Its only a week old, but I would strongly recommend Baldur’s Gate 3. I would warn you, it might spoil a lot of future games for you, by setting the bar so high.
And if you want an equally emersive but MUCH older game,look up ADOM.
Lately, I’ve seen it for controller detection on PC games. Larian games like Baldur’s Gate 3 at least use it to change how they render the “Main” menu. I mean, the “Main” menu also changes if I plug in a controller so maybe it’s just an aesthetic thing held over from older video games.
Sometimes windows itself will only let games know there’s a controller plugged in after a button is pressed, but connecting a controller with the game already open can usually be detected just fine.
It’s been bugging me in BG3. Mostly because it takes a while to load and when it’s finally loaded, I have to press a button then WAIT AGAIN for a stupid animation before getting to the main menu so I can then load some more.
Gimme a command line to just automatically “Continue” please. The pretty animtions and menu were fun at first. Now I just want to get back to my brain parasites as quickly as possible. I’m sure that has nothing to do with my brain parasites.
@tenth I'm not interested because gacha is a predatory type of game that generally invites the worst practices in game design (or, "best" if you consider making money out of every single action a player does). But some people do enjoy them in spite of that, so you do you.
It’s very user friendly in terms of tooltips, and if you don’t make deliberately bad choices during level up (e.g. taking a feat that gives you a cantrip from the Wizard class… that scales off your INT score… while playing a Barbarian with 8 intelligence that can’t cast spells while raging) it’s fairly difficult to make an unplayably bad character.
There’s a few cases where some general knowledge of D&D is helpful, such as knowing to never take True Strike because it’s literally worse than just attacking twice and having some knowledge of good builds is useful, since it helps guide what you take when you level up. That said, there’s also entire categories of actions in BG3 that don’t really have an equivalent rule in TTRPG 5e, such as weapon proficiency attacks, so online cookie cutter builds don’t capture the full extent of what you can do.
I don’t think that’s true. It lasts two turns, but the description only says “the next attack”. And I think the reason it lasts two turns is because the first turn you cast it you’d have already used your action.
Yes! I thoroughly enjoyed it, although I didn’t like the way the NPC AI worked. That specific aspect felt less like a “horror” experience and more like a “will the jank fuck me this time?” fest. Everything else was excellent, though.
Main game was a 10/10 without question DLC was a 9.5/10 and would have been a 10 if not for that.
I still got a lot of “Outer Wilds moments” in the DLC. Very few games have given me that kind of “oh, you’re kidding, that’s awesome” feeling when you figure something out.
Outer Wilds. Will probably stick with me for the rest of my life.
Death Stranding also had some moments that I remember fondly.
Slay the Spire still got an immense amount of attention from me, even though I started playing it longer ago than 365 days. I discovered how fun this game can be with a friend / a group. Building the deck together and making decisions really amplifies the emotions :D.
Demon Souls, first souls like I finished, on PS5. Just an incredibly polished experience.
I reckon it’s gotta be Disco Elysium ; that game changed my life. I just came to it at a particular point in time where some of the messages of the game hit especially hard.
A friend was recently telling me that it seems like it’s exactly their kind of game in many respects, but that their impression is that they would find it too depressing to play. Whilst it is true that the setting is pretty grim, I also found it to be one of the most hopeful games I’ve ever played.
If anyone isn’t familiar with Disco Elysium (DE), it’s a RPG where you play as an amnesia cop trying to solve a murder. It’s very introspective and quite heavy on the text, which I personally loved. It’s a very grey world where there isn’t a clear right answer in anything and it’s so well executed that it made things feel real.
As an example, one of the things DE is known for is its creators thanking Marx and Engels when receiving an award for the game, leading many to view DE as “that communist game”. However, although you can play as a communist, the game pulls no punches for any of the ideaologies, especially communism. It was made by an Estonian game studio, and it never feels overly idealistic - this particular kind of sad wistfulness towards history is something that only a post-Soviet country could pull off, I reckon.
Mass Effect as a series had so many heartbreaking moments. I’ll never forget the horror of finishing 2 without doing enough loyalty quests and seeing that final mission play out. For me, it was Legion and Tali that got me. I always sided with the quarians over the geth, but Legion’s death was always just so hard
I went through that whole thing waiting for -- apparently -- a Paragon option that never showed up, that would've managed to save them both. It kinda put me off the series.
HOW DARE YOU PUT ME THROUGH THIS RIGHT NOW. I was just sitting here, enjoying some coffee, truly having a great day. I can’t handle this right now,@Xariphon
As an RTS player who only ever plays for the story and does not care about multiplayer at all, new RTS games with a decent story and gameplay are kind of thin on the ground these days.
I can’t even play C&C RA2 anymore because I can’t get it to run on my PC. Tried several guides, but it refuses to run properly.
Love: When mystery games actively draw attention to the idea that you need to draw your own conclusions about what you find in the game, and make your own truth, instead of just following a track
Hate: when the above is expressed as a formalized “Mind Palace” mechanic à la the more recent Sherlock Holmes games. That’s just covering the track with a tarp instead of letting you build your own theories. Either let people accuse who they want with the evidence they have (once again I plug Paradise Killer) or acknowledge that there’s only one acceptable answer
I’ve played a little. It’s okay. The one I was playing didn’t do anything approximating the Mind Palace and was very, very linear-- which I think is better than the Sherlock Holmes style games. It was the everything else about it that annoyed me into turning it off!
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