This (sandbox games that are all about “pure” gameplay, where the narrative is made by the pseudo-random events) is my bag!
In no particular order except for #1, these are my top-10:
KenshiPost-apocalyptic alien planet sandbox that can be a colony simulator, a faction-combat game, an exploration and boss-fighting game, and so much more. This is by far and away my TOP recommendation.
RimworldDwarf Fortress-like colony simulator set on proc-gen alien planets. Supremely mod-able.
StarsectorSandbox space game with a bit of everything. You can play it in so many ways, and there are so many encounters and missions and things to do. Tons of mods.
Mount and Blade: WarbandA medieval-combat “simulator” where you lead a… Warband of soldiers around a faux medieval world. First-person combat with a lot of great complexity. Supports mods.
Derail ValleyA train-driving simulator, where you just take contracts to haul stuff between towns/stations/etc. Multiple engines to drive, and a lot of cool physics to contend with.
Project ZomboidZombie apocalypse survival simulator, with multiplayer. Lots of mods.
SporeA sandbox classic, where you usher a species as it evolves from protozoa to being an interstellar species.
The Sims 3Playing house for adults (and kids). Build a house, decorate it, get a good job, have kids and pets. The unattainable Millennial fantasy.
StarboundUniverse exploration sandbox, with a bunch of humanoid aliens you have to ally with to defeat a big monster thing. Moddable.
X4: FoundationsEconomic simulation sandbox set in space. Build stations, ships, influence wars between empires using economic sway… Very very slow, but fulfilling.
Minecraft. Even with all the shitty updates there is so much to be done in Minecraft that it’s honestly mind boggling. Almost anything is possible especially with mods. Only downside is Microsoft’s greedy ass owns it
DLSS is extremely noticeable to me at stronger levels. I usually turn it on but keep it set to “quality” instead of “performance”. It’s still slightly noticeable but not that bad at that setting.
If you were traveling at a constant 100 mph, it would take you 249 hours to travel around the circumference of the Earth, and 2,389 hours to reach the Moon. If the distances are actually accurate then these achievements should be nigh on impossible to get in any reasonable amount of time. That now 0.2% of players have them means the distances aren’t accurate, that they used an achievement unlocker, cheated in-game, or have a fuckton of playtime.
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