7 year old me was playing with keyboard, and years later i graduated to keyboard and mouse. the only reason i touch a controller is to give it to my kid.
I’m enjoying it! Long puppy is def my favorite so far. I was really excited for Shadow gate and while it is a very cool project idk if the game is really for me
I got kinda caught up in Dig Dig Dino but to be honest, I‘m lagging behind in giving the newer games a fair shot since the release of the Switch 2 has distracted me slightly
Enjoying KOTOR2 at the moment. A More Civilized Age (AKA my favorite podcast ever) is doing a playalong of the game right now, so that has been motivating me through all the clunky combat scenarios. I’m really loving the juicy dialogue and top-tier voice acting. The Exile is so much more interesting than any other protagonist i’ve ever seen in a BioWare game - I feel like I really have a lot of room to interpret what kind of grey Jedi i want to be. I am shocked that Obsidian (and notorious POS Chris Avellone) pumped out this much amazing writing in 10 months.
I never finished all the time trials in Mario Kart 8, and I don’t have the budget to grab a Switch 2, so i’ve been plugging away at those trials to satiate my hunger for MKWorld.
I'd argue their timing was very fortunate since GTA 6 got pushed to next year. That game would've dominated the popularity votes on all the GOTY shows.
It’s definitely not decided yet. A breakout hit could still come out of nowhere, which seems to be happening more and more often lately, including Clair Obscur. There’s also still the likes of Donkey Kong Bananza, Mina the Hollower, and Hollow Knight: Silksong coming later this year, and those are just the ones on my radar that seem likely to review that well.
I have a very hard time seeing any of those competing with either Clair Obscur or Death Stranding 2, apart from maybe Silksong (if it actually ever does come out). But even then I’m not sold.
Mina the Hollower will probably duke it out with Blue Prince for the indie game of the year.
The OpenCritic score is a very reliable predictor for winning the Game Awards, which is itself mostly an aggregate of review outlets. Donkey Kong is the next game from (probably) the Mario Odyssey team, and Odyssey has a 97 on OpenCritic, with Bananza looking to have a lot of the same design ethos. If I were a betting man, I’d be putting my money on Bananza winning GOTY. The previous Hollow Knight and Shovel Knight both hover around 90, so it’s possible but not the most likely thing in the world that Silksong or Mina exceed 90 by a wide margin, but they’ve got a better shot than most.
FromSoft reported sales of Elden Ring increased by over 200% following its GOTY win, if I remember right. It definitely has an impact. I can’t imagine it’s irrelevant in terms of attracting or keeping talent either, and it probably would help maintaining creative integrity and sticking to your vision in talks with investors.
It’s interesting to note that the Game Awards started having a tangible effect on sales in the past handful of years. Games that used to come out in November now come out in October at the latest, because that’s the deadline for Game Awards nominations.
I have only just started creating individual off-site factories for major production. I have a hefty boy that produces 250 stators per minute, but it’s not nearly as pretty.
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