bin.pol.social

Coelacanth, do games w Donkey Kong Bananza | Review Thread
@Coelacanth@feddit.nu avatar

Those are some insane review scores. Then again Nintendo flagship titles almost always review well.

CreatingMachines, do games w Krafton Issue Statement Regarding Subnautica 2

Hey, might not have a rat in this race, but I'm gonna wait for a bit, ever since DOOM.

fluxan, do games w Pop it in your calendars

Natural Selection and then Natural Selection 2 - no games or communities like it. Before there time both of them and very much under appreciated. Felt like NS2 never really found it’s rhythm but Unknown World kept it going longer than most games.

Ricaz,

The original NS was so fucking good, man. I lived in that game for several years. The competitive scene was awesome.

Tuxman,

Was that the half-life mod that mixed RTS and FPS?

fluxan,

The very same!

fluxan,

Me too! Did in person LAN events and managed servers for Multiplay. No game will ever come close to the engaged community. Fusion X was my clan from start to end.

Ricaz,

Some of the fan made content still pops up in my head, lol. Like Boondock Marines. Legendary!

fluxan,

Brilliant! Another thing they never got around to in NS2 that they had in NS1. Doors, lifts, weldable components that do things.

TheBeesKnees,

Let me preface by saying NS/NS2 are my all-time favorite games

NS2 had a terrible launch.* It was unstable, terrible performance, limited to no tutorials, and no match matching system. The game has an intense learning curve, and players who had thousands of hours from NS1 / Early Access. It’s also a game where cooperative play was imperative, so the matches really stink for everyone when teams are unbalanced / one guy curbstomps the other team.

It did eventually address those things, but much of it came too late. I so desperately want NS3 to bring it new life… but that doesn’t ever seem to be coming. I want more games where I get to be the alien/creature/monster!

My desperation hit an all-time high when I started making a game in Godot… ;-;

*To be fair, they also needed to launch ASAP because they needed the money to stay afoat

fluxan,

I feel the same way - both take the top spot as my all-time best games.

I will say - It was a mistake building their own game engine for NS2. I realise options were limited but they bit off more than they could chew and that came out in the launch and first 3 years or so, as you say. Yeah the co-op and commander concept was both what made it awesome and contributed to its downfall. They tried to make it easier by making it so Gorges became a support role rather than critical to the alien comm but was too little, too late.

I would 100% back a crowdunded NS3, as I did with NS2. The eSports scene is far more mature now, it could work.

TheBeesKnees,

The whole ordeal with the game engine is so… ironic. They opt’d for it because they wanted the infestation to spread dynamically and it wouldnt work with existing engines… so one whole custom game engine later… the infestation feature they desperately wanted was scrapped anyways.

At least it benefited from being easy to mod… the modders are the real MVPs. Kept the game alive with everything from performance, to matchmaking, to balancing.

I’d absolutely support a crowdfunded "“NS3"”… but I don’t know if that’s feasible without the official company’s sign off? Like it couldn’t just copy the core gameloop/aliens because of copyright? I can’t imagine it feeling the same without Skulks, Gorges, Lerks, Fades, Onos. The way they traverse the map and fill a niche would be hard to beat.

fluxan,

Yeah, the modding community rallied around both versions. The NS community is really dedicated. I admit to stopping playing NS2 when they made the announcement, have they allowed the community to keep it going in any form?

Surely they would approve of some community crowdfunding? Perhaps the original creators but not the parent company is it is now, if the recent issues around Subnautica are to be believed. NS belongs to the community.

TheBeesKnees,

I haven’t played in ~a year, but afaik yes! The benefits of selfhosted servers. I think there were 3-4 servers going strong on the weekends. Unfortunately, a lot of those players were the… worst kind. Hyper competitive, 10k hours, surrender the second something goes wrong types. (Edit- this might have been because my own ELO was super high, so different levels might vary)

Still amazing to see any activity this long!

My understanding of the situation was one of the creators/founders/idk said they don’t want to do anything more with guns. Hence why subnautica has no “real” weapons and no NS3. This was a long time ago with some old tweet(?). I don’t know if a community-funded thing would get support from the original creators.

CocaineShrimp, do games w Pop it in your calendars
@CocaineShrimp@sh.itjust.works avatar

Die a hero, or live long enough to become the villain

ceenote,

This looks less like heroes becoming villains and more like villains (who were always villains) tricking the hero and murdering them. Unknown World’s founders and developers of the first game all got fired by the company that acquired them.

RadicalEagle,

Definitely died as heroes.

athairmor,

The founders are the villains of this piece as much as Krafton. They sold out for a big payday. This was all very predictable.

You’d have to really dense to think that Krafton is going to come along with half a billion dollars and just let things carry on as usual.

TachyonTele,

They didn't sell out. That's a childish view.
They made one and a half games (Subnautica and the dlc turned full release), never made the direct sequel, cut thier losses and cashed thier checks.

If they sold out they'd still be on the dev team, making micro transactions for the corpo.

athairmor,

They literally sold out. They sold the company. And, they sold it to a corporation whose portfolio is littered with microtransactions.

cut their losses

What losses? Were they not profitable?

and cashed their checks

Yeah, that’s the selling out part.

TachyonTele,

No. That's taking the money and run.
If they sold out they'd still be on the dev team, making micro transactions for the corpo.

ceenote,

They tempted the heroes with wealth beyond measure so that by the time they stab them in the back, nobody mourns.

sculd, do gaming w What are signs that the game devs aren't gamers themselves?

The replies here feel more like “list of game features that I do not like”

IAmJacksRage,

It’s interesting to try to separate those two categories. Why else would a dev do those things unless they’re out of touch with actual gaming? I mean, adding a way to skip a cut scene is definitely not a budget issue.

sculd,

Probably priority? They have a tight deadline and skipping cut scenes is not a priority feature.

I have also seen game where dev deliberately ignore call for adding a skip scene button because they want their players to read the story. You can disagree with it but maybe the dev really think their cut scene is worth watching. That doesn’t necessarily mean they don’t play games, its just that they have high pride in their work.

I know the above is a controversial take. But I have no problem watching cut scenes if that is the dev’s intention.

theOneTrueSpoon,

It would be cool if they were smart about it. Like, make you watch a cutscene once, but if, say, the cutscene is just before a tough boss and you saved just before the cutscene, then if you lose to the boss and need to try again, you won’t have to watch the cutscene a second time. Especially if it’s a long one.

There should always be an option to pause a cut scene though.

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

Developer ≠ Management/C-Suite forcing implementation
(Does not apply to small-scale indie devs)

Dudewitbow, (edited ) do games w So is Kingdom Hearts 3 _bad_ or just the normal cringe of Kingdom Hearts?

its a ton of nomura minigames and disney attractions in combat which draw away from kingdom hearts imo.

i recommend disabling the disney attraction skills because they really detract from the combat

also given how you talked about the games, if you never played any of the other non numbered kingdom hearts games, you might not want to play 3.

EVERY GAME, including the rhythm and mobile games, are canon in Kingdom Hearts.

1 was the start and the only game before 2 was 1 and Chain of memories. 3 in the ideal situation, requires the user to have played like i dont remember, 10 different games.

Aielman15,
@Aielman15@lemmy.world avatar

3 in the ideal situation, requires the user to have played like i dont remember, 10 different games.

Or watch a 30-minute recap.

vxx, do games w The signatures are still coming and it's already making an impact

It needs way more people, because I guess a lot of people from all over the world used VPNs to sign the petition and will get nullified.

So if you planned to do it, don’t, you will hurt your goals more than you’re doing an good.

slimerancher, do games w Day 355 of posting a Daily Screenshot from the games I've been playing
@slimerancher@lemmy.world avatar

10 days to go! 😀

fmstrat,

Everyone is waiting for this. There needs to be a party.

slimerancher,
@slimerancher@lemmy.world avatar

Hope we aren’t putting too much pressure on a guy who just wants to share screenshots of the game he is playing.

MyDarkestTimeline01, do games w The signatures are still coming and it's already making an impact

The only choice it really limits from the publisher is the choice to decide to stop supporting a game out of nowhere. This new plan would just make it so you have to eventually plan to sunset the game from its “live” elements.

Endymion_Mallorn,
@Endymion_Mallorn@kbin.melroy.org avatar

It also means there will never be another F2P game. They have to make their money upfront from every user. They can't just turn it off when the profit slows and/or stops.

moody,

Genshin Impact is a F2P game that makes stupid amounts of money. If it stopped making money, they could very well just stop developing for it and let it be as it is.

MITM0, do games w The signatures are still coming and it's already making an impact
@MITM0@lemmy.world avatar

First of all, the devs don’t have any choice, the Pencil-pushers do

Cabslock, do gaming w [Ended] [Steam Key Giveaway] 3x Stardew Valley to give away

I didn’t play Stardew valley because I’m scared I’ll get addicted and it will consume all my time, and eventually me as a whole.

Linktank,

Give it to this guy.

ferric_carcinization,

In that case, don’t look up Dwarf Fortress. I’ve also heard good things about Factorio, but I haven’t tried it yet.

Moonguide,

Or Rimworld. Tried it once while working at a mind numbingly boring internship after a month of putting it off.

I have 6k hours now.

Cabslock,

I also tried Minecraft once… Never stopped…

Cabslock,

Stop it guys!!! I just kicked the habit from some games, wasn’t looking to replace them… Aaaaaah!

Melobol,

Do not try Oxygen Not Included. :)

Regrettable_incident, do games w I'm impressed by Rambo III for DOS
@Regrettable_incident@lemmy.world avatar

I’m pretty sure that was the year I was mostly playing Populous, on the Amiga IIRC, or maybe spectrum. I think my little brother may have had a copy of this though. There were some good games back then, the late 80s were when they really started to branch out into genres that we still see today.

jawa22,

Platformers of various kinds were dominant for so long (especially on consoles), it was always cool to see something even kind of different.

CrowAirbrush, do games w Unexpectedly wholesome exchange after a poor performance from me in Rematch

People get so upset over video games like i’m just trying to escape from life’s pressures for a little bit…calm down please.

I’ll just stick to single player games tho.

janNatan, do games w Yep, I actually own 7,255 games on Steam. I’ve played 23% of my library. I regret nothing.

I’m curious, what’s your highest play time on a game? Or maybe top 3 even.

atomicpoet,

Sure, here’s my top three by hours spent:

  1. Spelunky - 92.2 hours
  2. Legends of Solitaire: Curse of the Dragons - 58.9 hours
  3. Civilization V - 50.2 hours
Coelacanth, (edited ) do games w Developer Interview: my Q&A with the dev who runs 'the' Switch piracy freeshop
@Coelacanth@aggregatet.org avatar

First your regular articles, and now an in-depth interview. And you dare suggest your not a proper gaming journalist?

Love your work as always.

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