I hear it’s amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-Kiri Rock. I need scissors! 61!
Oxygen Not Included- very detailed colony sim where scientific things like heat exchange, air pressure, etc. are essential for survival. I swear, my next file will be perfect…
I’d say I’m a fairly mid-tier player, get better with each season I play, the breadth of mechanics and depth of complexity is mind breaking. I’ve only played like 2000 hours though, I’ll get it all figured out eventually… Right?
Almost every content creator I watch say their VR headsets are collecting dust. Part of that is because there aren’t many good VR games, but also I think there are very few types of games that are fun in VR. They’re just not made for long-term play, you’ll quickly get exhausted in half an hour and want to rest your eyes (or if you’re playing something movement heavy like Beat Saber, rest your body as well).
I tried Skyrim VR, albeit the vanilla version. It sucked. Once you get over the initial hype of “wow, it’s like I’m really there!” you quickly start to realize that VR adds nothing to the experience. It’s the same game, except way clunkier with broken combat and makes you dizzy after some time. Most VR games feel similarly shallow. Even when it comes to racing games which I thought would be killer in a headset, I came away realizing I’d prefer just playing it on a flat screen.
I don’t know where you live, but here there are a couple of places where you can try a headset. I would recommend finding a way to try it first before buying.
Very accurate. We have the Quest 1 and 2, both just collecting dust now, I’m not even sure if they would work anymore. We set up a VR gaming night with a few friends who also had headsets, played Beat Saber and Synth Riders a bunch, then got bored and decided to explore a new game where you walk about and chop wood and whatnot. Five minutes of that and I was so dizzy I almost threw up. It made me realize that the type of game you can play on these is very very limited. I did get a lot of mileage from Synth Riders, so I’m not saying it’s all worthless tech, but we probably could have got a better ROI just buying a regular console with the money.
Yeah there is some getting used to games where you walk around. I also managed a couple of minutes at a time at first. Now i can play for hours without issue. Also i havent been getting carsick anymore.
Nexus mods isn’t shady, they inform user regarding data breach. They provide mods and have been serving mods ever since pre 2010 I believe (registered myself on that site back in 2014 ish).
Maybe slightly off-topic, I recommend to use Viva New Vegas guide as based on my testing the game is more stable and suitable base for modding up your New Vegas install, however also check out every mods you are going to install especially older mods pre-2018 (for me) as they sometime aren’t optimized which may makes unstable issue with the game. Hope you enjoy the New Vegas!
If your goal is to achieve realistic looking city streets the best way to do that isn’t an expensive online infrastructure and much more advanced simulation.
If the developers had the skills and time to do that they could more easily have more dense NPC crowds and richer local simulation.
The reason the games aren’t already like that is likely just cost, talent, and target performance, which you’d need a lot more of to execute your plan.
It is a nice concept in theory. It has a bit of resemblance to the metaverse minus monetary enshittification, but there are some challenges to this.
It would for example end up just as dead if the other players got bored of it and stopped playing. Then there is server costs for something where there really isn’t that much realtime interaction in, and all these metagames would need to be just as fun with a global time at a set flow, or be OK with synching only at the end of the day.
These of course aren’t impossible challenges.
You could leave the “online” part to a simple global api backend and skip the gameserver itself to greatly reduce costs. You wouldn’t see the other players in person but you’d see their shops grow each new day, and there could be an NPC of their owner walking around.
You could bankrupt inactive players and give their lands to new players, and implement import/export costs for distant shops incentivizing local trade. You’d probably still want normal NPCs, but their interactions would have to be predetermined each day if you don’t have a game server running all day, and want to prevent cheating.
The implementation difficulty and cost greatly varies depending on how much interaction and fairness you want, but setting up an API server is fairly easy if you don’t worry about scaling in case the game really takes off.
I never owned my own copy of Wind Waker. I borrowed it when I was a kid from a friend and then later I played the Wii-U version from a different friend. Now that I’m like, an adult (more or less) with my own console, I want a copy for myself. And also I want to play it again. Man! Love that game!
BoI is still one of the best feeling roguelites ever.
But it also very much suffers from the design philosophies of the 2010s. Because you are going to do one of:
Spend a LOT of brainpower memorizing all the upgrades and their synergies
Have a wiki open off to the side and reference it every few rooms
Just YOLO and feel like the entire game is RNG
Because there are way too many upgrades that end up being downgrades that can just kill a run completely unless you plan for them. And there is no good way to understand that in game.
Honestly, looking at how modern game development studios handle remakes, I wouldn’t want them anywhere near any of my beloved games. I haven’t played a single remake in the last 20 years where I felt like the studio that made it knocked it out of the park.
Also, I strongly believe good games should not be remade, and only remastered/ “deluxe remastered” (where even if the game is remade, its a 1:1 faithful recreation with additional features and gameplay mechanics being optional). Remake the games that weren’t great, give them another chance at big success.
Sonic 2006
the XenoSaga games (don’t @ me XS fans, you know the combat and boss design in those games were terrible, 1 had DOMO Carrier, Tiamat, and whatever was going on in Song of Nephilim)
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