Relative to its time, yes, but Sims 3 is peak Sims. It improved on 2 in every way, but the thing they did the best and left out of 4 was the create a style tool, which allows you to make any surface any texture and colour you like. You could have a wooden sweater and metal carpet. No limits. You could make uncanny replicas of most homes, furnishings and all.
This is just my opinion, please if anyone reading this loves FFXVI don’t take it personally!
IMO: The story is ass, the visuals are spectacular (especially the Eikon fights), the soundtrack is amazing, and the gameplay is a weird combo of FFXIV and DMC5. If you’re not opposed to some game spoilers, I would really recommend watching a stream of the beginning of the game just to see what you’re getting into.
If you’ve played other mainline Final Fantasy, it’s very different gameplay-wise. Your party is AI controlled, and you only control the main character of the section (usually Clive). This really turned me off from the game tbh. The mainline story can really drag too, and the sidequests vary in quality so much I genuinely wondered if they had several different teams working on them and not communicating. The only ones I really liked were the hunts, because I think that’s the only time you as a player actually have to think about your moveset and how to tackle a boss.
If you can get it on sale, and you’re willing to sit through like…15h of intro to actually get to the main parts of the game, go for it. If you want something a bit shorter, but shows what modern Final Fantasy games seem to going towards, maybe try Final Fantasy 7 Remake. If you want a cleaner version of Clive’s gameplay, I recommend the Devil May Cry series, especially 5.
Geezus the story isn’t ass. I know you prefaced with it just being your opinion, but with a charged comment like that’s it’s hard not to want to push back.
That’s fine, you can disagree. But as someone who 100% the game (and somehow kept my sanity), I really do think anything that is outside of the Clive/Joshua/Rosfiels story is pretty weak, and that is like…35% of the game total.
I don’t want to get into spoilers, but I think all the Eikons outside of Dion are severely underutilized, and could have been much more impactful in the story. The whole Ultima payoff is also really not very well thought out with how it’s explained. That’s why I genuinely think the writers were segmented into different teams and were not communicating with each other.
The Rosfield-centred plot is genuinely great though, I really wish they had stuck mainly to that.
Oxygen Not Included. it’s just a constant stream of entropy-driven-crisis mitigation.
my current issue is that part of an oil field deep underground briefly became too hot and since then my base has been slowly filling with toxic sour gas. the only way to get rid of it is to turn it into methane and sulfur by cooling it to -160 degrees but i don’t produce enough hydrogen to run the thermal nullifier.
i’m like 1400 cycles in on this run :P got eight dupes and just passed a million stored calories, have infinite air, water and copper, so i feel like i should be able to do something about it
I was so worried about this game being bad. Not that I didn’t trust them to make a game as good as the first Frost Punk, but more that some of the expansions for the first game were pretty meh. Still good, but nothing like the original experience of the game. Anything above a 7 is a great sign as it’s not a game for everyone. The fact that it got a decent amount of 8’s and 9’s is even better. I can’t wait to play it!
cliched yes, but I will always remember how scared as hell I was playing Silent Hill for the first time in high school, when you go down that dutch angle alleyway and the evil toddlers stab you to death…
i couldnt play any more for a few days haha, it was a pretty stand out memory for scary game stuff. Its hard to state how unexpected it was at the time, I hadnt played any early horror games, and I dont know how many similar experiences there were at the time (year 2000ish) so it really was brutal and surprising
Project Zomboid. That’s the most recent game I can think of where I reduced the difficulty (and that’s coming from someone that has nearly 400 hours into Elden Ring). It’s not that the game is tougher than ER or anything like that. It has a ton of cool mechanics and detail that are really enjoyable if you’re into zombie survival games, but the zombies can really swarm you in that game and you won’t live long.
It also has sandbox mode where there’s no zombies and you can focus on farming, building, etc.
Typing this in-between matches and after playing for the last 4 hours: It sucks, but I’m still here 😂
Honestly though: If you don’t take super serious, it’s fun to play. Every now and then I’ll buy the battle pass because there’s some character skins I want and when I can get a group of friends to play, we always have a blast together.
People who lose their minds over a Moira who “does too much DPS” or send “tank diff” into the game chat make it annoying to play, and it can get frustrating if you’re a streaming who is trying to rank or something, but just jumping on to have some fun playing in the different roles and getting good at different characters’ kits makes the game remain fun.
Something along the lines of hiring an expert on gambling. There’s a lot of game mechanics in games like Destiny 2 which lock you in through little feedback loops.
It’s a good looking game with decent movement and gunplay, but it fully disrespects your time. RIP if you ended up buying the game in 2017 with the first few expansions because that shit gone now.
Seems like most live service games these days are built off of addiction or gambling. For example, gacha gaming is becoming more popular everyday, with their rolls and gambling loops. You can see this in games like Genshin impact. Kind of makes me miss the old days where we had games like battlefield and Call of Duty old school style, just running around playing something that we enjoy for fun.
Yonder: The Cloud Catcher Chronicles … but with the caveats that a) it’s only PARTLY like stardew/portia/harvestmoon and b) For the life of me I can’t remember if the game had money or not.
The game is partly farm-life-sim, but the other part is “zelda-like” adventuring and getting rid of “dark smoke thing” that does bad things to the world.
It has a barter system, but you don’t need to use it if you don’t want to. Nearly everything you need in the game can be harvested or made.
Their other game, Grow: Song of the Evertree, is pretty fun too. It’s partly a city builder, partly exploring new worlds that you create. It’s been a while since I played it, so I remember some sort of currency, but I don’t really remember having to work that hard for it. Mostly, I just focused on creating worlds with crazy elements.
Grow: Song of the Evertree has lots of crafting materials, but no money. I haven’t played it much, but it mostly seems to be about gathering daily to grow the Evertree, then using the resources to expand the town.
There is even a Star Trek-ish game where you have to produce to earn money to upgrade the ship for your crew. I get that it is a game mechanic, but seems like a perfect setting to not have money, and just concentrate on the people.
All I wanted was for 3/4 of the main characters to be normal Minecraft skins, such as the shrimp series of skins, and the 4th to be some horrendous creation that only Satan himself would use on Minecraft. They then proceed to play bedwars with actual 8 year olds and lose.
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