I just looked it up, and I’m surprised to say that Spider-Man 2 (just released on PC back in February I believe) is still only $60. I mean, sure it’s over a year old from it’s original PS5 release, but the fact they’re not asking $80 for it is kinda nice.
I meant it’s “‘only’ $50” because it’s an entire overhaul of the original game, rebuilt from the ground up. Similar to how Skyblivion is gonna be.
Like, that’s a damn good price for one of the best RPGs ever made, with the amount of work that went into it this time around too. I’m not complaining about paying that for such a great game.
The PS5 version was actually ported to PC a full year before the official PC release by a bunch of Brazilians. In many ways with was even better than the official release. Only downside is that it didn’t have ray tracing. But if you don’t care about that then it was worth playing.
Of course this has nothing to do with your point, just saying.
I’ve been frustrated with these Japanese games lately like FF and Yakuza because of the graphics. Japan likes to use an anime style on their character models, which I personally don’t think looks good but whatever. The issue I have is that you walk around in a yakuza or FF or resident evil game and half the characters and NPCs look very realistic and like real people, and the main characters and some NPCs look like anime characters, different bone structure and art style. It’s distracting. I frankly think you stick to anime style or realistic modern style, you can’t just swap between the styles at will within the one game.
Does final fantasy still have invisible enemies that just attack you and put you into battle mode? Cause I found that outdated and stopped playing the games, im done with turn based but especially done with games where you can’t even see the enemy till they just battle you
I had to stop when the villians were monologuing right in the middle of a fight scene, in the most cliched way possible. And this was after some mid gameplay, with a clearly telegraphed rugpull plot point that seemed like it was going to be the centerpiece of the whole story.
I think I know what fight you’re talking about, and I understand why some persons would back out of the game at that point.
In general, if one finishes the first playthrough, they’ll get the first ending. This left me with questions so I played it again, and this time you get the game from Android 9S’ perspective. Each playthrough is shorter, and the goal is to get endings A, B, and C. Which makes for a remarkable, unforgettable game. Definitely have to get through the cliches and some of the common JRPG tropes, but the whole experience greatly outweighed those problems such that I could look past them.
I like shooters, so I got the full bundle and I tried hard to like it.
None of the games gave me a lasting impression. The plot didn’t stick with me, the enemies were weird, the guns felt weak and flimsy, the rooms kept repeating in some sections and it got very boring. There were some fun bits with the vehicles, etc., but overall the experience was… pretty much average.
I was expecting something like the Half-Life series, but this wasn’t it.
I never had an Xbox, so really only grew up playing Halo Reach (I think) co-op when I’d go to a friend’s house. But I recently played through most of the halo games with a friend and I have to say, I agree. I can’t remember any particular moments or scenarios, no part of the story that stands out in my mind, etc. It was fun enough to run through most of them (though we did get tired of it, which is why I said “most of the games”), and I can certainly see why for when they came out, they received the attention they did but can’t say I think the reaction would be the same if it came out now or that it really holds up to the standards it seems to have set.
Thank you! I felt like I was the only person on the planet to think that those games only hit the dizzying heights of "okay, fine at a push". They're perfectly serviceable and not much more.
Halo was best when it was Halo:CE played 4v4 on two linked systems, with the teams on two screens in an undersized dorm room in 2002. Alternatively, two people playing through the entire game in co-op mode and finishing at 3 in the morning.
I kinda agree. It was fun playing with my SO but they’re pretty boring on their own. The multiplayer is fun, but the actual story mode just kinda exists.
To be fair to Ubisoft, the newest Prince of Persia game was a great metroidvania game.
To be fair-er to Ubisoft, they can go fuck themselves for closing down the studio that made said game only a few months later.
They can make good games. They just clearly would rather rehash the same tired formula that they’ve been running with for the past decade while unreasonably expecting to make more money each time.
To be even more fair-er still, They didn’t fire everyone who worked on their best game in decades, they remain with Ubisoft just moved to separate projects. Still a shame, but you know, could always be like everyone else nowadays worse
Dark Souls since it doesn‘t stop you in your tracks much. I dislike tutorials that stop you and make you read walls of text or force you to input/click exactly what it wants you to.
I was coming here to mention Dark Souls. It's an excellent example of how to make a tutorial not feel like a tutorial. Either you take the time to understand what the game is telling you or not, up to you. Don't care about going through the entire tutorial area? Just beat the boss and start the real adventure.
Force them to jump in the tutorial, and solve the main boss thing through normal storytelling, whichever way makes sense for your game. If the only time you need to know something is late game and there’s nothing to remind you mid-game, that’s poor design.
Dark Souls has a good tutorial because it lets you skip it? That’s your bar for a good tutorial?
Souls games are terrible at even explaining what the buttons do. Every blind lets play I’ve seen it is like 30 minutes before the player even discovers they have estus or what it is for.
Yes, I prefer a game that lets me figure things out on my own through gameplay instead of popups. You are (arguably) forced to engage with the game‘s mechanics to beat the level, it has parries, environmental hazards, ambushes all in it without huge punishment in case of failure. I take the aha moment of using estus over „press square to heal.“ I‘m aware that others might need more guidance, but I didn’t and hence it‘s a great tutorial for me.
I wouldn‘t mind replaying the tutorial even now after having done it dozens of times already. It doesn‘t feel like one, I’m already playing the game and having fun, immersed in its world. So my bar is: The best tutorials don‘t feel like tutorials at all.
If I don’t want to play the tutorial and I get absolutely blasted, then I gotta walk my sorry self back to the tutorial like the idiot I chose to be. I like to press all the buttons and figure stuff out on my own, its part of the exploration process.
I don’t hate when certain gameplay elements are forced, but when I am given that impression I expect the whole game to be like that. The tutorial in Dark Souls promised me the game wasn’t going to hold my hand the whole time by letting me completely skip the tutorial, and then it kept that promise. It didn’t hold my hand. And I think that was great. Meanwhile Call of Duty tutorials hold your hand the whole time, and then your hand keeps getting held for the whole game. Also good.
The tutorials I think are bad are ones that fail to properly communicate important features of the game. If I choose to skip that part it is no fault of the game.
For example, Helldivers 2, which I enjoy greatly, has a tutorial that fails to teach the player what the Galactic War means, anything about the various mission types, or especially how to deal with supply lines and reinforcement routes. What happens in the players spend a lot of time and effort doing the wrong thing expecting the right result, a result they can never achieve because the game never actually told them how to do it. There isn’t a bestiary where players can read about various enemies and their weak spots, you just have to trial and error figure it out, or have someone else that did that already tell you.
Yup, this was me. I picked up Stellaris probably not even a year ago at this point. While not entirely friendly, I at least made peace with my neighbors during my first play through. And then for my second play through I pirated all the DLC because holy fucking shit that’s expensive. I ended up becoming the crisis, blew up some stars, and eventually the whole universe. Good times.
I have categories too, I have trash category for uninteresting games from humble bundles and random keys purchases, I have the played category for games I played, and I have the uber trash shit game category for sacred 3 and two worlds
Sadly, I am too caught up in the idea of it being a Pinnochio souls-like to ever take that game seriously. All power to the people that like it, however
I get that - it was the same thing for me. It’s barely noticeable, though, unless you’re very familiar with the novel and the Disney adaptation. It’s a very tasteful homage to the novel by Carlo Collodi, but you don’t need to have read the novel to appreciate the game for what it is. It’s essentially Bloodborne 2 for what it’s worth. Truly amazing game.
Might just be a tad biased :D But if you keep an open mind about it and that’s all that’s keeping you from giving it a try, I promise you - you won’t regret trying it. There should still be a demo for the game if you’re up for it. :)
spoilerIt is much more than just Pinocchio’s story. Dorothy makes an appearance and there are hints of Red Riding Hood, Sleeping Beauty, Beauty & the Beast and a few others are alluded to throughout the game if you pay close attention.
The story also takes after the older rendition of the tale that is much more mature in its representation of themes. Think of it like a “Brothers Grimm” version instead of the watered down Disney edition.
Came here to say this, their implementation for his extreme measures modifier is ideal. Every other boss has all sorts of cool new moves, but the final boss is doing absolutely nothing new through the first two phases, then takes a knee like always. You might start to wonder if it’s malfunctioning for a moment, then that guitar tells you loud and clear that you’re about to get fucked hard.
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