I can aspire to “lengthy”. ;)
Laser Squad, playing couch hot-seat is what sent me down this path.
I really liked Jagged Alliance 2, Afterlight and especially X-COM: Apocalypse. Apocalypse had such radical departures from the first two Ufo titles, which did not make it very well liked among enthusiasts, in particular the real-time battle mode. But the game had such fun mechanics and steep difficulty curve, I really enjoyed the challenge of it, as opposed to getting another Enemy Unknown clone that was TFTD.
Do soulslikes count? They’re basically the same, except you don’t unlock new paths by gaining new abilities. You just beat up optional bosses and, maybe, need to find keys.
Not my all-time fav, but I like it a lot and it’s kinda slept-on: Tom Clancy’s Ghost Recon: Shadow Wars for the 3DS. It’s got a lot in common with X-COM – heck, Julian Gollop was even the producer on it.
My favorite is the original Final Fantasy Tactics, hands down. I also liked XCOM 1, Advance Wars, Ogre Battle 64, Unicorn Overlord, Fire Emblem 3 Houses, and probably a few others I can’t think of right now.
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