bin.pol.social

Una, do gaming w Weekly “What are you playing” Thread || Week of May 4th

Recently bought and played Minecraft. What I enjoy is playing singleplayer while also doing roleplay in my head and making up story and conversation between me and villagers.

madame_gaymes,
@madame_gaymes@programming.dev avatar

doing roleplay in my head and making up story

I used to love doing that. With the tech mods, I always RP’d I was sent ahead of a colony ship to get production and residence setup and ready.

cmhe, (edited ) do games w What are some good examples of "Where the fuck do you go" kind of games?

I would say many games with procedural generated worlds, like Minecraft, No Man’s Sky, etc. Where the main task is deciding where do I go next, where do I settle down, maybe there is some better place over the next hill, next planet, etc.

There are other games, where it is also sometimes not quite clear what to do next. Like games have a lot of progression and rebuilding of stuff that was done before because of it. Like Satisfactory, Factorio, etc.

And on a more literal sense, where you actually redo the game over and over to progress, like The Stanley Parable or Outer Wilds.

Some games have a very labyrinthine level design, where it also isn’t really clear what to do next, like Dark Souls, Subnautica, etc.

Or environment puzzles, where you have to figure out how to progress, like the Myst series, Riven, etc.

Simulation6,

Open ended games, like Minecraft and NMS , can be really hard for people who only play ‘on rails’ type games to wrap their minds around. ‘Whats the point?’, the same one as in living your life.
Also, personal opinion, Stanley Parable is NOT a game. It is a walking simulator with a bunch of bad philosophy thrown in.

cmhe, (edited )

Wherever Stanley Parable is a game or not, isn’t really important. Someone could make the argument that open ended games, without a clear winning or completion state aren’t games, but instead simulations.

Someone could argue that the winning or completion state of Stanley Parable is seeing all endings.

Other people say that to be a game, you need some kind of adversary or challenge to overcome, but that would depend on the definition of challenge. Is figuring out what to do in order to see a ending you haven’t seen before a challenge? If not, that would exclude many other genres.

So I just do not want to down the road of making useless distinctions, and be liberal in my understanding of words, and just ask if something is not clear.

I just call Stanley Parable a game, because the creators call it a game, you can buy it and games similar to it for game consoles and on Steam under the game category. Wherever you can or cannot find enjoyment in experiencing it, does not depend on wherever it is a game or not.

Elevator7009,

Came looking for someone to say Minecraft. If I’m not good about intentionally placing landmarks and the like I can get myself lost very easily. And sometimes even when I do place landmarks and write down the coordinates of my starting place! I have to tryhard on keeping directions, placing markers everywhere, on crafting maps with a little icon that shows where I am, to prevent getting lost when exploring. Admittedly I am not the greatest with directions in real life.

MajesticElevator,

0 0 0 best place to build your base to not get lost x)

And as a bonus, you spawn there without needing a bed

BuboScandiacus, do games w What are some good examples of "Where the fuck do you go" kind of games?
@BuboScandiacus@mander.xyz avatar

Every

Single

Old

Game.

I hate it

Drbreen,

As an old game player. If I stop and think about it, I really hate that I get frustrated /bored if I’m playing a game that doesn’t tell you what to do / where to go at every moment.

To me I’ve feel like I’ve lost my sense of adventure.

Maybe it’s also a time factor too, I don’t have the same amount of time to play when I was a kid.

Having said that, game design certainly has improved over the years and lessons learned in what not to do when it comes to level design!

Devmapall,

I resonate with this. I feel like I had far patience and wonder as a kid.

Drbreen,

Yeah I wonder how much of it is we’ve gotten used to having quest markers all over the place to tell us where to go and just need to have the option of turning them off and rewiring ourselves… Or I just don’t have the patience anymore? Haha

Dreaming_Novaling,

My ass repeatedly reset games I had beaten or got close to beating, especially if I was stuck. I was especially guilty of this with Pokemon games, where I would just reset if I couldn’t get past a certain point (didn’t find the strength TM in BW so couldn’t fight Team Plasma), I beat PMD Gates to Infinity like 4 times lol. I grinded so hard on Platinum Victory Road in an attempt to beat the elite 4, that I found my first ever shiny from ruining the local Rydon population.

I’m far too tired to do that shit now, I felt depressed going from Octopath I to Octopath II because I have to grind again and I’m broke 😅

Alexstarfire,

If you can’t figure out Super Mario Bros then gaming just isn’t for you.

brsrklf, do games w What are some good examples of "Where the fuck do you go" kind of games?

I’ve just finished Turok for the first time. Some of these levels are absurd.

Alexstarfire,

Turok 1? Cause IIRC there’s only a couple areas where I feel you can get stuck unless you really think about things. For the most part you just explore all parts of the map until you find the right place to go.

The one that first comes to mind is the level where you’ve got to find a bunch of switches to raises “stairs” over a pit of lava. Again, IIRC. The other one is a place where you’ve got to know that falling off the cliff won’t kill you. But IIRC you can see the tree tops in that area which you wouldn’t see in an area where falling will kill you.

brsrklf,

Yeah, the maze with button platforms is catacombs, that was definitely the one that had me stuck the longest time. Partly because of the maze-like structure and partly because it relies on a few climbable walls that are a lot less obvious than the usual and a very missable teleport tile.

There’s also plenty of places especially in treetop village where I was like “how the fuck am I supposed to go there?”. Turns out none of them is really necessary (and some might just not be normally accessible, even though they have items?) but that’s still confusing.

And even though I didn’t get lost too bad in it, Final confrontation surprised me. From the name I went into it expecting maybe a short level and the boss fight. That thing took forever to go through. I even had multiple moments where I was like, “lots of ammo, music is becoming ominous, here we are, boss fight”… And… No. Just another room full of enemies.

Sunsofold, do games w Game design question : how to make a "trapped" player character?

If you want to produce the sensation of being trapped you have to use the feeling of power and loss. It stems from the sense of ‘If I could just…’ If I could just get out there, I could defeat that henchman for him. If I could just get out there, I could solve that riddle for him. If I could just escape this box, all would be fixed.

Now, the trick is, because this is a video game, players have a reduced sense of agency. The player’s sense of capacity is ‘what happens when you hit the button.’ Mario, before more modern adaptations, had a capacity to move left and right, jump, run, and ‘use ability.’ The player never had the ability to do anything else, so it never feels like a limitation. No one ever said, ‘playing Mario makes me feel trapped because I could beat Bowser if I could just access the cannon that’s right over there.’

So, to produce the feeling of confinement, one must create the sense of power, and then take it away. Give the player enough power that they could even defeat the dragon, but then take it from them so they feel limited. If you can find a way to make it feel like it’s not even forced, as in they feel like they could have won the game in Act 1, Scene 1, but their lack of skills as a player were what made them lose, all the better.

ajoebyanyothername,

Would that be your classic ‘meant to lose’ fight, usually against the big bad, which is technically winnable but the vast majority of players will lose and progress the story as planned? The example that comes to mind is Ghost of Tsushima, but it crops up in plenty of games.

Sunsofold,

It can be that. Never played Ghosts so I don’t know about that one in particular. Some games do other things with it, but that sort of thing is absolutely usable to create that ‘trapped’ feeling.

oascany, do games w Recommendations for "girly" games?

Gris

shan23, do games w Recommendations for "girly" games?

I feel like spiritfarer is in this vein. Really cozy game

Dremor,
@Dremor@lemmy.world avatar

But prepare to cry 🥲.

Arkhive, (edited ) do games w Looking for a local co-op game to play with my SO (Steam Deck)

I’m a fan of taking turns “driving” for slower paced logic or puzzle games. Titles that come to mind:

  • Myst
  • Curse of the Golden Idol
  • Summertime Madness
  • Chants of Sennar
  • Superliminal
  • Viewfinder
  • Baba is You

I can highly recommend all of these as they almost universally benefit from more minds working on them together. I would say Baba is the only one that gets REALLY challenging, but there are good mind and logic bending puzzles throughout them all!

EDIT: I’ll also add that Myst, Golden Idol, and Chants of Sennar (Summertime Madness maybe a little) all benefit from solid note taking and map making This provides a great job for the “copilot” while the other person is managing the actual input device.

prole,

No game makes me feel more like a complete idiot than Baba is You. Great game though.

Arkhive,

Yeah, it’s a game I chip away at. I’m at a point in it that the levels often take hours and/or multiple sittings to work out.

Detren,

My girlfriend and I do the same but with more simplistic story heavy games. We just finished Slay The Princess and it was an amazing experience like this.

unit327,

Obra dinn too

Arkhive,

Oooohhhh yes!!! I haven’t gotten to play it yet which is why I forgot it! It’s on my list!!

newthrowaway20, do games w Recommendations for "girly" games?

Check out Flower by ThatGameCompany

Dremor,
@Dremor@lemmy.world avatar

Well, all of their game would fit to be honest 😆. Journey, Flow, even Sky if you are into cute social MMOish game.

Thorry84, do games w Recommendations for "girly" games?

Zelda: Echoes of Wisdom

Very fun and puzzly and you get to play as Zelda this time.

pedro, do games w Looking for a local co-op game to play with my SO (Steam Deck)

A way out. Two criminals escaping prison, made by the Same studio as it takes two and split fiction. Full of mini games along the way like the other two and my god the story made me laugh with it’s ridiculousness. it’s definitely not as good as it takes two or split fiction but well worth a go imo

pathief,
@pathief@lemmy.world avatar

The steam deck status is unfortunately unsupported. Otherwise it would be a great fit.

H4CK3RN4M3D4N63R570RM,

In case you’re comfortable trying a couple things out it does work for some on steam deck. ProtonDB link

pathief,
@pathief@lemmy.world avatar

Tinkering is fine, I’ll definitely check it out. Thanks!

narc0tic_bird,

A Way Out is marked as “Playable” by Valve, mainly because of Origin (or EA App nowadays?) and some quirks with the controls. Should play just fine though and once in-game controllers should be well supported.

pulido,

Hm. I was able to play it without issue on my Linux computer.

I don’t see a reason why the Steam Deck would be unable to play it or have any issues that I didn’t.

If buying it is a concern (which it should be), you can always torrent it.

Katana314, do games w Do you think Square Enix should remake other Final Fantasy entries?

I still don’t understand the sentiment that turn-based doesn’t sell. We just got Clair Obscur breaking expectations.

Part of it is, you have to make the combat interesting visually, tactically, and sometimes even tactilely. Some games get that right: Persona 5, Like a Dragon, etc.

I would also go on a limb and say that 99.9% of strategy in turn taking games is terribly designed. Buff attack, use strongest attack. The one that I really wanted to see more of is a system like Cosmic Star Heroine’s.

Fizz, do games w Cities Skylines 2, Kerbal Space 2, Planet Coaster 2, Frostpunk 2... What Went Wrong?
@Fizz@lemmy.nz avatar

For cities skyline. The first game was pretty shit all things considered. The game had so many dlcs and mods were what added a lot of the good functionality.

Cs2 was way more ambitious with the simulation aspect and utilising new dev tools. Once we get more mods and more dlcs cities 2 will be looked at as an amazing city builder.

BenLeMan,

I would be inclined to agree with you, except that the simulation is one of the weakest parts of the second game.

But also part one did not have the same ludicrous number of game-breaking bugs on release.

CS2 has gotten better for sure, and will keep doing so over time, but I’ve given up on wanting to buy it because it seems fundamentally worse than its predecessor.

If they ever add DLCs for true simulation of the economy and for showing fire, police, and ambulance crews at work as well as re-adding bicyclists I might reconsider.

Fizz,
@Fizz@lemmy.nz avatar

Yeah I know cs2 sim sucks, believe me I’m one of the biggest cs2 haters there is. On release the cs2 sim was the same as cs1, all smoke and mirrors. Except cs1 didnt promise to be calculating all these things.

Cs2 has been pretty bug free for me up until economy 2.0 added a few simulation bugs.

My wishlist is for them to remake all the vanilla assets, they look terrible. Add bikes and e scooters. Then add an industries DLC.

newthrowaway20, do games w Do you think Square Enix should remake other Final Fantasy entries?

If Square decides to do another FF remake, they’ll either skip over 8 and do 9 instead, or they’ll go back and do 6. That’s what I think. But if they did 8, they better overhaul that stupid Draw system.

pulido,

I… loved the Draw system from 8.

I would just sit back and be like “well, I guess I’ll stock up for my adventure.”

Good times.

Soggy,

Leave Draw exactly as it is, thanks. Maybe increase magic damage scaling but the Junction system is neat and the whole thing ties into the plot.

array, do games w Oblivion remake is... really making it apparent how outdated Bethesda is in its approach to making games

deleted_by_author

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  • torrentialgrain,

    Yeah man they really saw this tariff stuff coming earlier than anyone else when they started developing the remaster 2-3 years ago.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    We both know tariffs have little to do with this game, but it was very possible to see them coming 2-3 years ago if you listened to that man speak.

    torrentialgrain,

    Donald Trump’s views on economics have not changed in decades and his tariffs are in line with what the guy has been publicly saying since the 80s.

    But yeah that’s not the point I was making.

    hildegarde,

    Its not a quick cash grab, the remaster was in development starting in 2021. This release had nothing to do with tarifs.

    SaltySalamander,

    Bethesda is a Microsoft company. Don't think there's any danger of the tariffs wiping out Microsoft.

    hildegarde,

    There is more of a danger of being wiped out by microsoft than anything else

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