You’re missing many of the most iconic games on PC, namely stuff like League of Legends, DOTA, WoW, Overwatch, Runescape… Kerrigan is the only one you’ve included that kinda fits this group.
Now, to be honest, I haven’t touched most of these games myself, so I can’t tell you their mascots. But at least the MOBAs are bound to have one.
Most that you included aren't really associated with PC anymore though. Geralt, Doomguy, Vault boy, BJ Blazkowicz etc are very popular on consoles too. The only one I would say qualifies for real would be Gordon Freeman, since half-life is usually referred to as one of the great PC classics.
Sure, a lot of these characters have gone multiplatform. But let’s be real, they’ll always have PC in their blood.
Doomguy was fragging demons on a beige tower long before he set foot on a console. Geralt was busy crashing Windows installs before he ever picked up a PlayStation trophy. Vault Boy practically has “runs best on PC” stamped on his forehead. Console gamers might have visiting rights now, but these mascots grew up in the wild west of PC gaming, and that’s where their roots (and all the weird mods) are.
And honestly, you can play Mario games on PC too—emulation is a thing—but everyone still thinks of Mario as a Nintendo icon. Same logic applies here. PC or bust.
Define “long.” I disagree with the Doomguy proposal explicitly, because Doom appeared on the Sega 32x in November of 1994 which was barely a year after the initial PC release. One of the defining aspects of gaming in the mid '90s was the monumentally cynical gold rush of trying to cram Doom onto any damn fool console as fast as possible, in a vain attempt to capture part of the lightning and make those sales. And until the Playstation and arguably the N64, every attempt failed spectacularly in various ways.
The definitive Doom experience remaining locked to the PC for those few years was absolutely not for a lack of trying. Every greedy video game exec on the planet wanted Doom on their system. id themselves assisted with several of these ports in various ways and they had absolutely no intention of leaving Doom only on PC, either, if they could help it.
Totally fair, but let’s put “long” in context—by ’90s gaming standards, a year was practically an eternity. That’s like five TikTok trends or three failed live-service shooters today.
And sure, there were console ports flying around faster than a cacodemon on nightmare mode, but let’s be honest: nobody was lining up to play Doom on the 32X, Jaguar, or 3DO. Most people didn’t even know what a 32X was, let alone own one.
The SNES version had about as much horsepower as a Roomba with a dying battery.
Meanwhile, on PC, Doom was running smooth, loud, and proud, exactly how John Romero intended—mouse, keyboard, and all. Even the execs chasing that gold rush had to admit: the real party was on DOS. If you wanted Doom at its best, you were booting it up on a beige box, not squinting at a blurry mess on a doomed add-on.
So yeah, everyone wanted Doom, but only the PC really delivered. The ports were like decaf coffee. Sure, you can drink it, but why would you?
Taka ciekawostka, postujesz o tym, że teorie spiskowe są dużo mocniej promowane. To jeszcze bardziej zwiększa zasięgi takim tematom, jeszcze mocniej pokazuje cały problem jako coś bardzo realnego.
W jaki sposób sobie z tym poradzić, czy ignorować i iść dalej? To też nie do końca będzie działać.
Jedyna odpowiedź jaką mam, to obśmiewać i szydzić z takich źródeł i newsów. Traktować idiotyzmy jak idiotyzmy, nie wdawać się w merytoryczną dyskusję z szurstwem i spiskowcami, bo wtedy ci ludzie będą wyglądać na poważnych oponentów.
Dlatego na wielkich portalach tak dużo jest rzeczy negatywnych.
Te też chętniej podbijane są przez algorytmy. Jeżeli się lepiej klika, to dla algorytmu znaczy to jasny sygnał – “podbijać, społeczność wytrzyma”. Samodzielnie nakręcająca się spirala.
is the game an mmo? or is it more like a survival craft game like Rust? I guess i’m just realizing that this is coming from the Conan: Exiles dev. That game had a decent loop but it was janky as all hell. How “unfinished” does this game feel?
My partner had been pushing me to join Lemmy for awhile, but I came across this sub and saw your posts and was motivated to finally make an account. I really enjoyed reading through the backlog of them and the amount of effort you put into your posts is much appreciated. Steam Deck, GOG and Linux are some of my main interests in gaming so it’s really great to read your enthusiastic and positive posts on these topics.
I’m also a big fan of what GOG stands for and thank you for posting that job post listing. I’m really tempted to apply to one of the positions even though I don’t live in Poland. I’m pretty qualified and it would be amazing to get to work there.
Also, as I’m new to the community I was wondering what the preference here is for long-form multi news post summaries vs short “breaking” news posts. There’s a few other people I follow through RSS who make these type of long-form posts and I’ve started making some of my own on my personal website. If it’s okay, I would like to take inspiration from your news summary posts to compile some news from other more niche topics in gaming and post them here if that would be of interest.
It can all feel a bit strange to begin with, that’s what I found anyway. There can be a sense of being in a…idk void where you’re not heard for awhile, but give it some time. Join communities here which catch your eye, comment on what interests you, and by all means YES - please do submit anything and everything here!!!
I’m pretty qualified and it would be amazing to get to work there.
form what I heard after posting that, the location was important for some of the jobs, not all. So, I’d say you’re going to only know if you’re the right fit, and meant to work there, if you apply!!! I do know the people there are absolutely lovely and care so much about gaming. Do it!!!
As to what exactly, and how exactly you should share on Lemmy/here in this community…that’s entirely 100% up to you. If anyone tries to tell you the ‘right’ way to do something, they’re clearly lost. We on FOSS spaces like here and Mastodon really, really need more contributions. I know that 99% of this kind of space has the life of the posts in the comments, that’s the nature of a forum-based world like Lemmy is, but I like to try things a little differently here.
Whatever you do, and however you do it, I’m excited to see it!
And again, welcome to Lemmy. You’re in the right place :) :) :) :) :) :)
Maybe I’m biased (see profile picture) but I’d argue that Kerbals from KSP fit.
KSP exists on consoles but almost everyone plays on PC. It was one of the first successes of the early access model which for better and worse has affected gaming as a whole. It’s influential too. The internet is full of anecdotes about KSP being the reason someone became interested in space, got an engineering degree, or even getting jobs at NASA or private space.
Agree with Gordon Freeman 100%. I might also suggest the Guide from Terraria and the CS:GO player models. Maybe also the player character from Noita, the goat from Goat Simulator, Quote from Cave Story.
These ones may be more niche, but for me personally I would also add Guy Spelunky, Princess Remedy, and Worm (Worms Armageddon).
Holly shit a New Ayaneo Flip DS. :D I have the first one that released last year and I love it. If you love WiiU, 3DS and DS games. This is your device. It emulates them flawless. It also emulates Switch games. You can also use a USB-C laptop dock to use it as a Mini PC or play on your TV. On Vacation’s it’s my gaming and workstation at once. The only downside is the Price but besides that… Man I love that thing!
Wait until you realize that there’s like 5 dungeons and they are literally copy pasted all over the galaxy. Not like Oblivion were the rooms were copy pasted but had different mobs in it etc. These are literally the same dungeons, some of them even have a little narrative told through terminals, and not even that changes.
I used to be a Bethesda fan and a huge Todd apologist, but he’s literally out of touch with what made his games good for the core audience and instead panders to the audience who buys games based on the laundry list of features they never get to see because they don’t finish or play games after the hype is dead one week later.
It’s a shame because they actually got a lot of things right like going back to the TES conversation style, and having actual builds and the ship building which is pretty cool.
My last hope is that they actually learn the lesson with this game and stop this bullshit they’ve been trying to pull of since Arena of having endless content.
I think the thing that got me to finally give up on Bethesda was an interview regarding the DLC of Fallout 3.
TL;DR for those who haven’t played, the game ends in a very contrived choice that decides one of two endings, and you can’t play further because you sacrifice yourself in the “good” ending.
People hated this as it felt jarring and wanted to see the consequences of their choices more. So Bethesda made the Broken Steel DLC that allowed you to circumvent that game ending choice and added more endgame content, allowing you to roam the wasteland forever.
In the interview, they said what they learned is that people wanted to play the same game forever, as so radient quests were born.
Apparently that’s their new user base based on ESO and Fallout 76, but the reason I got into Fallout and Elder Scrolls was the well written stories and lore. I like replaying games with different builds to try new playthroughs.
Now they just want to maximize play time at all costs, so they just add content in the most corporate meaning of the word.
I mean my problem is that they didn’t learn from Fallout 4 and furthermore they went and doubled down on it in the worst ways possible. Radiant quests on FO4 were kinda lame, but at least I can say that they sent you into unique dungeons. In Starfield no only are the quests repeated but also the locations. It’s a huge step back.
On the positive end though I do have to say that the Faction quest for the Federation (I don’t remember the name) is one of the best quests lines Bethesda has written hands down. It felt like it could have been the main quest all by itself.
Exactly, Starfield is like everything I didn’t like about Fallout 4, with almost everything I did like removed.
And I did like some stuff in Fallout 4 (despite me being a New Vegas fanboy), but I always felt that I would have liked it more if it fully broke away from Fallout and established its own lore, so I could stop comparing it to the previous games in the series. Starfield felt like the perfect opportunity for that.
Honestly I played through Starfield at launch once and have no plans to ever come back, so I don’t remember the Federation quest line. I might not have even done it, none of the factions really appealed to me, but I’ll take your word for it.
I’ll be honest, they fucked this game over hard in my opinion.
It really does feel like they separated everyone into teams, and none of the teams spoke to each other once. They all just delivered their chunk of the game without connecting pieces together.
Base building was a nightmare, and that’s the primary reason I downloaded it in the first place.
Then I finished the main quest and spoilers ahead for anyone who cares
spoilerThe concept of “well now you’re out of the universe so let’s go to a new one right at the start of the game again but this time a few things might be slightly different” was fun until all my hard work figuring things out with the bases got erased by “and by the way literally everything except your experience and abilities has been reset and you can either choose continuing the ability tree and maybe solve some mysteries of who built everything or you can care about the current universe but you can’t do both”
Kind of killed literally every desire I had to play the game. Especially when they patched the easily accessed chests that at least gave me a shortcut to some things.
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