BoI is still one of the best feeling roguelites ever.
But it also very much suffers from the design philosophies of the 2010s. Because you are going to do one of:
Spend a LOT of brainpower memorizing all the upgrades and their synergies
Have a wiki open off to the side and reference it every few rooms
Just YOLO and feel like the entire game is RNG
Because there are way too many upgrades that end up being downgrades that can just kill a run completely unless you plan for them. And there is no good way to understand that in game.
Honestly, looking at how modern game development studios handle remakes, I wouldn’t want them anywhere near any of my beloved games. I haven’t played a single remake in the last 20 years where I felt like the studio that made it knocked it out of the park.
Also, I strongly believe good games should not be remade, and only remastered/ “deluxe remastered” (where even if the game is remade, its a 1:1 faithful recreation with additional features and gameplay mechanics being optional). Remake the games that weren’t great, give them another chance at big success.
Sonic 2006
the XenoSaga games (don’t @ me XS fans, you know the combat and boss design in those games were terrible, 1 had DOMO Carrier, Tiamat, and whatever was going on in Song of Nephilim)
I recommend giving it another try if your only experience was the game on release. It really received a labour of love and has very fun gameplay options. I went for a throwing knife slow mo grenade build and had a blast throughout the whole playthrough
I’m no fan of the 2077, but thinking of it solely as a shooter is doing it a bit of a disservice given that you usually* have different approaches to in-game situations.
You can build around hacking, engineering, speech checks, melee combat, stealth cyberwarfare etc.
I felt that the projectile mechanics were sort of neat but I will agree that I don’t think the game really has legs when merely thought of as a FPS. Perhaps it had some potential in the past, part of their PL govt funding agreement was to release a multiplayer mode as well. I’d imagine that’d focus a little more on gunplay, and slightly less on QuickTime interactions involving hacking and such, but who knows.
*there are situations which require direct combat iirc
EA’s been manipulating the review scores, and can still only muster their current metacritic rating. I’m interested to see what the audience scores look like later this week.
I never completed that one but had explored most of the mainland. I really need to go back and go through it all again. I loved the small details throughout the world. The wilderness and countryside was so well done, with little shrines along the roads here and there and so many lived-in places throughout. I spent 75% of my playtime with Roach set to a slow trot just so I could really absorb the world and feel like I was making a journey on those old roads. There’s something so profoundly Witcher about quietly riding dark paths at night and stopping to hear a monster in the woods. You climb off Roach and draw your silver sword, then make your way into that decrepit forest to deal with whatever is going on out there.
“Return of the Obra Dinn” is the best Detective-type game I have ever played. Pure inductive, yet always logical reasoning. The setting of an Victorian ship, the 1-Bit artystyle, excellent ost and memorable story really elevate this recommendation to a must-play.
On something from this decade, Balatro is great if you like cards and rouge-likes. But it’s been so popular I don’t think anyone interested hasn’t heard of it yet.
Oh, and as others have pointed out and I’d hate myself for not mentioning it, Tunic is great as well. It’s a love-letter to the instruction book, and makes one really feel like playing an old game and relying on an instruction book, while not being all that great at reading, like some may remember from their childhood. But with modern game design and what others call Dark-soul mechanics (idk, I have never played a Fromsoft game).
I take it from your exasperation that you want a game to “just be good already”, from the very start. So I’ll exclude anything that takes too much thought or investment to start having a good time.
Baldurs Gate. There is so much content. I’m 150 hours in the game, I play split screen coop with my wife. We each have our characters customized to how we like it. It’s AAA quality. Came at a AAA price, but it’s absolutely worth it.
And I say this as a FPS/simulation gamer. Totally different genre but they’ve made this game accessible to all. It’s the only game I’ve ever purchased at full price and my steam account is 12 years old.
The “you died” text on it makes me wonder if it was some kind of special Dark Souls thing. But I don’t remember any special Dark Souls release on Xbox.
It could have been custom made back when they were doing that if you bought directly from MS. Not sure if they still do that, but I rememeber it being a thing back in, I think, the XB360 days.
Yeh it was the text that was throwing me. I’ve customised my own controllers with different coloured buttons etc before so that part was easily explainable but the text is professionally added and I never knew that was a thing people did (seems like a waste of money to me)
Turns out it is a design labs custom one as per the other responses though. Learn something new every day!
Cheers man for the reply. Yeh it seems like this is the case I just didn’t know that it was a thing.
I’ve bought coloured buttons and modded my own controllers before but it was the text on the bottom that was throwing me as it has been professionally added! I didn’t know that design lab was a thing :)
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