Merwyn

@Merwyn@sh.itjust.works

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Merwyn,

Without a doubt Morrowind for me.

Halo and Diablo also, in different genre.

Merwyn,

I wasn’t even the first, someone else posted it also while I was typing my answer.

I didn’t even re play it that much. I think in the end I probably have more playtime on Oblivion. But much better/stronger memories from Morrowind. It was maybe because I had less video game experience to compare it with, but this one clearly left a big mark on me. I still have incredible goosebumps when “the road most travelled” or “nerevar rising” sounds start playing from my playlists.

The gameplay maybe clunky compared to today, especially to combine weapon and magic. But everything else was so amazing for the time, and some part are still much better than recent games.

I even had a talk with someone at an “ai in game dev” conference who took as an exemple the way the diary/quest log of Morrowind was working.

What games had easy soft locks that prevented you from either progressing or getting a true ending? angielski

The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don’t perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress...

Merwyn, (edited )

Tes 3: Morrowind, every NPCs can be killed and of course if you kill some of them before they got usefull to progress the main quest you are locked.

At their death there is a notification message like “you fucked up, you can reload or continue to play in this world forever doomed”. BUT, in my first playthrough some broken mod I installed was hiding this message …

Also, in the same game you could lose quest item and be unable to finish the main quest. But that kind of require you to be stupid on purpose, because it’s obvious what item are important.

EDIT: found the in game message: " With this character’s death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."

Merwyn,

It was some small QoL changes in the UI and menus, recommended by my friend who recommended me the game. I don’t remember exactly the changes but there was nothing big added or changed in the gameplay

Merwyn, (edited )

Yes indeed, I know what you are talking about. But I would not really consider that the “normal” ending as described by OP. Even if the ending scene itself is exactly the same, it’s a very different path and clearly a much harder one.

Merwyn,

Sure ! And I discovered that only years later by reading a wiki page. But actually it make sense that it’s also feasible this way.

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