Lunacid - King’s Fieldalike with a great atmosphere and PS1 era esthetic. Fun hidden secrets (sometimes a little too obscure, but whateva, still fun) that I fell in love with as a fan of the OG From Soft King’s Field/Eternal Ring games.
Signalis - A thought provoking horror sci-fi game about an android trying to find their missing ship captain on a far away planet. I don’t want to stay more to stay away from spoilers, but this plays homage to OG Resident Evil and other early survival horror games from a top down perspective.
Pyre - A sports game and VN hybrid made by Supergiant games. Not as popular (At least I think) as Hades, Transistor, and Bastion. Just fantastic story and world building with characters that you end up feeling so passionately for by the end of the game. Just a wonderful game and probably my favorite Supergiant game barely in front of Hades.
Dusk - A retro FPS ala Quake 1 era games. The game that kicked off the newest resurgence of “Boomer shooters” and is one of the best out there. Wonderful secrets and level design along with some solid atmosphere and scares by those New Blood boys that I love so much.
He’s a bit of a FromSoft fanboy, with his longest and most popular series being “Steam Dumpster Diving” where he searches the Internet for any games with a “Soulslike” tag and reviews them. He’s spent more than a few videos talking about King’s Field and FromSoft’s other earlier games.
Also he made some absolutely nasty For Honor vids a few years back that I think are worth checking out even today.
From Soft pulled me in with the first Armored Core because I’ve always been into massive robots, so I checked more of their stuff out using the library dial up and found out about King’s Field. I love slow dungeon crawlers and weird shit, so it was a match for me the whole way. Lunacid really plays it up too. You can tell the developer loves those old games.
I’m not normally into fantasy at all and I was gripped by Pyre’s story and characters. It’s a real testament to Supergiant’s writing abilities that I’d kill to see it picked up for a series by someone and it’s the game of theirs I most consider replaying just to spend time in the world again.
That ending video rolling and the absolutely beautiful personalized version of Bound Together playing is one of my favorite moments of any game I’ve played. I would love to go back to that world in other mediums.
I’ve been putting off playing Ultrakill until it finally releases, but from the little I had to check out when I bought it; I thought it was great. I’m excited to play it. Dusk is also just fantastic. It’s hard to pick a favorite from the New Blood games for me. Amid Evil is also up there.
Aside from FTL (which I’m glad to see is well-represented here), my top ones would probably be Papers, Please and Disco Elysium. Papers, Please manages to pair a good narrative leading to many endings with oddly fun gameplay. Disco Elysium simply has some of the best writing ever in a video game and world lore that I can’t get enough of.
I also really liked The Binding of Isaac (Rebirth and later), Don’t Starve, Shovel Knight, and Hollow Knight.
Obviously in this case, no more updates. If there’s a server, it’s getting shut down. And no new players will buy it. So player count will decrease until it’s a dead game, even if multiplayer is peer to peer. But I doubt that’s the case.
I’m pretty much all digital. I know the arguments for “you don’t really own those digital copies of media,” but it still feels like it’s mine because I can still go and play any of those games whenever I want. I’d just need to reinstall it with an Internet connection.
My PC doesn’t even have a disk drive so I can’t play physical unless I get an external drive, and I don’t really care enough to do that.
Yeah, it’s an amazing game. And, yeah, you most likely got the good ending. The other route has more lore and a lot of post game content, assuming you’re playing the Switch version. (The Steam version still has post game content, but they added more in the Switch version.)
I mean there’s games like… Minecraft that I certainly have played many, many times for many hours with lots of different combinations of mods. That’s repayable to the max.
Yes that’s a good point. I don’t have a lot of time to play so I try to stick with shorter games as you said in the post. Even if there is replayability I just drop it after I finish it the first time. For that reason I don’t play stuff like Minecraft and also rarely open worlds, I’ve played a few but try to stick to the main story
I only play games you can’t really finish.
My favorites are Crusader Kings 3, Kerbal Space Program, Rimworld, Dwarf Fortress and Euro Truck Simulator 2.
I struggle to define what “playing it once” would even mean in those games.
For me, it depends how much of the game is story-driven, how long a campaign takes, and how dynamic the gameplay is. I’ve never replayed an assassin’s creed game (from 3 thru Odyssey), but rank them highly. I consider racing/sim games “replayable” in the sense that I never finish the absurd number of championships but will binge them for a while as I buy more dream cars. Similar story for battle Royale/arena/non-story games like rocket league or fortnite. My most-replayed game series is Ace Combat (4-7), but that’s because the campaign is only about 5 hours typically and offers more variation in gameplay along with attainable medals. Puzzle games like Portal 1/2 or The Turing Test offer replayability to me because I never really remember all the tricks to the puzzles, but that’s like 5 years between replays to not spoil the entire story.
This is also driven by having less time available to game. I wish I could learn 2 games every week but a good gaming week has 10 hours of gameplay for me. It’s usually less than 5. So there’s a little more motivation to play something familiar so I can start having fun faster. Ironically, Elite: Dangerous is a comfort game despite the common complaint of its complexity. Some PS2 era games come to mind
Calling it “up to” the full price of the game is being pretty generous. I’ve been really annoyed by Square Enix since they got into the DLC/microtransaction game, because their pricing is always way, way off. It started with Theatrhythm on the 3DS I think. The game had like maybe 50 songs you could play out of the box, but you could buy a ton more at 99ç a piece, which easily cost a lot more than the game itself if you wanted everything.
Some of the skins for Dissidia NT are crazy. First you gotta buy the game, then you gotta buy the character, then you gotta buy a skin and the skin is like $20 for no reason. Unbelievable.
I could be wrong, but I don’t think Square Enix has ever done microtransactions with a shred of dignity.
FFXIV handles it “okay”, in that you get a large portion of glam in game and the cash shop stuff is largely excess. There are a few cases where it would have been better to have the reward in game, but for the most part I feel like I can play the game without needing to buy anything.
The impression the community gets is the cash shop is a begrudging feature that SE higher ups mandate to keep cash flow going (because XIV is funding most of SE’s other projects)
What really rubbed me the wrong way with ffxiv’s monetization past the regular subscription was the additional retainer service.
I know it’s not a large benefit to have, even if one’s main focus is on crafting/AH gameplay, but it still annoys me to no end that I could be more efficient by forking over an extra 2USD up to 6 times (iirc) PER MONTH. This means to max out one’s efficiency, one has to nearly double their monthly sub. Ultimately this was one of the many small frustrations with that game that lead to me dropping it, despite overall liking it.
Its more about DLCs, then microtransactions but the two are very similar.
Okay lets say its a Steam Sale and they have publisher highlights. Lets saaay…Ubisoft or EA or one of these big corporate publishers.
Huuuge banners::Sale up-to 85% off
So since I am a patient gamer I start browsing and look at some 8-10 years old AAA titles I didn’t bother to pay full price for at relese. Like some older AC, Ghost Recon, or something for under 10 EUR/USD. Cool, then you click on it and what I see?
THATS ONLY THE FUCKING BASE GAME!?!?!! They still sell 3 premium editions with the DLCs and the one with all the content is something like 25-30 EUR/USD. With 85% off. So the full price is still something like 100+ EUR/USD. Fuck this artificially inflated price, I’m not paying that much for a decade old fucking game.
While other publishers roll all content into a complete edition or even release free remasters with all content included for considerably lower price for their older titles these greedy fuck publishers still trying to sell us exclusive content from a decade ago. Fucking boils my blood.
I can tell you from experience that you'll have a better time with plenty of old Assassin's Creed games by not having the DLC in the picture to affect your opinion of the total package.
West of Loathing. The RPG stuff is great and the comedy is great but really the main strength is I just enjoy reading its dialogue. The vocabulary and sentence construction have a real sincerity for the setting contrasted against the silliness of the rest of it that makes both parts hit harder.
Similarly, the first three Monkey Island games which achieve that same injection of the heartfelt into the wacky by way of their gorgeous art and music.
But as far as the joy of just doing something it’s hard to beat the Tony Hawk’s Pro Skater games, to just be dropped into a level and be told “do cool stuff for a while”.
bin.pol.social
Ważne