His early ones with Anthony are definitely my favorite. The Messenger series is amazing, and I can’t see the game without hearing “I’m Ninja Bobbyyyy!”
I know it shifted from a subscription model to a paid DLC one. Do you actually need to buy some DLCs to get an enjoyable experience out of this? Do you only need the endgame stuff once you get there, like buying the latest WoW expansion? How does this model actually work for chill players?
You can do probably 60-70% of the game just with base version. You won't be hamstrung by missing meta sets or content. Even then, DLC sets that can be crafted can still be obtained by having someone else craft the for you, or by having access to tables via a guildmate (like 95% sure it works that way, if not, you just need the 3rd party crafter). You'll obviously miss the new zones, dungeons, trials, and skill lines, but you'll still get over a hundred of hours of content.
You can absolutely play this casually. The base game stuff is pretty easy in comparison to how it was, with power creep and such, but it's, at worst, a good, long introduction to the game systems to better gauge your future interest.
If you subscribe and get ESO+, you get ‘…Access to all DLC game packs available in the Crown Store for the duration of membership’. That does not include the latest chapter; right now that’s Necrom. There’s a new one each year, so you’ll be able to play Necrom next year with a membership if you don’t want to buy it outright.
They do a good job of making the membership very appealing, I have to say. Increased bank space, double the slots for furnishings in your houses, and a bottomless crafting bag, for ex. But they are not obnoxious about it like, say, Neverwinter Nights is.
Ever since I was a kid I have wanted a Pokémon game with real-time action combat that approximates the fight scenes in the anime, not only incorporating movement and dodging but also counter-moves like using fire attacks to nullify Razor Leaves.
I should add that it isn’t perfect, it’s early access so expect some weirdness albeit a whole lot less than you’d think.
My favourite, for example: if you’re hiding behind cover make sure it is THICK, else a body part might clip through the model making it able to be shot. Mostly happens when prone making legs and feet stick out.
Have you heard of The Longing? It doesn’t tick all your boxes but it is definitely a long term game that has you make slow, real-time progress while the real time clock of 400 days is ticking down. Not really management sim progress though.
On the more managy side, I’ve had some fun with Factory Idle. Essentially mini-Factorio as an idle game.
I don’t think it’s fair to call it a cult classic just yet since the game is rather recent, but eventually i think Kenshi. It’s a really fun game although very grindy and i’m not even sure which genre it belongs to. Also it’s very moddable to fit even more to your preferences. It’s been quite a while since i played it, but i’ll share a little story: I started the game for the first time and i wanted to make a “waifu squad” consisting of only women so i did. Worked my ass of mining copper and selling it in order to hire more ladies. Eventually my two ladies started to build a base near where i was mining copper and then one day, the “prayer day” (or whatever it was called) came and an army of crusaders came to spread the word of god. The bishop asked my main lady if there was any men in this settlement and of course i answered no there is none. To them it was blasphemy to not have any men in a settlement and the army slaughter my two ladies like it was nothing. Too bad i lost this save since i’ve gotten a new PC because i would’ve wanted to go on with my vengeance story, but maybe i’ll fire it up again.
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