The Last Campfire is delightful, and feels like being read a bedtime story. God, it’s good. I could listen to the narrator read the back of a shampoo bottle.
Planet of Lana is a drop dead gorgeous side scrolling puzzle platformer with a beautiful soundtrack and world building.
Beacon Pines isn’t technically linear, in that you can complete some stuff in an order of your choosing. But the overall experience is quite linear. Its an exquisite experience, I can’t recommend it enough.
If you enjoyed Undertale, play OneShot. No question. Its splendid.
Night in the Woods is a joy as well, it makes me nostalgic for a childhood I never had. Must-play.
Stray - you are a cat doing cat things in a broken future. Splendid experience.
Mirror’s Edge is a game I think everyone should experience at least once. It’s beautiful.
Celeste - it has the best tuned difficulty curve I’ve seen in any game, and it wants you to succeed. It also tells a really beautiful story. God the platforming is good. Its so good. By the end of it, you are doing things you never thought you’d dream of doing. You’ll feel like a speedrunner with all the little movement tricks you’re able to do.
Hellblade: Senua’s Sacrifice is a thought provoking masterpiece and a little spooky.
I’m currently playing through this game. At one point, it totally hit me that the non-linear structure and even the way secrets are scattered throughout the world is very reminiscent of Super Mario 64.
You are not wrong… I guess in both instance they came from the desire never to break the immersion through any kind of loading.
The weirder think to me is that it was made by the guys behing “Serious Sam”, that basically mastered the open field shooter genre, which is kinda like the opposite of this game?
Yes, exactly! Coming from one of the best-made mindless game series to essentially gaming high art is quite the transformation. There has always been a lot of talent at Kroteam, but I’m glad they have finally found their true calling.
The small handful of nods to Serious Sam in The Talos Principle are quite amusing, by the way. I almost got a heart attack from suddenly hearing the sound of the headless kamikaze…
Portal Pro I remember being great. So good that Portal 2 was a disappointment for me when it landed.
I needed to cheat (watch the YouTube solution video) on a few solutions, iirc, too; not because they’re badly designed, just because I couldn’t wrap my head around the solution.
It should be noted that a couple of the portal solutions need reasonably quick portal placement, so I don’t think it would be as good without KB+mouse. It took me a few tries to nail one of the techniques.
And here I am just making my motors by hand like a chump. You know, maybe it’s time I get off my ass and build something cool like this. Iron and coal processing and smelting on the first level, ingot splitting to wire on the second, pipe making on the third, have a vertical line that’ll start pumping out rotors from processing, then a bank of assemblers at the top floor to churn out motors and to line them back down.
So I’m not sure what might make you not feel lonely or anxious. Things like how directly you control the characters with you could he factors I imagine, so I’m just going to list a bunch of things:
A shorter one, but Star Wars Republic Commando. You’re a commando unit and work as one.
Dragon’s Dogma, either Dark Arisen or the new sequel.
Mass Effect series.
I don’t know if Earth Defence Force would be like that or not, at the end of the day your NPC allies could be hit or miss (literally, depending on the weapons you use).
Not sure how you feel about party-based RPGs, but there are tons of them.
I’m wondering if RTS games with campaigns would feel right as well. StarCraft’s campaigns have a lot of people constantly talk to/around you.
The Lego games?
Stardew Valley?
Can’t really think of indie games at the moment.
Games I haven’t played so I don’t know if they apply: Persona? Space Marine games?
Definitely play it. Just remember that “You Died” doesn’t equal failure and dying a lot doesn’t mean you’re bad at the game. Dying lots is a core mechanic of the game.
I’m of the opinion that the difficulty level isn’t that bad, and I’m not saying this in a gatekeepy “git gud” kind of way. I enjoy these games because they feel fair, and whenever I have been struggling disproportionately, it’s either been because I was somewhere beyond my current level (especially in open world games like Elden Ring), or I was doing something “wrong” (like stubbornly using my preferred weapon even though I knew a quirk of the boss meant it was suboptimal)
If the game feels like it’s being unfair to you, take a step back and rethink your approach. Try a different weapon or strategy (this might mean having to go to an easier area to practice the new weapon). Look through your items to see if you have anything that might help (including potentially helpful lore in the item descriptions). If you’re not sure what a thing does, try using it and see — the game won’t explain things explicitly because it wants players to find out in play.
If you like the look of Bloodborne, 100% give it a go — even if I weren’t already a fan of Fromsoft’s games, I’d enjoy Bloodborne for the impeccable aesthetic.
If your looking for a shooter with a flow state, give Neon White a look. It’s a FPS platformer where you pick up gun cards and you choose if you want to use the card as a gun to shoot demons, or throw it away for a movement ability (double jump, dash, etc.) as you try to get to the end of the level as fast as possible.
If the platforming and racing doesn’t sound like it’s for you, I saw someone else brought up Ultrakill and I wanted to recommend that as well
Neon White was my suggestion as well. Ultrakill is fun but is going for a more Devil May Cry style game where score and style matter significantly.
Neon White i found a little confusing at first until I got the feel of it. Its a movement puzzle game, with some shooting. Precision and repetition are key to learning the levels and beating them quickly, and once you get into its groove, time flies by. For being a time-challenge game, I find it surprisingly relaxing and forgiving.
Can’t believe I had to scroll down this far to find Neon White but I’m glad someone mentioned it! It is pretty much the flow state shooter, should be perfect for OP.
I also had a bonus screenshot of Cauldron Lake lined up to share, but for whatever reason while retyping the post from when i accidentally posted it in the wrong community, it butchered the formatting (That’s also the reason the writing is kind of stilted). Here’s the bonus screenshot of the water
I am really enjoying this downfall of Bethesda, Blizzard, Ubisoft and EA, more than I enjoyed anything they published in half a decade. I wish death also to Gearbox. It’s coming and after Randy bought and promptly ruined RoR2, my schadenfreude is tingling.
I think it's far too late for that. Publishers have been testing the waters with $70 AAA games for a few years now, and people kept buying them. I don't expect that to change any time soon.
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